[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30384] trunk/blender: Apply first pass of edits to rna values from rna_booleans.txt.
Campbell Barton
ideasman42 at gmail.com
Thu Jul 15 18:56:04 CEST 2010
Revision: 30384
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30384
Author: campbellbarton
Date: 2010-07-15 18:56:04 +0200 (Thu, 15 Jul 2010)
Log Message:
-----------
Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.
ActionGroup.selected -> select: boolean Action Group is selected
BezierSplinePoint.hidden -> hide: boolean Visibility status
BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
Bone.restrict_select -> hide_select: boolean Bone is able to be selected
Bone.selected -> select: boolean
CurveMapPoint.selected -> select: boolean Selection state of the curve point
EditBone.restrict_select -> hide_select: boolean Bone is able to be selected
EditBone.selected -> select: boolean
EditBone.selected_head -> select_head: boolean
EditBone.selected_tail -> select_tail: boolean
EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock: boolean F-Curve's settings cannot be edited
FCurve.muted -> mute: boolean F-Curve is not evaluated
FCurve.selected -> select: boolean F-Curve is selected for editing
NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select: boolean Selection status
GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet
Keyframe.selected -> select: boolean Control point selection status
Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
MeshEdge.selected -> select: boolean
MeshEdge.hidden -> hide: boolean
MeshFace.hidden -> hide: boolean
MeshFace.selected -> select: boolean
MeshVertex.hidden -> hide: boolean
MeshVertex.selected -> select: boolean
MotionPathVert.selected -> select: boolean Path point is selected for editing
NlaStrip.selected -> select: boolean NLA Strip is selected
NlaTrack.locked -> lock: boolean NLA Track is locked
NlaTrack.muted -> mute: boolean NLA Track is not evaluated
NlaTrack.selected -> select: boolean NLA Track is selected
Object.restrict_render -> hide_render: boolean Restrict renderability
Object.restrict_select -> hide_select: boolean Restrict selection in the viewport
Object.restrict_view -> hide: boolean Restrict visibility in the viewport
Object.selected -> select: boolean Object selection state
ObjectBase.selected -> select: boolean Object base selection state
PoseBone.selected -> select: boolean
Sequence.right_handle_selected -> select_right_handle: boolean
Sequence.selected -> select: boolean
SplinePoint.selected -> select_control_point: boolean Selection status
TimelineMarker.selected -> select: boolean Marker selection state
Sequence.left_handle_selected -> select_left_handle: boolean
ActionGroup.locked -> lock: boolean Action Group is locked
Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide: boolean Visibility status
FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated
note: rebaned uv_select to select_uv
Modified Paths:
--------------
trunk/blender/release/scripts/io/import_anim_bvh.py
trunk/blender/release/scripts/modules/add_object_utils.py
trunk/blender/release/scripts/modules/bpy_types.py
trunk/blender/release/scripts/modules/rigify/__init__.py
trunk/blender/release/scripts/modules/rigify/arm_biped.py
trunk/blender/release/scripts/op/fcurve_euler_filter.py
trunk/blender/release/scripts/op/mesh.py
trunk/blender/release/scripts/op/nla.py
trunk/blender/release/scripts/op/object.py
trunk/blender/release/scripts/op/sequencer.py
trunk/blender/release/scripts/op/uv.py
trunk/blender/release/scripts/op/uvcalc_follow_active.py
trunk/blender/release/scripts/op/uvcalc_smart_project.py
trunk/blender/release/scripts/op/vertexpaint_dirt.py
trunk/blender/release/scripts/presets/interaction/maya.py
trunk/blender/release/scripts/templates/operator_uv.py
trunk/blender/release/scripts/ui/properties_data_bone.py
trunk/blender/release/scripts/ui/properties_game.py
trunk/blender/release/scripts/ui/properties_object_constraint.py
trunk/blender/release/scripts/ui/space_time.py
trunk/blender/release/scripts/ui/space_view3d.py
trunk/blender/source/blender/editors/animation/fmodifier_ui.c
trunk/blender/source/blender/editors/curve/editcurve.c
trunk/blender/source/blender/editors/gpencil/gpencil_buttons.c
trunk/blender/source/blender/editors/interface/interface_templates.c
trunk/blender/source/blender/editors/object/object_edit.c
trunk/blender/source/blender/editors/object/object_intern.h
trunk/blender/source/blender/editors/object/object_ops.c
trunk/blender/source/blender/editors/space_nla/nla_buttons.c
trunk/blender/source/blender/editors/space_outliner/outliner.c
trunk/blender/source/blender/makesrna/intern/rna_action.c
