[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26298] trunk/blender/source/blender: am learning bad spelling from blender.

Campbell Barton ideasman42 at gmail.com
Tue Jan 26 15:00:13 CET 2010


Revision: 26298
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26298
Author:   campbellbarton
Date:     2010-01-26 15:00:13 +0100 (Tue, 26 Jan 2010)

Log Message:
-----------
am learning bad spelling from blender. grr

Modified Paths:
--------------
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/blenloader/intern/undofile.c
    trunk/blender/source/blender/editors/space_logic/logic_window.c
    trunk/blender/source/blender/editors/space_view3d/drawanimviz.c
    trunk/blender/source/blender/editors/space_view3d/drawarmature.c
    trunk/blender/source/blender/render/intern/source/rayshade.c
    trunk/blender/source/blender/render/intern/source/rendercore.c

Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c	2010-01-26 13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c	2010-01-26 14:00:13 UTC (rev 26298)
@@ -11987,7 +11987,7 @@
 	Main *mainvar= CTX_data_main(C);
 	Scene *scene= CTX_data_scene(C);
 
-	/* make main consistant */
+	/* make main consistent */
 	expand_main(*fd, mainl);
 
 	/* do this when expand found other libs */

Modified: trunk/blender/source/blender/blenloader/intern/undofile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/undofile.c	2010-01-26 13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/blenloader/intern/undofile.c	2010-01-26 14:00:13 UTC (rev 26298)
@@ -67,7 +67,7 @@
 	memfile->size= 0;
 }
 
-/* to keep list of memfiles consistant, 'first' is always first in list */
+/* to keep list of memfiles consistent, 'first' is always first in list */
 /* result is that 'first' is being freed */
 void BLO_merge_memfile(MemFile *first, MemFile *second)
 {

Modified: trunk/blender/source/blender/editors/space_logic/logic_window.c
===================================================================
--- trunk/blender/source/blender/editors/space_logic/logic_window.c	2010-01-26 13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/editors/space_logic/logic_window.c	2010-01-26 14:00:13 UTC (rev 26298)
@@ -375,7 +375,7 @@
 	switch(event) {
 
 	case B_SETPROP:
-		/* check for inconsistant types */
+		/* check for inconsistent types */
 		ob->gameflag &= ~(OB_SECTOR|OB_MAINACTOR|OB_DYNAMIC|OB_ACTOR);
 		break;
 

Modified: trunk/blender/source/blender/editors/space_view3d/drawanimviz.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawanimviz.c	2010-01-26 13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/editors/space_view3d/drawanimviz.c	2010-01-26 14:00:13 UTC (rev 26298)
@@ -516,7 +516,7 @@
 	
 	/* draw from darkest blend to lowest */
 	for(cur= stepsize; cur<range; cur+=stepsize) {
-		ctime= cur - (float)fmod(cfrao, stepsize);	/* ensures consistant stepping */
+		ctime= cur - (float)fmod(cfrao, stepsize);	/* ensures consistent stepping */
 		colfac= ctime/range;
 		UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
 		
@@ -531,7 +531,7 @@
 			}
 		}
 		
-		ctime= cur + (float)fmod((float)cfrao, stepsize) - stepsize+1.0f;	/* ensures consistant stepping */
+		ctime= cur + (float)fmod((float)cfrao, stepsize) - stepsize+1.0f;	/* ensures consistent stepping */
 		colfac= ctime/range;
 		UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
 		

Modified: trunk/blender/source/blender/editors/space_view3d/drawarmature.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawarmature.c	2010-01-26 13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/editors/space_view3d/drawarmature.c	2010-01-26 14:00:13 UTC (rev 26298)
@@ -2350,7 +2350,7 @@
 	
 	/* draw from darkest blend to lowest */
 	for(cur= stepsize; cur<range; cur+=stepsize) {
-		ctime= cur - (float)fmod(cfrao, stepsize);	/* ensures consistant stepping */
+		ctime= cur - (float)fmod(cfrao, stepsize);	/* ensures consistent stepping */
 		colfac= ctime/range;
 		UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
 		
@@ -2365,7 +2365,7 @@
 			}
 		}
 		
-		ctime= cur + (float)fmod((float)cfrao, stepsize) - stepsize+1.0f;	/* ensures consistant stepping */
+		ctime= cur + (float)fmod((float)cfrao, stepsize) - stepsize+1.0f;	/* ensures consistent stepping */
 		colfac= ctime/range;
 		UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
 		

Modified: trunk/blender/source/blender/render/intern/source/rayshade.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rayshade.c	2010-01-26 13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/render/intern/source/rayshade.c	2010-01-26 14:00:13 UTC (rev 26298)
@@ -906,7 +906,7 @@
 }
 
 /* called from convertBlenderScene.c */
-/* we do this in advance to get consistant random, not alter the render seed, and be threadsafe */
+/* we do this in advance to get consistent random, not alter the render seed, and be threadsafe */
 void init_jitter_plane(LampRen *lar)
 {
 	float *fp;

Modified: trunk/blender/source/blender/render/intern/source/rendercore.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rendercore.c	2010-01-26 13:50:17 UTC (rev 26297)
+++ trunk/blender/source/blender/render/intern/source/rendercore.c	2010-01-26 14:00:13 UTC (rev 26298)
@@ -1291,7 +1291,7 @@
 		
 		zbuffer_solid(pa, rl, NULL, NULL);
 		
-		if(!R.test_break(R.tbh)) {	/* NOTE: this if() is not consistant */
+		if(!R.test_break(R.tbh)) {	/* NOTE: this if() is not consistent */
 			
 			/* edges only for solid part, ztransp doesn't support it yet anti-aliased */
 			if(rl->layflag & SCE_LAY_EDGE) {





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