[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26457] trunk/blender/source/gameengine: rename game object obcolor to color

Campbell Barton ideasman42 at gmail.com
Sat Jan 30 22:59:23 CET 2010


Revision: 26457
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26457
Author:   campbellbarton
Date:     2010-01-30 22:59:20 +0100 (Sat, 30 Jan 2010)

Log Message:
-----------
rename game object obcolor to color

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/PyDoc/GameTypes.py

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp	2010-01-30 21:48:07 UTC (rev 26456)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp	2010-01-30 21:59:20 UTC (rev 26457)
@@ -1487,7 +1487,7 @@
 	KX_PYATTRIBUTE_RO_FUNCTION("children",	KX_GameObject, pyattr_get_children),
 	KX_PYATTRIBUTE_RO_FUNCTION("childrenRecursive",	KX_GameObject, pyattr_get_children_recursive),
 	KX_PYATTRIBUTE_RO_FUNCTION("attrDict",	KX_GameObject, pyattr_get_attrDict),
-	KX_PYATTRIBUTE_RW_FUNCTION("obcolor", KX_GameObject, pyattr_get_obcolor, pyattr_set_obcolor),
+	KX_PYATTRIBUTE_RW_FUNCTION("color", KX_GameObject, pyattr_get_obcolor, pyattr_set_obcolor),
 	
 	/* Experemental, dont rely on these yet */
 	KX_PYATTRIBUTE_RO_FUNCTION("sensors",		KX_GameObject, pyattr_get_sensors),

Modified: trunk/blender/source/gameengine/PyDoc/GameTypes.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/GameTypes.py	2010-01-30 21:48:07 UTC (rev 26456)
+++ trunk/blender/source/gameengine/PyDoc/GameTypes.py	2010-01-30 21:59:20 UTC (rev 26457)
@@ -1529,6 +1529,8 @@
 	@ivar visible: visibility flag.
 		- note: Game logic will still run for invisible objects.
 	@type visible: boolean
+	@ivar color: The object color of the object
+	@type color: list [r, g, b, a]
 	@ivar occlusion: occlusion capability flag.
 	@type occlusion: boolean
 	@ivar position: The object's position. 





More information about the Bf-blender-cvs mailing list