[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29905] trunk/blender: rna api:

Campbell Barton ideasman42 at gmail.com
Sat Jul 3 19:39:29 CEST 2010


Revision: 29905
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29905
Author:   campbellbarton
Date:     2010-07-03 19:39:29 +0200 (Sat, 03 Jul 2010)

Log Message:
-----------
rna api:
rename object.matrix --> matrix_world
added object.matrix_local (parent relative matrix)

Modified Paths:
--------------
    trunk/blender/release/scripts/io/engine_render_pov.py
    trunk/blender/release/scripts/io/export_3ds.py
    trunk/blender/release/scripts/io/export_fbx.py
    trunk/blender/release/scripts/io/export_mdd.py
    trunk/blender/release/scripts/io/export_obj.py
    trunk/blender/release/scripts/io/export_ply.py
    trunk/blender/release/scripts/io/export_x3d.py
    trunk/blender/release/scripts/io/import_scene_3ds.py
    trunk/blender/release/scripts/modules/add_object_utils.py
    trunk/blender/release/scripts/op/object.py
    trunk/blender/release/scripts/op/object_align.py
    trunk/blender/release/scripts/op/uvcalc_smart_project.py
    trunk/blender/source/blender/makesrna/intern/rna_object.c

Modified: trunk/blender/release/scripts/io/engine_render_pov.py
===================================================================
--- trunk/blender/release/scripts/io/engine_render_pov.py	2010-07-03 17:23:47 UTC (rev 29904)
+++ trunk/blender/release/scripts/io/engine_render_pov.py	2010-07-03 17:39:29 UTC (rev 29905)
@@ -134,7 +134,7 @@
 
     def exportCamera():
         camera = scene.camera
-        matrix = camera.matrix
+        matrix = camera.matrix_world
 
         # compute resolution
         Qsize = float(render.resolution_x) / float(render.resolution_y)
@@ -155,7 +155,7 @@
         for ob in lamps:
             lamp = ob.data
 
-            matrix = ob.matrix
+            matrix = ob.matrix_world
 
             color = tuple([c * lamp.energy for c in lamp.color]) # Colour is modified by energy
 
@@ -263,7 +263,7 @@
 
             writeObjectMaterial(material)
 
-            writeMatrix(ob.matrix)
+            writeMatrix(ob.matrix_world)
 
             file.write('}\n')
 
@@ -292,7 +292,7 @@
             #	continue
             # me = ob.data
 
-            matrix = ob.matrix
+            matrix = ob.matrix_world
             try:
                 uv_layer = me.active_uv_texture.data
             except:

Modified: trunk/blender/release/scripts/io/export_3ds.py
===================================================================
--- trunk/blender/release/scripts/io/export_3ds.py	2010-07-03 17:23:47 UTC (rev 29904)
+++ trunk/blender/release/scripts/io/export_3ds.py	2010-07-03 17:39:29 UTC (rev 29905)
@@ -82,7 +82,7 @@
         ob.create_dupli_list(scene)
         return True, [(dob.object, dob.matrix) for dob in ob.dupli_list]
     else:
-        return False, [(ob, ob.matrix)]
+        return False, [(ob, ob.matrix_world)]
 
 # also used by X3D exporter
 def free_derived_objects(ob):

Modified: trunk/blender/release/scripts/io/export_fbx.py
===================================================================
--- trunk/blender/release/scripts/io/export_fbx.py	2010-07-03 17:23:47 UTC (rev 29904)
+++ trunk/blender/release/scripts/io/export_fbx.py	2010-07-03 17:39:29 UTC (rev 29905)
@@ -528,7 +528,7 @@
             self.fbxGroupNames = []
             self.fbxParent = None # set later on IF the parent is in the selection.
             if matrixWorld:		self.matrixWorld = GLOBAL_MATRIX * matrixWorld
-            else:				self.matrixWorld = GLOBAL_MATRIX * ob.matrix
+            else:				self.matrixWorld = GLOBAL_MATRIX * ob.matrix_world
 # 			else:				self.matrixWorld = ob.matrixWorld * GLOBAL_MATRIX
             self.__anim_poselist = {} # we should only access this
 
