[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30384] trunk/blender: Apply first pass of edits to rna values from rna_booleans.txt.

Campbell Barton ideasman42 at gmail.com
Thu Jul 15 18:56:04 CEST 2010


Revision: 30384
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30384
Author:   campbellbarton
Date:     2010-07-15 18:56:04 +0200 (Thu, 15 Jul 2010)

Log Message:
-----------
Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv

Modified Paths:
--------------
    trunk/blender/release/scripts/io/import_anim_bvh.py
    trunk/blender/release/scripts/modules/add_object_utils.py
    trunk/blender/release/scripts/modules/bpy_types.py
    trunk/blender/release/scripts/modules/rigify/__init__.py
    trunk/blender/release/scripts/modules/rigify/arm_biped.py
    trunk/blender/release/scripts/op/fcurve_euler_filter.py
    trunk/blender/release/scripts/op/mesh.py
    trunk/blender/release/scripts/op/nla.py
    trunk/blender/release/scripts/op/object.py
    trunk/blender/release/scripts/op/sequencer.py
    trunk/blender/release/scripts/op/uv.py
    trunk/blender/release/scripts/op/uvcalc_follow_active.py
    trunk/blender/release/scripts/op/uvcalc_smart_project.py
    trunk/blender/release/scripts/op/vertexpaint_dirt.py
    trunk/blender/release/scripts/presets/interaction/maya.py
    trunk/blender/release/scripts/templates/operator_uv.py
    trunk/blender/release/scripts/ui/properties_data_bone.py
    trunk/blender/release/scripts/ui/properties_game.py
    trunk/blender/release/scripts/ui/properties_object_constraint.py
    trunk/blender/release/scripts/ui/space_time.py
    trunk/blender/release/scripts/ui/space_view3d.py
    trunk/blender/source/blender/editors/animation/fmodifier_ui.c
    trunk/blender/source/blender/editors/curve/editcurve.c
    trunk/blender/source/blender/editors/gpencil/gpencil_buttons.c
    trunk/blender/source/blender/editors/interface/interface_templates.c
    trunk/blender/source/blender/editors/object/object_edit.c
    trunk/blender/source/blender/editors/object/object_intern.h
    trunk/blender/source/blender/editors/object/object_ops.c
    trunk/blender/source/blender/editors/space_nla/nla_buttons.c
    trunk/blender/source/blender/editors/space_outliner/outliner.c
    trunk/blender/source/blender/makesrna/intern/rna_action.c
    trunk/blender/source/blender/makesrna/intern/rna_animviz.c
    trunk/blender/source/blender/makesrna/intern/rna_armature.c
    trunk/blender/source/blender/makesrna/intern/rna_color.c
    trunk/blender/source/blender/makesrna/intern/rna_constraint.c
    trunk/blender/source/blender/makesrna/intern/rna_curve.c
    trunk/blender/source/blender/makesrna/intern/rna_fcurve.c
    trunk/blender/source/blender/makesrna/intern/rna_gpencil.c
    trunk/blender/source/blender/makesrna/intern/rna_mesh.c
    trunk/blender/source/blender/makesrna/intern/rna_nla.c
    trunk/blender/source/blender/makesrna/intern/rna_object.c
    trunk/blender/source/blender/makesrna/intern/rna_pose.c
    trunk/blender/source/blender/makesrna/intern/rna_sequencer.c
    trunk/blender/source/blender/makesrna/intern/rna_timeline.c
    trunk/blender/source/blender/makesrna/intern/rna_userdef.c
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_booleans.txt

Modified: trunk/blender/release/scripts/io/import_anim_bvh.py
===================================================================
--- trunk/blender/release/scripts/io/import_anim_bvh.py	2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/io/import_anim_bvh.py	2010-07-15 16:56:04 UTC (rev 30384)
@@ -347,7 +347,7 @@
     scn = context.scene
 #XXX	scn.objects.selected = []
     for ob in scn.objects:
-        ob.selected = False
+        ob.select = False
 
     scn.set_frame(IMPORT_START_FRAME)
 
@@ -356,7 +356,7 @@
 
     scn.objects.link(arm_ob)
 
-    arm_ob.selected = True
+    arm_ob.select = True
     scn.objects.active = arm_ob
     print(scn.objects.active)
 

Modified: trunk/blender/release/scripts/modules/add_object_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/add_object_utils.py	2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/modules/add_object_utils.py	2010-07-15 16:56:04 UTC (rev 30384)
@@ -50,12 +50,12 @@
 
