[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29869] branches/soc-2010-jwilkins/source/ blender/editors/sculpt_paint: * Bug Fix: brush angle corrections
Jason Wilkins
Jason.A.Wilkins at gmail.com
Fri Jul 2 12:25:46 CEST 2010
Revision: 29869
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29869
Author: jwilkins
Date: 2010-07-02 12:25:46 +0200 (Fri, 02 Jul 2010)
Log Message:
-----------
* Bug Fix: brush angle corrections
Modified Paths:
--------------
branches/soc-2010-jwilkins/source/blender/editors/sculpt_paint/paint_stroke.c
branches/soc-2010-jwilkins/source/blender/editors/sculpt_paint/sculpt.c
Modified: branches/soc-2010-jwilkins/source/blender/editors/sculpt_paint/paint_stroke.c
===================================================================
--- branches/soc-2010-jwilkins/source/blender/editors/sculpt_paint/paint_stroke.c 2010-07-02 09:51:38 UTC (rev 29868)
+++ branches/soc-2010-jwilkins/source/blender/editors/sculpt_paint/paint_stroke.c 2010-07-02 10:25:46 UTC (rev 29869)
@@ -239,9 +239,8 @@
/* it is probably worth optimizing for those cases where
the texture is not rotated by skipping the calls to
atan2, sqrtf, sin, and cos. */
- /* epsilon good as long as precision of angle control is 0.001 */
if (rotation > 0.001 || rotation < -0.001) {
- const float angle = atan2(x, y) - rotation;
+ const float angle = atan2(y, x) + rotation;
const float flen = sqrtf(x*x + y*y);
x = flen * cos(angle);
Modified: branches/soc-2010-jwilkins/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- branches/soc-2010-jwilkins/source/blender/editors/sculpt_paint/sculpt.c 2010-07-02 09:51:38 UTC (rev 29868)
+++ branches/soc-2010-jwilkins/source/blender/editors/sculpt_paint/sculpt.c 2010-07-02 10:25:46 UTC (rev 29869)
@@ -613,7 +613,6 @@
return alpha * flip * pressure * overlap;
case SCULPT_TOOL_CREASE:
- case SCULPT_TOOL_BLOB:
return alpha * flip * pressure * overlap;
case SCULPT_TOOL_INFLATE:
@@ -803,9 +802,8 @@
/* it is probably worth optimizing for those cases where
the texture is not rotated by skipping the calls to
atan2, sqrtf, sin, and cos. */
- /* epsilon good as long as precision of angle control is 0.001 */
if (rotation > 0.001 || rotation < -0.001) {
- const float angle = atan2(x, y) - rotation;
+ const float angle = atan2(y, x) + rotation;
const float flen = sqrtf(x*x + y*y);
x = flen * cos(angle);
@@ -1291,7 +1289,7 @@
Brush *brush = paint_brush(&sd->paint);
float offset[3], area_normal[3];
float bstrength= ss->cache->bstrength;
- float flippedbstrength, crease_correction;
+ float flippedbstrength;
int n;
calc_area_normal(sd, ss, area_normal, nodes, totnode);
@@ -1299,20 +1297,11 @@
/* offset with as much as possible factored in already */
mul_v3_v3fl(offset, area_normal, ss->cache->radius);
mul_v3_v3(offset, ss->cache->scale);
- mul_v3_fl(offset, bstrength);
-
- /* we divide out the squared alpha and multiply by the squared crease to give us the pinch strength */
-
- if(brush->alpha > 0.0f)
- crease_correction = brush->crease_pinch_factor*brush->crease_pinch_factor/(brush->alpha*brush->alpha);
- else
- crease_correction = brush->crease_pinch_factor*brush->crease_pinch_factor;
+ mul_v3_fl(offset, bstrength*(1-brush->crease_pinch_factor));
- /* we always want crease to pinch or blob to relax even when draw is negative */
- flippedbstrength = (bstrength < 0) ? -crease_correction*bstrength : crease_correction*bstrength;
+ /* we always want crease to pinch even when draw is negative also crease we want stronger than the draw effect*/
+ flippedbstrength = (bstrength < 0) ? -brush->crease_pinch_factor*bstrength : brush->crease_pinch_factor*bstrength;
- if(brush->sculpt_tool == SCULPT_TOOL_BLOB) flippedbstrength *= -1.0f;
-
/* threaded loop over nodes */
#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
for(n=0; n<totnode; n++) {
@@ -2346,9 +2335,6 @@
case SCULPT_TOOL_CREASE:
do_crease_brush(sd, ss, nodes, totnode);
break;
- case SCULPT_TOOL_BLOB:
- do_crease_brush(sd, ss, nodes, totnode);
- break;
case SCULPT_TOOL_PINCH:
do_pinch_brush(sd, ss, nodes, totnode);
break;
@@ -2449,7 +2435,6 @@
case SCULPT_TOOL_DRAW:
case SCULPT_TOOL_CLAY:
case SCULPT_TOOL_CREASE:
- case SCULPT_TOOL_BLOB:
case SCULPT_TOOL_FILL:
case SCULPT_TOOL_FLATTEN:
case SCULPT_TOOL_INFLATE:
@@ -2630,8 +2615,6 @@
return "Smooth Brush"; break;
case SCULPT_TOOL_CREASE:
return "Crease Brush"; break;
- case SCULPT_TOOL_BLOB:
- return "Blob Brush"; break;
case SCULPT_TOOL_PINCH:
return "Pinch Brush"; break;
case SCULPT_TOOL_INFLATE:
@@ -2848,7 +2831,7 @@
cache->original = 1;
}
- if(ELEM7(brush->sculpt_tool, SCULPT_TOOL_DRAW, SCULPT_TOOL_CREASE, SCULPT_TOOL_BLOB, SCULPT_TOOL_LAYER, SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY, SCULPT_TOOL_WAX))
+ if(ELEM6(brush->sculpt_tool, SCULPT_TOOL_DRAW, SCULPT_TOOL_CREASE, SCULPT_TOOL_LAYER, SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY, SCULPT_TOOL_WAX))
if(!(brush->flag & BRUSH_ACCUMULATE))
cache->original = 1;
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