[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26115] trunk/blender/release/scripts/ modules/rigify: Added eyeball and eyelid rig types to rigify.
Nathan Vegdahl
cessen at cessen.com
Tue Jan 19 19:52:45 CET 2010
Revision: 26115
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26115
Author: cessen
Date: 2010-01-19 19:52:45 +0100 (Tue, 19 Jan 2010)
Log Message:
-----------
Added eyeball and eyelid rig types to rigify.
(First commit! Let's hope this works!)
Added Paths:
-----------
trunk/blender/release/scripts/modules/rigify/eye_balls.py
trunk/blender/release/scripts/modules/rigify/eye_lid.py
Added: trunk/blender/release/scripts/modules/rigify/eye_balls.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/eye_balls.py (rev 0)
+++ trunk/blender/release/scripts/modules/rigify/eye_balls.py 2010-01-19 18:52:45 UTC (rev 26115)
@@ -0,0 +1,277 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+from rna_prop_ui import rna_idprop_ui_prop_get
+from math import acos
+from Mathutils import Vector
+from rigify import get_layer_dict
+from rigify_utils import bone_class_instance, copy_bone_simple
+
+#METARIG_NAMES = ("cpy",)
+RIG_TYPE = "eye_balls"
+
+def mark_actions():
+ for action in bpy.data.actions:
+ action.tag = True
+
+def get_unmarked_action():
+ for action in bpy.data.actions:
+ if action.tag != True:
+ return action
+ return None
+
+def add_action(name=None):
+ mark_actions()
+ bpy.ops.action.new()
+ action = get_unmarked_action()
+ if name is not None:
+ action.name = name
+ return action
+
+
+def metarig_template():
+ # generated by rigify.write_meta_rig
+ bpy.ops.object.mode_set(mode='EDIT')
+ obj = bpy.context.active_object
+ arm = obj.data
+ bone = arm.edit_bones.new('Bone')
+ bone.head[:] = 0.0000, 0.0000, 0.0000
+ bone.tail[:] = 0.0000, 0.0000, 1.0000
+ bone.roll = 0.0000
+ bone.connected = False
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pbone = obj.pose.bones['Bone']
+ pbone['type'] = 'copy'
+
+
+def metarig_definition(obj, orig_bone_name):
+ bone = obj.data.bones[orig_bone_name]
+ chain = []
+
+ try:
+ chain += [bone.parent.name, bone.name]
+ except AttributeError:
+ raise RigifyError("'%s' rig type requires a parent (bone: %s)" % (RIG_TYPE, base_names[0]))
+
+ return chain
+
+
+def deform(obj, definitions, base_names, options):
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ eb = obj.data.edit_bones
+ pb = obj.pose.bones
+
+ # Get list of eyes
+ if "eyes" in options:
+ eye_base_names = options["eyes"].replace(" ", "").split(",")
+ else:
+ eye_base_names = []
+
+ # Get their ORG- names
+ eyes = []
+ for name in eye_base_names:
+ eyes += ["ORG-"+name]
+
+ # Duplicate the eyes to make deformation bones
+ def_eyes = [] # def/org pairs
+ for eye in eyes:
+ def_eyes += [(copy_bone_simple(obj.data, eye, "DEF-"+base_names[eye], parent=True).name, eye)]
+
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ # Constraints
+ for eye in def_eyes:
+ con = pb[eye[0]].constraints.new('COPY_TRANSFORMS')
+ con.target = obj
+ con.subtarget = eye[1]
+
+ return (None,)
+
+
+
+
+def control(obj, definitions, base_names, options):
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ eb = obj.data.edit_bones
+ bb = obj.data.bones
+ pb = obj.pose.bones
+
+ head = definitions[0]
+ eye_target = definitions[1]
+
+ # Get list of eyes
+ if "eyes" in options:
+ eye_base_names = options["eyes"].replace(" ", "").split(",")
+ else:
+ eye_base_names = []
+
+ # Get their ORG- names
+ eyes = []
+ for name in eye_base_names:
+ eyes += ["ORG-"+name]
+
+ # Get the average position of the eyes
+ center = Vector(0,0,0)
+ for eye in eyes:
+ center += eb[eye].head
+ if len(eyes) != 0:
+ center /= len(eyes)
+
+ # Get the average length of the eyes
+ length = 0.0
+ for eye in eyes:
+ length += eb[eye].length
+ if len(eyes) == 0:
+ length = 1.0
+ else:
+ length /= len(eyes)
+
+
+ # Make the mind's eye
+ minds_eye = copy_bone_simple(obj.data, eye_target, "MCH-"+base_names[eye_target]+".mind", parent=True).name
+ eb[minds_eye].head = center
+ eb[minds_eye].tail = eb[eye_target].head
+ eb[minds_eye].roll = 0.0
+ eb[minds_eye].length = length
+
+ # Create org/copy/control eye sets
+ eye_sets = []
+ for eye in eyes:
+ copy = copy_bone_simple(obj.data, minds_eye, "MCH-"+base_names[eye]+".cpy", parent=True).name