     # ugh, could be made nicer
     for ob in scene.objects:
-        ob.selected = False
+        ob.select = False
 
     obj_new = bpy.data.objects.new(obdata.name, obdata)
 
     base = scene.objects.link(obj_new)
-    base.selected = True
+    base.select = True
 
     if context.space_data and context.space_data.type == 'VIEW_3D':
         base.layers_from_view(context.space_data)
@@ -68,7 +68,7 @@
     if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type:
         bpy.ops.object.mode_set(mode='OBJECT')
 
-        obj_act.selected = True
+        obj_act.select = True
         scene.update() # apply location
         #scene.objects.active = obj_new
 

Modified: trunk/blender/release/scripts/modules/bpy_types.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_types.py	2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/modules/bpy_types.py	2010-07-15 16:56:04 UTC (rev 30384)
@@ -444,7 +444,7 @@
         if not hasattr(edges, "pop"):
             edges = edges[:]
 
-        edge_dict = {ed.key: ed for ed in self.edges if ed.selected}
+        edge_dict = {ed.key: ed for ed in self.edges if ed.select}
 
         while edges:
             current_edge = edges.pop()

Modified: trunk/blender/release/scripts/modules/rigify/__init__.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/__init__.py	2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/modules/rigify/__init__.py	2010-07-15 16:56:04 UTC (rev 30384)
@@ -191,8 +191,8 @@
     obj.animation_data_clear()
 
     # Select generated rig object
-    obj_orig.selected = False
-    obj.selected = True
+    obj_orig.select = False
+    obj.select = True
     scene.objects.active = obj
 
     # Remove all bones from the generated rig armature.
@@ -212,9 +212,9 @@
 
     # Select the temp rigs for merging
     for objt in scene.objects:
-        objt.selected = False # deselect all objects
-    temp_rig_1.selected = True
-    temp_rig_2.selected = True
+        objt.select = False # deselect all objects
+    temp_rig_1.select = True
+    temp_rig_2.select = True
     scene.objects.active = temp_rig_2
 
     # Merge the temporary rigs
@@ -225,8 +225,8 @@
 
     # Select the generated rig
     for objt in scene.objects:
-        objt.selected = False # deselect all objects
-    obj.selected = True
+        objt.select = False # deselect all objects
+    obj.select = True
     scene.objects.active = obj
 
     # Copy over the pose_bone properties
@@ -464,7 +464,7 @@
     arm.layer = layer_show
 
 
-    # obj.restrict_view = True
+    # obj.hide = True
     obj.data.draw_axes = False
 
     bpy.ops.object.mode_set(mode=mode_orig)
@@ -490,8 +490,8 @@
         scene.objects.link(obj_new)
         scene.objects.active = obj_new
         for obj in scene.objects:
-            obj.selected = False
-        obj_new.selected = True
+            obj.select = False
+        obj_new.select = True
 
     for module_name in get_submodule_types():
         if (metarig_type and module_name != metarig_type):
@@ -551,8 +551,8 @@
         obj.data.drawtype = 'STICK'
         obj.location[1] += i
         obj_new.location[1] += i
-        obj_new.selected = False
-        obj.selected = True
+        obj_new.select = False
+        obj.select = True
         i += 4
 
 

Modified: trunk/blender/release/scripts/modules/rigify/arm_biped.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/arm_biped.py	2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/modules/rigify/arm_biped.py	2010-07-15 16:56:04 UTC (rev 30384)
@@ -137,8 +137,8 @@
     ik.pole_vis = add_stretch_to(obj, mt.forearm, ik.pole, "VIS-%s_ik" % base_names[mt.forearm])
 
     ik.update()
-    ik.hand_vis_e.restrict_select = True
-    ik.pole_vis_e.restrict_select = True
+    ik.hand_vis_e.hide_select = True
+    ik.pole_vis_e.hide_select = True
 
     bpy.ops.object.mode_set(mode='OBJECT')
 

Modified: trunk/blender/release/scripts/op/fcurve_euler_filter.py
===================================================================
--- trunk/blender/release/scripts/op/fcurve_euler_filter.py	2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/op/fcurve_euler_filter.py	2010-07-15 16:56:04 UTC (rev 30384)
@@ -40,7 +40,7 @@
 
     flist = bpy.context.active_object.animation_data.action.fcurves
     for f in flist:
-        if f.selected and f.data_path.endswith("rotation_euler"):
+        if f.select and f.data_path.endswith("rotation_euler"):
             cleanupEulCurve(f)
 
 class DiscontFilterOp(bpy.types.Operator):

