[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26115] trunk/blender/release/scripts/ modules/rigify: Added eyeball and eyelid rig types to rigify.

Nathan Vegdahl cessen at cessen.com
Tue Jan 19 19:52:45 CET 2010


Revision: 26115
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26115
Author:   cessen
Date:     2010-01-19 19:52:45 +0100 (Tue, 19 Jan 2010)

Log Message:
-----------
Added eyeball and eyelid rig types to rigify.
(First commit!  Let's hope this works!)

Added Paths:
-----------
    trunk/blender/release/scripts/modules/rigify/eye_balls.py
    trunk/blender/release/scripts/modules/rigify/eye_lid.py

Added: trunk/blender/release/scripts/modules/rigify/eye_balls.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/eye_balls.py	                        (rev 0)
+++ trunk/blender/release/scripts/modules/rigify/eye_balls.py	2010-01-19 18:52:45 UTC (rev 26115)
@@ -0,0 +1,277 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+from rna_prop_ui import rna_idprop_ui_prop_get
+from math import acos
+from Mathutils import Vector
+from rigify import get_layer_dict
+from rigify_utils import bone_class_instance, copy_bone_simple
+
+#METARIG_NAMES = ("cpy",)
+RIG_TYPE = "eye_balls"
+
+def mark_actions():
+    for action in bpy.data.actions:
+        action.tag = True
+
+def get_unmarked_action():
+    for action in bpy.data.actions:
+        if action.tag != True:
+            return action
+    return None
+    
+def add_action(name=None):
+    mark_actions()
+    bpy.ops.action.new()
+    action = get_unmarked_action()
+    if name is not None:
+        action.name = name
+    return action
+
+
+def metarig_template():
+    # generated by rigify.write_meta_rig
+    bpy.ops.object.mode_set(mode='EDIT')
+    obj = bpy.context.active_object
+    arm = obj.data
+    bone = arm.edit_bones.new('Bone')
+    bone.head[:] = 0.0000, 0.0000, 0.0000
+    bone.tail[:] = 0.0000, 0.0000, 1.0000
+    bone.roll = 0.0000
+    bone.connected = False
+
+    bpy.ops.object.mode_set(mode='OBJECT')
+    pbone = obj.pose.bones['Bone']
+    pbone['type'] = 'copy'
+
+
+def metarig_definition(obj, orig_bone_name):
+    bone = obj.data.bones[orig_bone_name]
+    chain = []
+    
+    try:
+        chain += [bone.parent.name, bone.name]
+    except AttributeError:
+        raise RigifyError("'%s' rig type requires a parent (bone: %s)" % (RIG_TYPE, base_names[0]))
+    
+    return chain
+
+
+def deform(obj, definitions, base_names, options):
+    bpy.ops.object.mode_set(mode='EDIT')
+    
+    eb = obj.data.edit_bones
+    pb = obj.pose.bones
+    
+    # Get list of eyes
+    if "eyes" in options:
+        eye_base_names = options["eyes"].replace(" ", "").split(",")
+    else:
+        eye_base_names = []
+    
+    # Get their ORG- names
+    eyes = []
+    for name in eye_base_names:
+        eyes += ["ORG-"+name]
+    
+    # Duplicate the eyes to make deformation bones
+    def_eyes = [] # def/org pairs
+    for eye in eyes:
+        def_eyes += [(copy_bone_simple(obj.data, eye, "DEF-"+base_names[eye], parent=True).name, eye)]
+    
+    
+    bpy.ops.object.mode_set(mode='OBJECT')
+        
+    # Constraints
+    for eye in def_eyes:
+        con = pb[eye[0]].constraints.new('COPY_TRANSFORMS')
+        con.target = obj
+        con.subtarget = eye[1]
+    
+    return (None,)
+
+
+
+
+def control(obj, definitions, base_names, options):
+    bpy.ops.object.mode_set(mode='EDIT')
+    
+    eb = obj.data.edit_bones
+    bb = obj.data.bones
+    pb = obj.pose.bones
+    
+    head = definitions[0]
+    eye_target = definitions[1]
+    
+    # Get list of eyes
+    if "eyes" in options:
+        eye_base_names = options["eyes"].replace(" ", "").split(",")
+    else:
+        eye_base_names = []
+    
+    # Get their ORG- names
+    eyes = []
+    for name in eye_base_names:
+        eyes += ["ORG-"+name]
+        
+    # Get the average position of the eyes
+    center = Vector(0,0,0)
+    for eye in eyes:
+        center += eb[eye].head
+    if len(eyes) != 0:
+        center /= len(eyes)
+        
+    # Get the average length of the eyes
+    length = 0.0
+    for eye in eyes:
+        length += eb[eye].length
