[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30244] trunk/blender/source/blender/ makesrna/rna_cleanup/rna_properties.txt: unmodified property names ready for editing (all props excluding bools)
Campbell Barton
ideasman42 at gmail.com
Tue Jul 13 00:11:45 CEST 2010
Revision: 30244
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30244
Author: campbellbarton
Date: 2010-07-13 00:11:44 +0200 (Tue, 13 Jul 2010)
Log Message:
-----------
unmodified property names ready for editing (all props excluding bools)
Added Paths:
-----------
trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
Added: trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt (rev 0)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt 2010-07-12 22:11:44 UTC (rev 30244)
@@ -0,0 +1,3190 @@
+Action.fcurves -> fcurves: collection, (read-only) The individual F-Curves that make up the Action
+Action.groups -> groups: collection, (read-only) Convenient groupings of F-Curves
+Action.pose_markers -> pose_markers: collection, (read-only) Markers specific to this Action, for labeling poses
+ActionActuator.action -> action: pointer
+ActionActuator.blendin -> blendin: int Number of frames of motion blending
+ActionActuator.frame_end -> frame_end: int
+ActionActuator.frame_property -> frame_property: string Assign the action's current frame number to this property
+ActionActuator.frame_start -> frame_start: int
+ActionActuator.mode -> mode: enum Action playback type
+ActionActuator.priority -> priority: int Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack
+ActionActuator.property -> property: string Use this property to define the Action position
+ActionConstraint.action -> action: pointer
+ActionConstraint.frame_end -> frame_end: int Last frame of the Action to use
+ActionConstraint.frame_start -> frame_start: int First frame of the Action to use
+ActionConstraint.maximum -> maximum: float Maximum value for target channel range
+ActionConstraint.minimum -> minimum: float Minimum value for target channel range
+ActionConstraint.subtarget -> subtarget: string
+ActionConstraint.target -> target: pointer Target Object
+ActionConstraint.transform_channel -> transform_channel: enum Transformation channel from the target that is used to key the Action
+ActionGroup.channels -> channels: collection, (read-only) F-Curves in this group
+ActionGroup.custom_color -> custom_color: int Index of custom color set
+ActionGroup.name -> name: string
+Actuator.name -> name: string
+Actuator.type -> type: enum
+ActuatorSensor.actuator -> actuator: string Actuator name, actuator active state modifications will be detected
+Addon.module -> module: string Module name
+AnimData.action -> action: pointer Active Action for this datablock
+AnimData.action_blending -> action_blending: enum Method used for combining Active Action's result with result of NLA stack
+AnimData.action_extrapolation -> action_extrapolation: enum Action to take for gaps past the Active Action's range (when evaluating with NLA)
+AnimData.action_influence -> action_influence: float Amount the Active Action contributes to the result of the NLA stack
+AnimData.drivers -> drivers: collection, (read-only) The Drivers/Expressions for this datablock
+AnimData.nla_tracks -> nla_tracks: collection, (read-only) NLA Tracks (i.e. Animation Layers)
+AnimViz.motion_paths -> motion_paths: pointer, (read-only) Motion Path settings for visualisation
+AnimViz.onion_skinning -> onion_skinning: pointer, (read-only) Onion Skinning (ghosting) settings for visualisation
+AnimVizMotionPaths.after_current -> after_current: int Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)
+AnimVizMotionPaths.bake_location -> bake_location: enum When calculating Bone Paths, use Head or Tips
+AnimVizMotionPaths.before_current -> before_current: int Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)
+AnimVizMotionPaths.frame_end -> frame_end: int End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)
+AnimVizMotionPaths.frame_start -> frame_start: int Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)
+AnimVizMotionPaths.frame_step -> frame_step: int Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method)
+AnimVizMotionPaths.type -> type: enum Type of range to show for Motion Paths
+AnimVizOnionSkinning.after_current -> after_current: int Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)
+AnimVizOnionSkinning.before_current -> before_current: int Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)
+AnimVizOnionSkinning.frame_end -> frame_end: int End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
