[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30244] trunk/blender/source/blender/ makesrna/rna_cleanup/rna_properties.txt: unmodified property names ready for editing (all props excluding bools)

Campbell Barton ideasman42 at gmail.com
Tue Jul 13 00:11:45 CEST 2010


Revision: 30244
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30244
Author:   campbellbarton
Date:     2010-07-13 00:11:44 +0200 (Tue, 13 Jul 2010)

Log Message:
-----------
unmodified property names ready for editing (all props excluding bools)

Added Paths:
-----------
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt

Added: trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt	                        (rev 0)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt	2010-07-12 22:11:44 UTC (rev 30244)
@@ -0,0 +1,3190 @@
+Action.fcurves -> fcurves:    collection, (read-only)    The individual F-Curves that make up the Action
+Action.groups -> groups:    collection, (read-only)    Convenient groupings of F-Curves
+Action.pose_markers -> pose_markers:    collection, (read-only)    Markers specific to this Action, for labeling poses
+ActionActuator.action -> action:    pointer    
+ActionActuator.blendin -> blendin:    int    Number of frames of motion blending
+ActionActuator.frame_end -> frame_end:    int    
+ActionActuator.frame_property -> frame_property:    string    Assign the action's current frame number to this property
+ActionActuator.frame_start -> frame_start:    int    
+ActionActuator.mode -> mode:    enum    Action playback type
+ActionActuator.priority -> priority:    int    Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack
+ActionActuator.property -> property:    string    Use this property to define the Action position
+ActionConstraint.action -> action:    pointer    
+ActionConstraint.frame_end -> frame_end:    int    Last frame of the Action to use
+ActionConstraint.frame_start -> frame_start:    int    First frame of the Action to use
+ActionConstraint.maximum -> maximum:    float    Maximum value for target channel range
+ActionConstraint.minimum -> minimum:    float    Minimum value for target channel range
+ActionConstraint.subtarget -> subtarget:    string    
+ActionConstraint.target -> target:    pointer    Target Object
+ActionConstraint.transform_channel -> transform_channel:    enum    Transformation channel from the target that is used to key the Action
+ActionGroup.channels -> channels:    collection, (read-only)    F-Curves in this group
+ActionGroup.custom_color -> custom_color:    int    Index of custom color set
+ActionGroup.name -> name:    string    
+Actuator.name -> name:    string    
+Actuator.type -> type:    enum    
+ActuatorSensor.actuator -> actuator:    string    Actuator name, actuator active state modifications will be detected
+Addon.module -> module:    string    Module name
+AnimData.action -> action:    pointer    Active Action for this datablock
+AnimData.action_blending -> action_blending:    enum    Method used for combining Active Action's result with result of NLA stack
+AnimData.action_extrapolation -> action_extrapolation:    enum    Action to take for gaps past the Active Action's range (when evaluating with NLA)
+AnimData.action_influence -> action_influence:    float    Amount the Active Action contributes to the result of the NLA stack
+AnimData.drivers -> drivers:    collection, (read-only)    The Drivers/Expressions for this datablock
+AnimData.nla_tracks -> nla_tracks:    collection, (read-only)    NLA Tracks (i.e. Animation Layers)
+AnimViz.motion_paths -> motion_paths:    pointer, (read-only)    Motion Path settings for visualisation
+AnimViz.onion_skinning -> onion_skinning:    pointer, (read-only)    Onion Skinning (ghosting) settings for visualisation
+AnimVizMotionPaths.after_current -> after_current:    int    Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)
+AnimVizMotionPaths.bake_location -> bake_location:    enum    When calculating Bone Paths, use Head or Tips
+AnimVizMotionPaths.before_current -> before_current:    int    Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)
+AnimVizMotionPaths.frame_end -> frame_end:    int    End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)
+AnimVizMotionPaths.frame_start -> frame_start:    int    Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)
+AnimVizMotionPaths.frame_step -> frame_step:    int    Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method)
+AnimVizMotionPaths.type -> type:    enum    Type of range to show for Motion Paths
+AnimVizOnionSkinning.after_current -> after_current:    int    Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)
+AnimVizOnionSkinning.before_current -> before_current:    int    Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)
+AnimVizOnionSkinning.frame_end -> frame_end:    int    End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
+AnimVizOnionSkinning.frame_start -> frame_start:    int    Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
+AnimVizOnionSkinning.frame_step -> frame_step:    int    Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method)