@@ -539,8 +539,7 @@
                 return self.matrixWorld
 
         def setPoseFrame(self, f):
-            self.__anim_poselist[f] =  self.blenObject.matrix.copy()
-# 			self.__anim_poselist[f] =  self.blenObject.matrixWorld.copy()
+            self.__anim_poselist[f] =  self.blenObject.matrix_world.copy()
 
         def getAnimParRelMatrix(self, frame):
             if self.fbxParent:
@@ -646,7 +645,7 @@
 
         else:
             # This is bad because we need the parent relative matrix from the fbx parent (if we have one), dont use anymore
-            #if ob and not matrix: matrix = ob.matrixWorld * GLOBAL_MATRIX
+            #if ob and not matrix: matrix = ob.matrix_world * GLOBAL_MATRIX
             if ob and not matrix: raise Exception("error: this should never happen!")
 
             matrix_rot = matrix
@@ -2025,7 +2024,7 @@
         if ob_base.parent and ob_base.parent.dupli_type != 'NONE':
             continue
 
-        obs = [(ob_base, ob_base.matrix)]
+        obs = [(ob_base, ob_base.matrix_world)]
         if ob_base.dupli_type != 'NONE':
             ob_base.create_dupli_list(scene)
             obs = [(dob.object, dob.matrix) for dob in ob_base.dupli_list]

Modified: trunk/blender/release/scripts/io/export_mdd.py
===================================================================
--- trunk/blender/release/scripts/io/export_mdd.py	2010-07-03 17:23:47 UTC (rev 29904)
+++ trunk/blender/release/scripts/io/export_mdd.py	2010-07-03 17:39:29 UTC (rev 29905)
@@ -113,7 +113,7 @@
     """
 
     check_vertcount(me, numverts)
-    me.transform(mat_flip * ob.matrix)
+    me.transform(mat_flip * ob.matrix_world)
     f.write(pack(">%df" % (numverts * 3), *[axis for v in me.verts for axis in v.co]))
 
     for frame in range(PREF_STARTFRAME, PREF_ENDFRAME + 1):#in order to start at desired frame
@@ -125,7 +125,7 @@
         sce.set_frame(frame)
         me = ob.create_mesh(sce, True, 'PREVIEW')
         check_vertcount(me, numverts)
-        me.transform(mat_flip * ob.matrix)
+        me.transform(mat_flip * ob.matrix_world)
 
         # Write the vertex data
         f.write(pack(">%df" % (numverts * 3), *[axis for v in me.verts for axis in v.co]))

Modified: trunk/blender/release/scripts/io/export_obj.py
===================================================================
--- trunk/blender/release/scripts/io/export_obj.py	2010-07-03 17:23:47 UTC (rev 29904)
+++ trunk/blender/release/scripts/io/export_obj.py	2010-07-03 17:39:29 UTC (rev 29905)
@@ -403,7 +403,7 @@
             # XXX debug print
             print(ob_main.name, 'has', len(obs), 'dupli children')
         else:
-            obs = [(ob_main, ob_main.matrix)]
+            obs = [(ob_main, ob_main.matrix_world)]
 
         for ob, ob_mat in obs:
 

Modified: trunk/blender/release/scripts/io/export_ply.py
===================================================================
--- trunk/blender/release/scripts/io/export_ply.py	2010-07-03 17:23:47 UTC (rev 29904)
+++ trunk/blender/release/scripts/io/export_ply.py	2010-07-03 17:39:29 UTC (rev 29905)
@@ -111,7 +111,7 @@
         raise ("Error, could not get mesh data from active object")
         return
 
-    # mesh.transform(ob.matrixWorld) # XXX
+    # mesh.transform(ob.matrix_world) # XXX
 
     faceUV = (len(mesh.uv_textures) > 0)
     vertexUV = (len(mesh.sticky) > 0)

Modified: trunk/blender/release/scripts/io/export_x3d.py
===================================================================
--- trunk/blender/release/scripts/io/export_x3d.py	2010-07-03 17:23:47 UTC (rev 29904)
+++ trunk/blender/release/scripts/io/export_x3d.py	2010-07-03 17:39:29 UTC (rev 29905)
@@ -237,7 +237,7 @@
         lens = min(lens, math.pi)
 
         # get the camera location, subtract 90 degress from X to orient like X3D does
-        # mat = ob.matrixWorld - mat is now passed!
+        # mat = ob.matrix_world - mat is now passed!
 
         loc = self.rotatePointForVRML(mat.translation_part())
         rot = mat.to_euler()
@@ -300,7 +300,7 @@
         # note -dz seems to equal om[3][1]
         # note  dy seems to equal om[3][2]
 