+AnimVizOnionSkinning.frame_start -> frame_start: int Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
+AnimVizOnionSkinning.frame_step -> frame_step: int Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method)
+AnimVizOnionSkinning.type -> type: enum Method used for determining what ghosts get drawn
+Area.active_space -> active_space: pointer, (read-only) Space currently being displayed in this area
+Area.regions -> regions: collection, (read-only) Regions this area is subdivided in
+Area.spaces -> spaces: collection, (read-only) Spaces contained in this area, the first space is active
+Area.type -> type: enum Space type
+AreaLamp.gamma -> gamma: float Light gamma correction value
+AreaLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows)
+AreaLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp
+AreaLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with
+AreaLamp.shadow_ray_samples_x -> shadow_ray_samples_x: int Amount of samples taken extra (samples x samples)
+AreaLamp.shadow_ray_samples_y -> shadow_ray_samples_y: int Amount of samples taken extra (samples x samples)
+AreaLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower
+AreaLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows)
+AreaLamp.shape -> shape: enum Shape of the area lamp
+AreaLamp.size -> size: float Size of the area of the area Lamp, X direction size for Rectangle shapes
+AreaLamp.size_y -> size_y: float Size of the area of the area Lamp in the Y direction for Rectangle shapes
+Armature.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
+Armature.bones -> bones: collection, (read-only)
+Armature.drawtype -> drawtype: enum
+Armature.edit_bones -> edit_bones: collection, (read-only)
+Armature.ghost_frame_end -> ghost_frame_end: int End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
+Armature.ghost_frame_start -> ghost_frame_start: int Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
+Armature.ghost_size -> ghost_size: int Frame step for Ghosts (not for 'On Keyframes' Onion-skinning method)
+Armature.ghost_step -> ghost_step: int Number of frame steps on either side of current frame to show as ghosts (only for 'Around Current Frame' Onion-skinning method)
+Armature.ghost_type -> ghost_type: enum Method of Onion-skinning for active Action
+Armature.pose_position -> pose_position: enum Show armature in binding pose or final posed state
+ArmatureActuator.bone -> bone: string Bone on which the constraint is defined
+ArmatureActuator.constraint -> constraint: string Name of the constraint you want to control
+ArmatureActuator.mode -> mode: enum
+ArmatureActuator.secondary_target -> secondary_target: pointer Set weight of this constraint
+ArmatureActuator.target -> target: pointer Set this object as the target of the constraint
+ArmatureActuator.weight -> weight: float Set weight of this constraint
+ArmatureBones.active -> active: pointer Armatures active bone
+ArmatureEditBones.active -> active: pointer Armatures active edit bone
+ArmatureModifier.object -> object: pointer Armature object to deform with
+ArmatureModifier.vertex_group -> vertex_group: string Vertex group name
+ArmatureSensor.bone -> bone: string Identify the bone to check value from
+ArmatureSensor.constraint -> constraint: string Identify the bone constraint to check value from
+ArmatureSensor.test_type -> test_type: enum Type of value and test
+ArmatureSensor.value -> value: float Specify value to be used in comparison
+ArrayModifier.constant_offset_displacement -> constant_offset_displacement: float
+ArrayModifier.count -> count: int Number of duplicates to make
+ArrayModifier.curve -> curve: pointer Curve object to fit array length to
+ArrayModifier.end_cap -> end_cap: pointer Mesh object to use as an end cap
+ArrayModifier.fit_type -> fit_type: enum Array length calculation method
+ArrayModifier.length -> length: float Length to fit array within
+ArrayModifier.merge_distance -> merge_distance: float Limit below which to merge vertices
+ArrayModifier.offset_object -> offset_object: pointer
+ArrayModifier.relative_offset_displacement -> relative_offset_displacement: float
+ArrayModifier.start_cap -> start_cap: pointer Mesh object to use as a start cap
+BackgroundImage.image -> image: pointer Image displayed and edited in this space
+BackgroundImage.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed
+BackgroundImage.offset_x -> offset_x: float Offsets image horizontally from the world origin
+BackgroundImage.offset_y -> offset_y: float Offsets image vertically from the world origin
@@ Diff output truncated at 10240 characters. @@
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