[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26409] trunk/blender: [#20487] Small bug in 3d window's header in edit mode.

Campbell Barton ideasman42 at gmail.com
Sat Jan 30 02:25:02 CET 2010


Revision: 26409
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26409
Author:   campbellbarton
Date:     2010-01-30 02:25:02 +0100 (Sat, 30 Jan 2010)

Log Message:
-----------
[#20487] Small bug in 3d window's header in edit mode.
[#20713] vertex, edge and face toggling acts like shift select (in 2.49) with or without shift pressed

revert own changes from 26035
- python buttons were toggles so clicking on 1 didnt disable the others.
- for some reason the layout engine wasnt working right here and made the buttons skilly in localview.

Modified Paths:
--------------
    trunk/blender/release/scripts/ui/space_view3d.py
    trunk/blender/source/blender/editors/space_view3d/view3d_header.c

Modified: trunk/blender/release/scripts/ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/ui/space_view3d.py	2010-01-30 01:10:16 UTC (rev 26408)
+++ trunk/blender/release/scripts/ui/space_view3d.py	2010-01-30 01:25:02 UTC (rev 26409)
@@ -56,12 +56,16 @@
 
         row.template_header_3D()
 
+        # do in C for now since these buttons cant be both toggle AND exclusive.
+        '''
         if obj and obj.mode == 'EDIT' and obj.type == 'MESH':
             row_sub = row.row(align=True)
             row_sub.prop(toolsettings, "mesh_selection_mode", text="", index=0, icon='VERTEXSEL')
             row_sub.prop(toolsettings, "mesh_selection_mode", text="", index=1, icon='EDGESEL')
             row_sub.prop(toolsettings, "mesh_selection_mode", text="", index=2, icon='FACESEL')
+        '''
 
+
         # Particle edit
         if obj and obj.mode == 'PARTICLE_EDIT':
             row.prop(toolsettings.particle_edit, "selection_mode", text="", expand=True, toggle=True)

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_header.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_header.c	2010-01-30 01:10:16 UTC (rev 26408)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_header.c	2010-01-30 01:25:02 UTC (rev 26409)
@@ -533,4 +533,17 @@
 		/* Scene lock */
 		uiItemR(layout, "", 0, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY);
 	}
+	
+	/* selection modus, dont use python for this since it cant do the toggle buttons with shift+click as well as clicking to set one. */
+	if(obedit && (obedit->type == OB_MESH)) {
+		EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+		row= uiLayoutRow(layout, 1);
+		block= uiLayoutGetBlock(row);
+		uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
+		uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
+		uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
+
+		BKE_mesh_end_editmesh(obedit->data, em);
+	}
 }





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