[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30109] branches/render25: Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/ blender -r30081:30108

Campbell Barton ideasman42 at gmail.com
Thu Jul 8 12:08:02 CEST 2010


Revision: 30109
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30109
Author:   campbellbarton
Date:     2010-07-08 12:08:02 +0200 (Thu, 08 Jul 2010)

Log Message:
-----------
Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender   -r30081:30108

Modified Paths:
--------------
    branches/render25/CMakeLists.txt
    branches/render25/config/darwin-config.py
    branches/render25/config/linux2-config.py
    branches/render25/release/scripts/ui/space_sequencer.py
    branches/render25/release/windows/installer/00.sconsblender.nsi
    branches/render25/source/blender/blenkernel/BKE_sequencer.h
    branches/render25/source/blender/blenkernel/intern/depsgraph.c
    branches/render25/source/blender/blenkernel/intern/object.c
    branches/render25/source/blender/blenkernel/intern/sequencer.c
    branches/render25/source/blender/editors/mesh/editmesh_tools.c
    branches/render25/source/blender/editors/object/object_vgroup.c
    branches/render25/source/blender/editors/space_logic/logic_window.c
    branches/render25/source/blender/editors/space_sequencer/sequencer_draw.c
    branches/render25/source/blender/editors/space_sequencer/sequencer_edit.c
    branches/render25/source/blender/editors/space_sequencer/sequencer_intern.h
    branches/render25/source/blender/editors/space_sequencer/sequencer_ops.c
    branches/render25/source/blender/editors/space_sequencer/space_sequencer.c
    branches/render25/source/blender/makesdna/DNA_sequence_types.h
    branches/render25/source/blender/makesrna/intern/rna_nodetree.c
    branches/render25/source/blender/makesrna/intern/rna_sequencer.c
    branches/render25/source/blender/windowmanager/intern/wm_operators.c
    branches/render25/source/gameengine/GamePlayer/netscape/common/npmac.cpp
    branches/render25/source/gameengine/Rasterizer/Makefile
    branches/render25/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
    branches/render25/source/nan_compile.mk

Modified: branches/render25/CMakeLists.txt
===================================================================
--- branches/render25/CMakeLists.txt	2010-07-08 10:03:29 UTC (rev 30108)
+++ branches/render25/CMakeLists.txt	2010-07-08 10:08:02 UTC (rev 30109)
@@ -261,6 +261,7 @@
 		SET(FFMPEG_INC ${FFMPEG}/include)
 		SET(FFMPEG_LIB avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
 		SET(FFMPEG_LIBPATH ${FFMPEG}/lib)
+		SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D__STDC_CONSTANT_MACROS")
 	ENDIF(WITH_FFMPEG)
 
 	IF(WITH_FFTW3)
@@ -736,6 +737,7 @@
 		SET(FFMPEG_INC ${FFMPEG}/include)
 		SET(FFMPEG_LIB avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg)
 		SET(FFMPEG_LIBPATH ${FFMPEG}/lib)
+		SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D__STDC_CONSTANT_MACROS")
 	ENDIF(WITH_FFMPEG)
 
 	SET(LIBSAMPLERATE ${LIBDIR}/samplerate)

Modified: branches/render25/config/darwin-config.py
===================================================================
--- branches/render25/config/darwin-config.py	2010-07-08 10:03:29 UTC (rev 30108)
+++ branches/render25/config/darwin-config.py	2010-07-08 10:08:02 UTC (rev 30109)
@@ -279,9 +279,9 @@
 
 CFLAGS = ['-pipe','-funsigned-char']+ARCH_FLAGS
 
-CPPFLAGS = ['-fpascal-strings']+ARCH_FLAGS
-CCFLAGS = ['-pipe','-funsigned-char','-fpascal-strings']+ARCH_FLAGS
-CXXFLAGS = ['-pipe','-funsigned-char', '-fpascal-strings']+ARCH_FLAGS
+CPPFLAGS = []+ARCH_FLAGS
+CCFLAGS = ['-pipe','-funsigned-char']+ARCH_FLAGS
+CXXFLAGS = ['-pipe','-funsigned-char']+ARCH_FLAGS
 
 if WITH_GHOST_COCOA==True:
 	PLATFORM_LINKFLAGS = ['-fexceptions','-framework','CoreServices','-framework','Foundation','-framework','IOKit','-framework','AppKit','-framework','Cocoa','-framework','Carbon','-framework','AudioUnit','-framework','AudioToolbox','-framework','CoreAudio','-framework','OpenAL']+ARCH_FLAGS

