[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26435] trunk/blender/source/blender/ editors/space_view3d/view3d_header.c: [#20550] Workflow Odity For Objects On Layers Not Being Viewed
Campbell Barton
ideasman42 at gmail.com
Sat Jan 30 16:23:17 CET 2010
Revision: 26435
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26435
Author: campbellbarton
Date: 2010-01-30 16:23:17 +0100 (Sat, 30 Jan 2010)
Log Message:
-----------
[#20550] Workflow Odity For Objects On Layers Not Being Viewed
always keep the first editmode objects layer enabled in cases where switching hides the editmode object.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/view3d_header.c
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_header.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_header.c 2010-01-30 14:48:46 UTC (rev 26434)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_header.c 2010-01-30 15:23:17 UTC (rev 26435)
@@ -187,6 +187,7 @@
v3d->layact= 1;
}
else {
+ int bit;
nr--;
if(RNA_boolean_get(op->ptr, "extend")) {
@@ -194,21 +195,30 @@
v3d->lay &= ~(1<<nr);
else
v3d->lay |= (1<<nr);
- } else
+ } else {
v3d->lay = (1<<nr);
+
+ /* sanity check - when in editmode disallow switching the editmode layer off since its confusing
+ * an alternative would be to always draw the editmode object. */
+ if(scene->obedit && (scene->obedit->lay & v3d->lay)==0) {
+ for(bit=0; bit<32; bit++) {
+ if(scene->obedit->lay & (1<<bit)) {
+ v3d->lay |= 1<<bit;
+ break;
+ }
+ }
+ }
+ }
/* set active layer, ensure to always have one */
if(v3d->lay & (1<<nr))
v3d->layact= 1<<nr;
else if((v3d->lay & v3d->layact)==0) {
- int bit= 0;
-
- while(bit<32) {
+ for(bit=0; bit<32; bit++) {
if(v3d->lay & (1<<bit)) {
v3d->layact= 1<<bit;
break;
}
- bit++;
}
}
}
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