Modified: trunk/blender/release/scripts/op/mesh.py
===================================================================
--- trunk/blender/release/scripts/op/mesh.py	2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/op/mesh.py	2010-07-15 16:56:04 UTC (rev 30384)
@@ -54,9 +54,9 @@
 
         for index, face in enumerate(face_list):
             if(test_interior(index)):
-                face.selected = True
+                face.select = True
             else:
-                face.selected = False
+                face.select = False
 
         if is_editmode:
             bpy.ops.object.mode_set(mode='EDIT', toggle=False)
@@ -122,7 +122,7 @@
         # as a list
         faces = mesh.faces[:]
 
-        fuvsel = [(False not in uv.uv_selected) for uv in active_uv_layer]
+        fuvsel = [(False not in uv.select_uv) for uv in active_uv_layer]
         fcents = [f.center for f in faces]
 
         # find mirror faces

Modified: trunk/blender/release/scripts/op/nla.py
===================================================================
--- trunk/blender/release/scripts/op/nla.py	2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/op/nla.py	2010-07-15 16:56:04 UTC (rev 30384)
@@ -100,7 +100,7 @@
     pose_items = pose.bones.items()
 
     for name, pbone in pose_items:
-        if only_selected and not pbone.selected:
+        if only_selected and not pbone.select:
             continue
 
         for f in frame_range:

Modified: trunk/blender/release/scripts/op/object.py
===================================================================
--- trunk/blender/release/scripts/op/object.py	2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/op/object.py	2010-07-15 16:56:04 UTC (rev 30384)
@@ -52,9 +52,9 @@
         # Can be pose bones or objects
         for item in items:
             if pattern_match(item.name, self.properties.pattern):
-                item.selected = True
+                item.select = True
             elif not self.properties.extend:
-                item.selected = False
+                item.select = False
 
         return {'FINISHED'}
 
@@ -90,7 +90,7 @@
             self.report({'WARNING'}, "Active camera is not in this scene")
 
         context.scene.objects.active = camera
-        camera.selected = True
+        camera.select = True
         return {'FINISHED'}
 
 
@@ -121,7 +121,7 @@
 
         if not self.properties.extend:
             # for obj in objs:
-            #     obj.selected = False
+            #     obj.select = False
             bpy.ops.object.select_all(action='DESELECT')
 
         if self.properties.direction == 'PARENT':
@@ -135,7 +135,7 @@
                     if obj_act == obj:
                         context.scene.objects.active = parent
 
-                    parent.selected = True
+                    parent.select = True
                 
             if parents:
                 return {'CANCELLED'}
@@ -145,7 +145,7 @@
             for obj in objs:
                 children += list(obj.children)
                 for obj_iter in children:
-                    obj_iter.selected = True
+                    obj_iter.select = True
 
             children.sort(key=lambda obj_iter: obj_iter.name)
             context.scene.objects.active = children[0]
@@ -536,11 +536,11 @@
 
         for obj in context.visible_objects:
 
-            if obj.selected:
-                obj.restrict_render = False
+            if obj.select:
+                obj.hide_render = False
             else:
                 if obj.type == act_type:
-                    obj.restrict_render = True
+                    obj.hide_render = True
 
         return {'FINISHED'}
 

Modified: trunk/blender/release/scripts/op/sequencer.py
===================================================================
--- trunk/blender/release/scripts/op/sequencer.py	2010-07-15 15:37:57 UTC (rev 30383)
+++ trunk/blender/release/scripts/op/sequencer.py	2010-07-15 16:56:04 UTC (rev 30384)
@@ -40,7 +40,7 @@
         seq1 = None
         seq2 = None
         for s in context.scene.sequence_editor.sequences:
-            if s.selected and s.type == 'SOUND':
+            if s.select and s.type == 'SOUND':
                 if seq1 == None:
                     seq1 = s
                 elif seq2 == None:
@@ -97,13 +97,13 @@
         if s.multicam_source == camera:
             return {'FINISHED'}
 
-        if not s.selected:
-            s.selected = True
+        if not s.select:
+            s.select = True
 
         cfra = context.scene.frame_current
         bpy.ops.sequencer.cut(frame=cfra, type='SOFT', side='RIGHT')
         for s in context.scene.sequence_editor.sequences_all:

@@ Diff output truncated at 10240 characters. @@




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