Modified: branches/render25/config/linux2-config.py
===================================================================
--- branches/render25/config/linux2-config.py	2010-07-08 10:03:29 UTC (rev 30108)
+++ branches/render25/config/linux2-config.py	2010-07-08 10:08:02 UTC (rev 30109)
@@ -181,6 +181,9 @@
 
 CPPFLAGS = []
 CXXFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64']
+if WITH_BF_FFMPEG:
+  # libavutil needs UINT64_C()
+  CXXFLAGS += ['-D__STDC_CONSTANT_MACROS', ]
 REL_CFLAGS = ['-O2']
 REL_CCFLAGS = ['-O2']
 ##BF_DEPEND = True

Modified: branches/render25/release/scripts/ui/space_sequencer.py
===================================================================
--- branches/render25/release/scripts/ui/space_sequencer.py	2010-07-08 10:03:29 UTC (rev 30108)
+++ branches/render25/release/scripts/ui/space_sequencer.py	2010-07-08 10:08:02 UTC (rev 30109)
@@ -69,7 +69,15 @@
         else:
             layout.prop(st, "display_channel", text="Channel")
 
+            ed = context.scene.sequence_editor
+            if ed:
+                row = layout.row(align=True)
+                row.prop(ed, "show_overlay", text="", icon='GHOST_ENABLED')
+                if ed.show_overlay:
+                    row.prop(ed, "overlay_frame", text="")
+                    row.prop(ed, "overlay_lock", text="", icon='LOCKED')
 
+
 class SEQUENCER_MT_view_toggle(bpy.types.Menu):
     bl_label = "View Type"
 
@@ -126,6 +134,10 @@
             layout.operator_context = 'INVOKE_REGION_PREVIEW'
             layout.operator("sequencer.view_all_preview", text='Fit preview in window')
             layout.operator_context = 'INVOKE_DEFAULT'
+
+            # # XXX, invokes in the header view
+            # layout.operator("sequencer.view_ghost_border", text='Overlay Border')
+
         layout.operator("sequencer.view_selected")
 
         layout.prop(st, "draw_frames")

Modified: branches/render25/release/windows/installer/00.sconsblender.nsi
===================================================================
--- branches/render25/release/windows/installer/00.sconsblender.nsi	2010-07-08 10:03:29 UTC (rev 30108)
+++ branches/render25/release/windows/installer/00.sconsblender.nsi	2010-07-08 10:08:02 UTC (rev 30109)
@@ -168,10 +168,9 @@
   CreateDirectory "$SMPROGRAMS\Blender Foundation\Blender\"
   CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Uninstall.lnk" "$INSTDIR\uninstall.exe" "" "$INSTDIR\uninstall.exe" 0
   CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Blender.lnk" "$INSTDIR\Blender.exe" "" "$INSTDIR\blender.exe" 0
-  CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Readme.lnk" "$INSTDIR\Blender.html" "" "" 0
+  CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Readme.lnk" "$INSTDIR\readme.html" "" "" 0
   CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Copyright.lnk" "$INSTDIR\Copyright.txt" "" "$INSTDIR\copyright.txt" 0
   CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\GPL-license.lnk" "$INSTDIR\GPL-license.txt" "" "$INSTDIR\GPL-license.txt" 0
-  CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Help.lnk" "$INSTDIR\Help.url"
 SectionEnd
 
 Section "Add Desktop Blender-[VERSION] shortcut" Section3

Modified: branches/render25/source/blender/blenkernel/BKE_sequencer.h
===================================================================
--- branches/render25/source/blender/blenkernel/BKE_sequencer.h	2010-07-08 10:03:29 UTC (rev 30108)
+++ branches/render25/source/blender/blenkernel/BKE_sequencer.h	2010-07-08 10:08:02 UTC (rev 30109)
@@ -187,6 +187,7 @@
 int seq_test_overlap(struct ListBase * seqbasep, struct Sequence *test);
 struct ListBase *seq_seqbase(struct ListBase *seqbase, struct Sequence *seq);
 void seq_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
+void seq_dupe_animdata(struct Scene *scene, char *name_from, char *name_to);
 int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test, struct Scene *evil_scene);
 int shuffle_seq_time(ListBase * seqbasep, struct Scene *evil_scene);
 int seqbase_isolated_sel_check(struct ListBase *seqbase);
@@ -232,6 +233,7 @@
 /* seq_dupli' flags */
 #define SEQ_DUPE_UNIQUE_NAME	1<<0
 #define SEQ_DUPE_CONTEXT		1<<1
+#define SEQ_DUPE_ANIM			1<<2
 
 /* use as an api function */
 typedef struct Sequence *(*SeqLoadFunc)(struct bContext *, ListBase *, struct SeqLoadInfo *);