trunk/blender/source/blender/makesrna/intern/rna_animviz.c
trunk/blender/source/blender/makesrna/intern/rna_armature.c
trunk/blender/source/blender/makesrna/intern/rna_color.c
trunk/blender/source/blender/makesrna/intern/rna_constraint.c
trunk/blender/source/blender/makesrna/intern/rna_curve.c
trunk/blender/source/blender/makesrna/intern/rna_fcurve.c
trunk/blender/source/blender/makesrna/intern/rna_gpencil.c
trunk/blender/source/blender/makesrna/intern/rna_mesh.c
trunk/blender/source/blender/makesrna/intern/rna_nla.c
trunk/blender/source/blender/makesrna/intern/rna_object.c
trunk/blender/source/blender/makesrna/intern/rna_pose.c
trunk/blender/source/blender/makesrna/intern/rna_sequencer.c
trunk/blender/source/blender/makesrna/intern/rna_timeline.c
trunk/blender/source/blender/makesrna/intern/rna_userdef.c
trunk/blender/source/blender/makesrna/rna_cleanup/rna_booleans.txt
Modified: trunk/blender/release/scripts/io/import_anim_bvh.py
===================================================================
--- trunk/blender/release/scripts/io/import_anim_bvh.py 2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/io/import_anim_bvh.py 2010-07-15 16:56:04 UTC (rev 30384)
@@ -347,7 +347,7 @@
scn = context.scene
#XXX scn.objects.selected = []
for ob in scn.objects:
- ob.selected = False
+ ob.select = False
scn.set_frame(IMPORT_START_FRAME)
@@ -356,7 +356,7 @@
scn.objects.link(arm_ob)
- arm_ob.selected = True
+ arm_ob.select = True
scn.objects.active = arm_ob
print(scn.objects.active)
Modified: trunk/blender/release/scripts/modules/add_object_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/add_object_utils.py 2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/modules/add_object_utils.py 2010-07-15 16:56:04 UTC (rev 30384)
@@ -50,12 +50,12 @@
# ugh, could be made nicer
for ob in scene.objects:
- ob.selected = False
+ ob.select = False
obj_new = bpy.data.objects.new(obdata.name, obdata)
base = scene.objects.link(obj_new)
- base.selected = True
+ base.select = True
if context.space_data and context.space_data.type == 'VIEW_3D':
base.layers_from_view(context.space_data)
@@ -68,7 +68,7 @@
if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type:
bpy.ops.object.mode_set(mode='OBJECT')
- obj_act.selected = True
+ obj_act.select = True
scene.update() # apply location
#scene.objects.active = obj_new
Modified: trunk/blender/release/scripts/modules/bpy_types.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_types.py 2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/modules/bpy_types.py 2010-07-15 16:56:04 UTC (rev 30384)
@@ -444,7 +444,7 @@
if not hasattr(edges, "pop"):
edges = edges[:]
- edge_dict = {ed.key: ed for ed in self.edges if ed.selected}
+ edge_dict = {ed.key: ed for ed in self.edges if ed.select}
while edges:
current_edge = edges.pop()
Modified: trunk/blender/release/scripts/modules/rigify/__init__.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/__init__.py 2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/modules/rigify/__init__.py 2010-07-15 16:56:04 UTC (rev 30384)
@@ -191,8 +191,8 @@
obj.animation_data_clear()
# Select generated rig object
- obj_orig.selected = False
- obj.selected = True
+ obj_orig.select = False
+ obj.select = True
scene.objects.active = obj
# Remove all bones from the generated rig armature.
@@ -212,9 +212,9 @@
# Select the temp rigs for merging
for objt in scene.objects:
- objt.selected = False # deselect all objects
- temp_rig_1.selected = True
- temp_rig_2.selected = True
+ objt.select = False # deselect all objects
+ temp_rig_1.select = True
+ temp_rig_2.select = True
scene.objects.active = temp_rig_2
# Merge the temporary rigs
@@ -225,8 +225,8 @@
# Select the generated rig
for objt in scene.objects:
- objt.selected = False # deselect all objects
- obj.selected = True
+ objt.select = False # deselect all objects
+ obj.select = True
scene.objects.active = obj
# Copy over the pose_bone properties
@@ -464,7 +464,7 @@
arm.layer = layer_show
- # obj.restrict_view = True
+ # obj.hide = True
obj.data.draw_axes = False
bpy.ops.object.mode_set(mode=mode_orig)
@@ -490,8 +490,8 @@
scene.objects.link(obj_new)
scene.objects.active = obj_new
for obj in scene.objects:
- obj.selected = False
- obj_new.selected = True
+ obj.select = False
+ obj_new.select = True
for module_name in get_submodule_types():
if (metarig_type and module_name != metarig_type):
@@ -551,8 +551,8 @@
obj.data.drawtype = 'STICK'
obj.location[1] += i
obj_new.location[1] += i
- obj_new.selected = False
- obj.selected = True
+ obj_new.select = False
+ obj.select = True
i += 4
Modified: trunk/blender/release/scripts/modules/rigify/arm_biped.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/arm_biped.py 2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/modules/rigify/arm_biped.py 2010-07-15 16:56:04 UTC (rev 30384)