+AnimVizOnionSkinning.type -> type:    enum    Method used for determining what ghosts get drawn
+Area.active_space -> active_space:    pointer, (read-only)    Space currently being displayed in this area
+Area.regions -> regions:    collection, (read-only)    Regions this area is subdivided in
+Area.spaces -> spaces:    collection, (read-only)    Spaces contained in this area, the first space is active
+Area.type -> type:    enum    Space type
+AreaLamp.gamma -> gamma:    float    Light gamma correction value
+AreaLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold:    float    Threshold for Adaptive Sampling (Raytraced shadows)
+AreaLamp.shadow_color -> shadow_color:    float    Color of shadows cast by the lamp
+AreaLamp.shadow_method -> shadow_method:    enum    Method to compute lamp shadow with
+AreaLamp.shadow_ray_samples_x -> shadow_ray_samples_x:    int    Amount of samples taken extra (samples x samples)
+AreaLamp.shadow_ray_samples_y -> shadow_ray_samples_y:    int    Amount of samples taken extra (samples x samples)
+AreaLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method:    enum    Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower
+AreaLamp.shadow_soft_size -> shadow_soft_size:    float    Light size for ray shadow sampling (Raytraced shadows)
+AreaLamp.shape -> shape:    enum    Shape of the area lamp
+AreaLamp.size -> size:    float    Size of the area of the area Lamp, X direction size for Rectangle shapes
+AreaLamp.size_y -> size_y:    float    Size of the area of the area Lamp in the Y direction for Rectangle shapes
+Armature.animation_data -> animation_data:    pointer, (read-only)    Animation data for this datablock
+Armature.bones -> bones:    collection, (read-only)    
+Armature.drawtype -> drawtype:    enum    
+Armature.edit_bones -> edit_bones:    collection, (read-only)    
+Armature.ghost_frame_end -> ghost_frame_end:    int    End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
+Armature.ghost_frame_start -> ghost_frame_start:    int    Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
+Armature.ghost_size -> ghost_size:    int    Frame step for Ghosts (not for 'On Keyframes' Onion-skinning method)
+Armature.ghost_step -> ghost_step:    int    Number of frame steps on either side of current frame to show as ghosts (only for 'Around Current Frame' Onion-skinning method)
+Armature.ghost_type -> ghost_type:    enum    Method of Onion-skinning for active Action
+Armature.pose_position -> pose_position:    enum    Show armature in binding pose or final posed state
+ArmatureActuator.bone -> bone:    string    Bone on which the constraint is defined
+ArmatureActuator.constraint -> constraint:    string    Name of the constraint you want to control
+ArmatureActuator.mode -> mode:    enum    
+ArmatureActuator.secondary_target -> secondary_target:    pointer    Set weight of this constraint
+ArmatureActuator.target -> target:    pointer    Set this object as the target of the constraint
+ArmatureActuator.weight -> weight:    float    Set weight of this constraint
+ArmatureBones.active -> active:    pointer    Armatures active bone
+ArmatureEditBones.active -> active:    pointer    Armatures active edit bone
+ArmatureModifier.object -> object:    pointer    Armature object to deform with
+ArmatureModifier.vertex_group -> vertex_group:    string    Vertex group name
+ArmatureSensor.bone -> bone:    string    Identify the bone to check value from
+ArmatureSensor.constraint -> constraint:    string    Identify the bone constraint to check value from
+ArmatureSensor.test_type -> test_type:    enum    Type of value and test
+ArmatureSensor.value -> value:    float    Specify value to be used in comparison
+ArrayModifier.constant_offset_displacement -> constant_offset_displacement:    float    
+ArrayModifier.count -> count:    int    Number of duplicates to make
+ArrayModifier.curve -> curve:    pointer    Curve object to fit array length to
+ArrayModifier.end_cap -> end_cap:    pointer    Mesh object to use as an end cap
+ArrayModifier.fit_type -> fit_type:    enum    Array length calculation method
+ArrayModifier.length -> length:    float    Length to fit array within
+ArrayModifier.merge_distance -> merge_distance:    float    Limit below which to merge vertices
+ArrayModifier.offset_object -> offset_object:    pointer    
+ArrayModifier.relative_offset_displacement -> relative_offset_displacement:    float    
+ArrayModifier.start_cap -> start_cap:    pointer    Mesh object to use as a start cap
+BackgroundImage.image -> image:    pointer    Image displayed and edited in this space
+BackgroundImage.image_user -> image_user:    pointer, (read-only)    Parameters defining which layer, pass and frame of the image is displayed
+BackgroundImage.offset_x -> offset_x:    float    Offsets image horizontally from the world origin
+BackgroundImage.offset_y -> offset_y:    float    Offsets image vertically from the world origin

@@ Diff output truncated at 10240 characters. @@




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