Modified: branches/render25/source/blender/blenkernel/intern/depsgraph.c
===================================================================
--- branches/render25/source/blender/blenkernel/intern/depsgraph.c	2010-07-08 10:03:29 UTC (rev 30108)
+++ branches/render25/source/blender/blenkernel/intern/depsgraph.c	2010-07-08 10:08:02 UTC (rev 30109)
@@ -1877,26 +1877,19 @@
 	}
 }
 
-/* flushes all recalc flags in objects down the dependency tree */
-void DAG_scene_flush_update(Scene *sce, unsigned int lay, int time)
+/* flush layer flags to dependencies */
+static void dag_scene_flush_layers(Scene *sce, int lay)
 {
-	DagNode *firstnode, *node;
+	DagNode *node, *firstnode;
 	DagAdjList *itA;
-	Object *ob;
 	Base *base;
 	int lasttime;
-	
-	if(sce->theDag==NULL) {
-		printf("DAG zero... not allowed to happen!\n");
-		DAG_scene_sort(sce);
-	}
-	
+
 	firstnode= sce->theDag->DagNode.first;  // always scene node
 
 	for(itA = firstnode->child; itA; itA= itA->next)
 		itA->lay= 0;
-	
-	/* first we flush the layer flags */
+
 	sce->theDag->time++;	// so we know which nodes were accessed
 	lasttime= sce->theDag->time;
 
@@ -1930,7 +1923,26 @@
 	for(itA = firstnode->child; itA; itA= itA->next)
 		if(itA->node->lasttime!=lasttime && itA->node->type==ID_OB) 
 			flush_layer_node(sce, itA->node, lasttime);
+}
+
+/* flushes all recalc flags in objects down the dependency tree */
+void DAG_scene_flush_update(Scene *sce, unsigned int lay, int time)
+{
+	DagNode *firstnode;
+	DagAdjList *itA;
+	Object *ob;
+	int lasttime;
 	
+	if(sce->theDag==NULL) {
+		printf("DAG zero... not allowed to happen!\n");
+		DAG_scene_sort(sce);
+	}
+	
+	firstnode= sce->theDag->DagNode.first;  // always scene node
+
+	/* first we flush the layer flags */
+	dag_scene_flush_layers(sce, lay);
+
 	/* then we use the relationships + layer info to flush update events */
 	sce->theDag->time++;	// so we know which nodes were accessed
 	lasttime= sce->theDag->time;
@@ -2231,7 +2243,8 @@
 	Object *ob;
 	Group *group;
 	GroupObject *go;
-	unsigned int lay;
+	DagNode *node;
+	unsigned int lay, oblay;
 
 	dag_current_scene_layers(bmain, &scene, &lay);
 
@@ -2240,10 +2253,14 @@
 		   remade, tag them so they get remade in the scene update loop,
 		   note armature poses or object matrices are preserved and do not
 		   require updates, so we skip those */
+		dag_scene_flush_layers(scene, lay);
+
 		for(SETLOOPER(scene, base)) {
 			ob= base->object;
+			node= (sce->theDag)? dag_get_node(sce->theDag, ob): NULL;
+			oblay= (node)? node->lay: ob->lay;
 
-			if(base->lay & lay) {
+			if(oblay & lay) {
 				//if(ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL))
 					ob->recalc |= OB_RECALC_DATA;
 				if(ob->dup_group) 

Modified: branches/render25/source/blender/blenkernel/intern/object.c
===================================================================
--- branches/render25/source/blender/blenkernel/intern/object.c	2010-07-08 10:03:29 UTC (rev 30108)
+++ branches/render25/source/blender/blenkernel/intern/object.c	2010-07-08 10:08:02 UTC (rev 30109)
@@ -2491,6 +2491,17 @@
 		if(ob->pose)
 			make_pose_channels_hash(ob->pose);
 
+		if(ob->recalc & OB_RECALC_DATA) {
+			if(ob->type==OB_ARMATURE) {
+				/* this happens for reading old files and to match library armatures
+				   with poses we do it ahead of where_is_object to ensure animation
+				   is evaluated on the rebuilt pose, otherwise we get incorrect poses
+				   on file load */
+				if(ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
+					armature_rebuild_pose(ob, ob->data);
+			}
+		}
+
 		/* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers, 
 		   which is only in where_is_object now */
 		// XXX: should this case be OB_RECALC_OB instead?
@@ -2553,11 +2564,6 @@
 				lattice_calc_modifiers(scene, ob);
 			}
 			else if(ob->type==OB_ARMATURE) {
-				/* this happens for reading old files and to match library armatures with poses */
-				// XXX this won't screw up the pose set already...
-				if(ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
-					armature_rebuild_pose(ob, ob->data);
-				
 				/* evaluate drivers */

@@ Diff output truncated at 10240 characters. @@




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