-        #location=(ob.matrixWorld*MATWORLD).translation_part() # now passed
+        #location=(ob.matrix_world*MATWORLD).translation_part() # now passed
         location=(mtx*MATWORLD).translation_part()
 
         radius = lamp.distance*math.cos(beamWidth)
@@ -346,7 +346,7 @@
             ambi = 0
             ambientIntensity = 0
 
-        # location=(ob.matrixWorld*MATWORLD).translation_part() # now passed
+        # location=(ob.matrix_world*MATWORLD).translation_part() # now passed
         location= (mtx*MATWORLD).translation_part()
 
         self.file.write("<PointLight DEF=\"%s\" " % safeName)
@@ -364,7 +364,7 @@
             return
         else:
             dx,dy,dz = self.computeDirection(mtx)
-            # location=(ob.matrixWorld*MATWORLD).translation_part()
+            # location=(ob.matrix_world*MATWORLD).translation_part()
             location=(mtx*MATWORLD).translation_part()
             self.writeIndented("<%s\n" % obname,1)
             self.writeIndented("direction=\"%s %s %s\"\n" % (round(dx,3),round(dy,3),round(dz,3)))
@@ -445,7 +445,7 @@
         else:
             bTwoSided=0
 
-        # mtx = ob.matrixWorld * MATWORLD # mtx is now passed
+        # mtx = ob.matrix_world * MATWORLD # mtx is now passed
         mtx = mtx * MATWORLD
 
         loc= mtx.translation_part()
@@ -601,7 +601,7 @@
             self.file.write("\">\n")
         else:
             #-- vertices
-            # mesh.transform(ob.matrixWorld)
+            # mesh.transform(ob.matrix_world)
             self.writeIndented("<Coordinate DEF=\"%s%s\" \n" % ("coord_",meshName), 1)
             self.file.write("\t\t\t\tpoint=\"")
             for v in mesh.verts:

Modified: trunk/blender/release/scripts/io/import_scene_3ds.py
===================================================================
--- trunk/blender/release/scripts/io/import_scene_3ds.py	2010-07-03 17:23:47 UTC (rev 29904)
+++ trunk/blender/release/scripts/io/import_scene_3ds.py	2010-07-03 17:39:29 UTC (rev 29905)
@@ -427,9 +427,7 @@
             '''
 
             if contextMatrix_rot:
-                # ob.matrix = [x for row in contextMatrix_rot for x in row]
-                ob.matrix = contextMatrix_rot
-# 				ob.setMatrix(contextMatrix_rot)
+                ob.matrix_world = contextMatrix_rot
 
             importedObjects.append(ob)
             bmesh.update()
@@ -892,7 +890,7 @@
 # 			me = ob.getData(mesh=1)
 # 			me.verts.delete([me.verts[0],])
 # 			if not APPLY_MATRIX:
-# 				me.transform(ob.matrixWorld.copy().invert())
+# 				me.transform(ob.matrix_world.copy().invert())
 
     # Done DUMMYVERT
     """
@@ -950,7 +948,7 @@
 # 			SCALE_MAT = Blender.mathutils.Matrix([SCALE,0,0,0],[0,SCALE,0,0],[0,0,SCALE,0],[0,0,0,1])
 
             for ob in importedObjects:
-                ob.setMatrix(ob.matrixWorld * SCALE_MAT)
+                ob.matrix_world =  ob.matrix_world * SCALE_MAT
 
         # Done constraining to bounds.
 

Modified: trunk/blender/release/scripts/modules/add_object_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/add_object_utils.py	2010-07-03 17:23:47 UTC (rev 29904)
+++ trunk/blender/release/scripts/modules/add_object_utils.py	2010-07-03 17:39:29 UTC (rev 29905)
@@ -61,7 +61,7 @@
         base.layers_from_view(context.space_data)
 
 
-    obj_new.matrix = add_object_align_init(context, operator)
+    obj_new.matrix_world = add_object_align_init(context, operator)
 
     obj_act = scene.objects.active
 

Modified: trunk/blender/release/scripts/op/object.py
===================================================================
--- trunk/blender/release/scripts/op/object.py	2010-07-03 17:23:47 UTC (rev 29904)

@@ Diff output truncated at 10240 characters. @@




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