[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26445] trunk/blender/source/gameengine: BGE: patch #20399 Python control over adding/removing scenes.

Benoit Bolsee benoit.bolsee at online.be
Sat Jan 30 19:23:13 CET 2010


Revision: 26445
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26445
Author:   ben2610
Date:     2010-01-30 19:23:13 +0100 (Sat, 30 Jan 2010)

Log Message:
-----------
BGE: patch #20399 Python control over adding/removing scenes.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.h
    trunk/blender/source/gameengine/PyDoc/GameLogic.py

Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp	2010-01-30 18:20:56 UTC (rev 26444)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp	2010-01-30 18:23:13 UTC (rev 26445)
@@ -333,14 +333,13 @@
 	Py_RETURN_NONE;
 }
 
-
 static char gPySendMessage_doc[] = 
 "sendMessage(subject, [body, to, from])\n\
 sends a message in same manner as a message actuator\
 subject = Subject of the message\
 body = Message body\
 to = Name of object to send the message to\
-from = Name of object to sned the string from";
+from = Name of object to send the string from";
 
 static PyObject* gPySendMessage(PyObject*, PyObject* args)
 {
@@ -496,6 +495,25 @@
     return list;
 }
 
+static char gPyAddScene_doc[] = 
+"addScene(name, [overlay])\n\
+adds a scene to the game engine\n\
+name = Name of the scene\n\
+overlay = Overlay or underlay";
+static PyObject* gPyAddScene(PyObject*, PyObject* args)
+{
+	char* name;
+	int overlay = 1;
+	KX_Scene* scene = NULL;
+	
+	if (!PyArg_ParseTuple(args, "s|i:addScene", &name , &overlay))
+		return NULL;
+	
+	gp_KetsjiEngine->ConvertAndAddScene(name, (overlay != 0));
+
+	Py_RETURN_NONE;
+}
+
 static const char *gPyGetCurrentScene_doc =
 "getCurrentScene()\n"
 "Gets a reference to the current scene.\n";
@@ -722,15 +740,11 @@
 	{"saveGlobalDict", (PyCFunction)gPySaveGlobalDict, METH_NOARGS, (const char *)gPySaveGlobalDict_doc},
 	{"loadGlobalDict", (PyCFunction)gPyLoadGlobalDict, METH_NOARGS, (const char *)gPyLoadGlobalDict_doc},
 	{"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc},
-	{"getCurrentController",
-	(PyCFunction) SCA_PythonController::sPyGetCurrentController,
-	METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__},
-	{"getCurrentScene", (PyCFunction) gPyGetCurrentScene,
-	METH_NOARGS, gPyGetCurrentScene_doc},
-	{"getSceneList", (PyCFunction) gPyGetSceneList,
-	METH_NOARGS, (const char *)gPyGetSceneList_doc},
-	{"getRandomFloat",(PyCFunction) gPyGetRandomFloat,
-	METH_NOARGS, (const char *)gPyGetRandomFloat_doc},
+	{"getCurrentController", (PyCFunction) SCA_PythonController::sPyGetCurrentController, METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__},
+	{"getCurrentScene", (PyCFunction) gPyGetCurrentScene, METH_NOARGS, gPyGetCurrentScene_doc},
+	{"getSceneList", (PyCFunction) gPyGetSceneList, METH_NOARGS, (const char *)gPyGetSceneList_doc},
+	{"addScene", (PyCFunction)gPyAddScene, METH_VARARGS, (const char *)gPyAddScene_doc},
+	{"getRandomFloat",(PyCFunction) gPyGetRandomFloat, METH_NOARGS, (const char *)gPyGetRandomFloat_doc},
 	{"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"},
 	{"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"},
 	{"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS, (const char *)"stop using the audio dsp (for performance reasons)"},

Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp	2010-01-30 18:20:56 UTC (rev 26444)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp	2010-01-30 18:23:13 UTC (rev 26445)
@@ -33,6 +33,7 @@
 #endif //WIN32
 
 #include "KX_Scene.h"
+#include "KX_PythonInit.h"
 #include "MT_assert.h"
 #include "KX_KetsjiEngine.h"
 #include "KX_BlenderMaterial.h"
@@ -1864,6 +1865,9 @@
 
 PyMethodDef KX_Scene::Methods[] = {
 	KX_PYMETHODTABLE(KX_Scene, addObject),
+	KX_PYMETHODTABLE(KX_Scene, end),
+	KX_PYMETHODTABLE(KX_Scene, restart),
+	KX_PYMETHODTABLE(KX_Scene, replace),
 	
 	/* dict style access */
 	KX_PYMETHODTABLE(KX_Scene, get),
@@ -2136,6 +2140,39 @@
 	return replica->GetProxy();
 }
 
+KX_PYMETHODDEF_DOC(KX_Scene, end,
+"end()\n"
+"Removes this scene from the game.\n")
+{
+	
+	KX_GetActiveEngine()->RemoveScene(m_sceneName);
+	
+	Py_RETURN_NONE;
+}
+
+KX_PYMETHODDEF_DOC(KX_Scene, restart,
+				   "restart()\n"
+				   "Restarts this scene.\n")
+{
+	KX_GetActiveEngine()->ReplaceScene(m_sceneName, m_sceneName);
+	
+	Py_RETURN_NONE;
+}
+
+KX_PYMETHODDEF_DOC(KX_Scene, replace,
+				   "replace(newScene)\n"
+				   "Replaces this scene with another one.\n")
+{
+	char* name;
+	
+	if (!PyArg_ParseTuple(args, "s:replace", &name))
+		return NULL;
+	
+	KX_GetActiveEngine()->ReplaceScene(m_sceneName, name);
+	
+	Py_RETURN_NONE;
+}
+
 /* Matches python dict.get(key, [default]) */
 KX_PYMETHODDEF_DOC(KX_Scene, get, "")
 {

Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.h	2010-01-30 18:20:56 UTC (rev 26444)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.h	2010-01-30 18:23:13 UTC (rev 26445)
@@ -541,6 +541,9 @@
 	/* --------------------------------------------------------------------- */
 
 	KX_PYMETHOD_DOC(KX_Scene, addObject);
+	KX_PYMETHOD_DOC(KX_Scene, end);
+	KX_PYMETHOD_DOC(KX_Scene, restart);
+	KX_PYMETHOD_DOC(KX_Scene, replace);
 	KX_PYMETHOD_DOC(KX_Scene, get);
 
 	/* attributes */

Modified: trunk/blender/source/gameengine/PyDoc/GameLogic.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/GameLogic.py	2010-01-30 18:20:56 UTC (rev 26444)
+++ trunk/blender/source/gameengine/PyDoc/GameLogic.py	2010-01-30 18:23:13 UTC (rev 26445)
@@ -344,6 +344,30 @@
 	@type activate: boolean
 	@param activate: whether to activate or deactivate the given actuator.
 	"""
+def loadGlobalDict():
+	"""
+	Loads GameLogic.globalDict from a file.
+	"""
+def saveGlobalDict():
+	"""
+	Saves GameLogic.globalDict to a file.
+	"""
+def addScene(name, overlay=1):
+	"""
+	Loads a scene into the game engine.
+	
+	@param name: The name of the scene
+	@type name: string
+	@param body: Overlay or underlay (optional)
+	@type body: int
+	"""
+def removeScene(name):
+	"""
+	Removes a scene from the game engine.
+	
+	@param name: The name of the scene
+	@type name: string
+	"""
 def sendMessage(subject, body="", to="", message_from=""):
 	"""
 	Sends a message to sensors in any active scene.





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