+ eb[copy].translate(eb[eye].head - eb[copy].head)
+ eb[copy].parent = eb[eye].parent
+
+ control = copy_bone_simple(obj.data, eye, base_names[eye], parent=True).name
+ eb[control].parent = eb[copy]
+
+ eye_sets += [(eye, copy, control)]
+
+ # Bones for parent/free switch for eye target
+ target_ctrl = copy_bone_simple(obj.data, eye_target, base_names[eye_target], parent=True).name
+ parent = copy_bone_simple(obj.data, head, "MCH-eye_target_parent", parent=False).name
+
+ eb[target_ctrl].parent = eb[parent]
+
+
+
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ # Axis locks
+ pb[target_ctrl].lock_scale = False, True, True
+
+ # Add eye_spread action if it doesn't already exist
+ action_name = "eye_spread"
+ if action_name in bpy.data.actions:
+ spread_action = bpy.data.actions[action_name]
+ else:
+ spread_action = add_action(name=action_name)
+
+ # Add free property
+ prop_name = "free"
+ prop = rna_idprop_ui_prop_get(pb[target_ctrl], prop_name, create=True)
+ pb[target_ctrl][prop_name] = 0.0
+ prop["soft_min"] = 0.0
+ prop["soft_max"] = 1.0
+ prop["min"] = 0.0
+ prop["max"] = 1.0
+
+ free_driver_path = pb[target_ctrl].path_to_id() + '["free"]'
+
+ # Constraints
+ # Mind's eye tracks eye target control
+ con = pb[minds_eye].constraints.new('DAMPED_TRACK')
+ con.target = obj
+ con.subtarget = target_ctrl
+
+ # Parent copies transforms of head
+ con = pb[parent].constraints.new('COPY_TRANSFORMS')
+ con.target = obj
+ con.subtarget = head
+
+ fcurve = con.driver_add("influence", 0)
+ driver = fcurve.driver
+ driver.type = 'AVERAGE'
+ mod = fcurve.modifiers[0]
+ mod.coefficients[0] = 1.0
+ mod.coefficients[1] = -1.0
+
+ var = driver.variables.new()
+ var.name = "free"
+ var.targets[0].id_type = 'OBJECT'
+ var.targets[0].id = obj
+ var.targets[0].data_path = free_driver_path
+
+ # Eye set's constraints
+ for eye in eye_sets:
+ # Org copies transforms of control
+ con = pb[eye[0]].constraints.new('COPY_TRANSFORMS')
+ con.target = obj
+ con.subtarget = eye[2]
+
+ # Copy copies rotation of mind's eye
+ con = pb[eye[1]].constraints.new('COPY_ROTATION')
+ con.target = obj
+ con.subtarget = minds_eye
+
+ # Control gets action constraint for eye spread
+ con = pb[eye[2]].constraints.new('ACTION')
+ con.target = obj
+ con.subtarget = target_ctrl
+ con.action = spread_action
+ con.transform_channel = 'SCALE_X'
+ con.start_frame = -20
+ con.end_frame = 20
+ con.minimum = 0.0
+ con.maximum = 2.0
+ con.target_space = 'LOCAL'
+
+
+
+ # Set layers
+ #layer = list(bb[definitions[2]].layer)
+ #bb[lid1].layer = layer
+ #bb[lid2].layer = layer
+ #bb[lid3].layer = layer
+ #bb[lid4].layer = layer
+ #bb[lid5].layer = layer
+ #bb[lid6].layer = layer
+ #bb[lid7].layer = layer
+ #bb[lid8].layer = layer
+
+
+ return (None,)
+
+
+
+
+def main(obj, bone_definition, base_names, options):
+ # Create control rig
+ control(obj, bone_definition, base_names, options)
+ # Create deform rig
+ deform(obj, bone_definition, base_names, options)
+
+ return (None,)
+
Added: trunk/blender/release/scripts/modules/rigify/eye_lid.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/eye_lid.py (rev 0)
+++ trunk/blender/release/scripts/modules/rigify/eye_lid.py 2010-01-19 18:52:45 UTC (rev 26115)
@@ -0,0 +1,686 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+from rna_prop_ui import rna_idprop_ui_prop_get
+from math import acos
+from Mathutils import Vector
+from rigify import get_layer_dict
+from rigify_utils import bone_class_instance, copy_bone_simple
+
+#METARIG_NAMES = ("cpy",)
+RIG_TYPE = "eye_lid"
+
+def mark_actions():
+ for action in bpy.data.actions:
+ action.tag = True
+
+def get_unmarked_action():
+ for action in bpy.data.actions:
+ if action.tag != True:
+ return action
+ return None
+
+def add_action(name=None):
+ mark_actions()
+ bpy.ops.action.new()
+ action = get_unmarked_action()
+ if name is not None:
+ action.name = name
+ return action
+
+
+def metarig_template():
+ # generated by rigify.write_meta_rig
+ bpy.ops.object.mode_set(mode='EDIT')
+ obj = bpy.context.active_object
+ arm = obj.data
+ bone = arm.edit_bones.new('Bone')
+ bone.head[:] = 0.0000, 0.0000, 0.0000
+ bone.tail[:] = 0.0000, 0.0000, 1.0000
@@ Diff output truncated at 10240 characters. @@
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