@@ -137,8 +137,8 @@
ik.pole_vis = add_stretch_to(obj, mt.forearm, ik.pole, "VIS-%s_ik" % base_names[mt.forearm])
ik.update()
- ik.hand_vis_e.restrict_select = True
- ik.pole_vis_e.restrict_select = True
+ ik.hand_vis_e.hide_select = True
+ ik.pole_vis_e.hide_select = True
bpy.ops.object.mode_set(mode='OBJECT')
Modified: trunk/blender/release/scripts/op/fcurve_euler_filter.py
===================================================================
--- trunk/blender/release/scripts/op/fcurve_euler_filter.py 2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/op/fcurve_euler_filter.py 2010-07-15 16:56:04 UTC (rev 30384)
@@ -40,7 +40,7 @@
flist = bpy.context.active_object.animation_data.action.fcurves
for f in flist:
- if f.selected and f.data_path.endswith("rotation_euler"):
+ if f.select and f.data_path.endswith("rotation_euler"):
cleanupEulCurve(f)
class DiscontFilterOp(bpy.types.Operator):
Modified: trunk/blender/release/scripts/op/mesh.py
===================================================================
--- trunk/blender/release/scripts/op/mesh.py 2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/op/mesh.py 2010-07-15 16:56:04 UTC (rev 30384)
@@ -54,9 +54,9 @@
for index, face in enumerate(face_list):
if(test_interior(index)):
- face.selected = True
+ face.select = True
else:
- face.selected = False
+ face.select = False
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
@@ -122,7 +122,7 @@
# as a list
faces = mesh.faces[:]
- fuvsel = [(False not in uv.uv_selected) for uv in active_uv_layer]
+ fuvsel = [(False not in uv.select_uv) for uv in active_uv_layer]
fcents = [f.center for f in faces]
# find mirror faces
Modified: trunk/blender/release/scripts/op/nla.py
===================================================================
--- trunk/blender/release/scripts/op/nla.py 2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/op/nla.py 2010-07-15 16:56:04 UTC (rev 30384)
@@ -100,7 +100,7 @@
pose_items = pose.bones.items()
for name, pbone in pose_items:
- if only_selected and not pbone.selected:
+ if only_selected and not pbone.select:
continue
for f in frame_range:
Modified: trunk/blender/release/scripts/op/object.py
===================================================================
--- trunk/blender/release/scripts/op/object.py 2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/op/object.py 2010-07-15 16:56:04 UTC (rev 30384)
@@ -52,9 +52,9 @@
# Can be pose bones or objects
for item in items:
if pattern_match(item.name, self.properties.pattern):
- item.selected = True
+ item.select = True
elif not self.properties.extend:
- item.selected = False
+ item.select = False
return {'FINISHED'}
@@ -90,7 +90,7 @@
self.report({'WARNING'}, "Active camera is not in this scene")
context.scene.objects.active = camera
- camera.selected = True
+ camera.select = True
return {'FINISHED'}
@@ -121,7 +121,7 @@
if not self.properties.extend:
# for obj in objs:
- # obj.selected = False
+ # obj.select = False
bpy.ops.object.select_all(action='DESELECT')
if self.properties.direction == 'PARENT':
@@ -135,7 +135,7 @@
if obj_act == obj:
context.scene.objects.active = parent
- parent.selected = True
+ parent.select = True
if parents:
return {'CANCELLED'}
@@ -145,7 +145,7 @@
for obj in objs:
children += list(obj.children)
for obj_iter in children:
- obj_iter.selected = True
+ obj_iter.select = True
children.sort(key=lambda obj_iter: obj_iter.name)
context.scene.objects.active = children[0]
@@ -536,11 +536,11 @@
for obj in context.visible_objects:
- if obj.selected:
- obj.restrict_render = False
+ if obj.select:
+ obj.hide_render = False
else:
if obj.type == act_type:
- obj.restrict_render = True
+ obj.hide_render = True
return {'FINISHED'}
Modified: trunk/blender/release/scripts/op/sequencer.py
===================================================================
--- trunk/blender/release/scripts/op/sequencer.py 2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/op/sequencer.py 2010-07-15 16:56:04 UTC (rev 30384)
@@ -40,7 +40,7 @@
seq1 = None
seq2 = None
for s in context.scene.sequence_editor.sequences:
- if s.selected and s.type == 'SOUND':
+ if s.select and s.type == 'SOUND':
if seq1 == None:
seq1 = s
elif seq2 == None:
@@ -97,13 +97,13 @@
if s.multicam_source == camera:
return {'FINISHED'}
- if not s.selected:
- s.selected = True
+ if not s.select:
+ s.select = True
cfra = context.scene.frame_current
bpy.ops.sequencer.cut(frame=cfra, type='SOFT', side='RIGHT')
for s in context.scene.sequence_editor.sequences_all:
@@ Diff output truncated at 10240 characters. @@
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