+    if len(eyes) == 0:
+        length = 1.0
+    else:
+        length /= len(eyes)
+    
+    
+    # Make the mind's eye
+    minds_eye = copy_bone_simple(obj.data, eye_target, "MCH-"+base_names[eye_target]+".mind", parent=True).name
+    eb[minds_eye].head = center
+    eb[minds_eye].tail = eb[eye_target].head
+    eb[minds_eye].roll = 0.0
+    eb[minds_eye].length = length
+    
+    # Create org/copy/control eye sets
+    eye_sets = []
+    for eye in eyes:
+        copy = copy_bone_simple(obj.data, minds_eye, "MCH-"+base_names[eye]+".cpy", parent=True).name
+        eb[copy].translate(eb[eye].head - eb[copy].head)
+        eb[copy].parent = eb[eye].parent
+        
+        control = copy_bone_simple(obj.data, eye, base_names[eye], parent=True).name
+        eb[control].parent = eb[copy]
+    
+        eye_sets += [(eye, copy, control)]
+    
+    # Bones for parent/free switch for eye target
+    target_ctrl = copy_bone_simple(obj.data, eye_target, base_names[eye_target], parent=True).name
+    parent = copy_bone_simple(obj.data, head, "MCH-eye_target_parent", parent=False).name
+    
+    eb[target_ctrl].parent = eb[parent]
+    
+    
+    
+    
+    bpy.ops.object.mode_set(mode='OBJECT')
+    
+    # Axis locks
+    pb[target_ctrl].lock_scale = False, True, True
+    
+    # Add eye_spread action if it doesn't already exist
+    action_name = "eye_spread"
+    if action_name in bpy.data.actions:
+        spread_action = bpy.data.actions[action_name]
+    else:
+        spread_action = add_action(name=action_name)
+    
+    # Add free property
+    prop_name = "free"
+    prop = rna_idprop_ui_prop_get(pb[target_ctrl], prop_name, create=True)
+    pb[target_ctrl][prop_name] = 0.0
+    prop["soft_min"] = 0.0
+    prop["soft_max"] = 1.0
+    prop["min"] = 0.0
+    prop["max"] = 1.0
+    
+    free_driver_path = pb[target_ctrl].path_to_id() + '["free"]'
+    
+    # Constraints
+    # Mind's eye tracks eye target control
+    con = pb[minds_eye].constraints.new('DAMPED_TRACK')
+    con.target = obj
+    con.subtarget = target_ctrl
+    
+    # Parent copies transforms of head
+    con = pb[parent].constraints.new('COPY_TRANSFORMS')
+    con.target = obj
+    con.subtarget = head
+    
+    fcurve = con.driver_add("influence", 0)
+    driver = fcurve.driver
+    driver.type = 'AVERAGE'
+    mod = fcurve.modifiers[0]
+    mod.coefficients[0] = 1.0
+    mod.coefficients[1] = -1.0
+    
+    var = driver.variables.new()
+    var.name = "free"
+    var.targets[0].id_type = 'OBJECT'
+    var.targets[0].id = obj
+    var.targets[0].data_path = free_driver_path
+    
+    # Eye set's constraints
+    for eye in eye_sets:
+        # Org copies transforms of control
+        con = pb[eye[0]].constraints.new('COPY_TRANSFORMS')
+        con.target = obj
+        con.subtarget = eye[2]
+        
+        # Copy copies rotation of mind's eye
+        con = pb[eye[1]].constraints.new('COPY_ROTATION')
+        con.target = obj
+        con.subtarget = minds_eye
+        
+        # Control gets action constraint for eye spread
+        con = pb[eye[2]].constraints.new('ACTION')
+        con.target = obj
+        con.subtarget = target_ctrl
+        con.action = spread_action
+        con.transform_channel = 'SCALE_X'
+        con.start_frame = -20
+        con.end_frame = 20
+        con.minimum = 0.0
+        con.maximum = 2.0
+        con.target_space = 'LOCAL'
+        
+    
+    
+    # Set layers
+    #layer = list(bb[definitions[2]].layer)
+    #bb[lid1].layer = layer
+    #bb[lid2].layer = layer
+    #bb[lid3].layer = layer
+    #bb[lid4].layer = layer
+    #bb[lid5].layer = layer
+    #bb[lid6].layer = layer
+    #bb[lid7].layer = layer
+    #bb[lid8].layer = layer
+    
+    
+    return (None,)
+
+
+
+
+def main(obj, bone_definition, base_names, options):
+    # Create control rig
+    control(obj, bone_definition, base_names, options)
+    # Create deform rig
+    deform(obj, bone_definition, base_names, options)
+
+    return (None,)
+

Added: trunk/blender/release/scripts/modules/rigify/eye_lid.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/eye_lid.py	                        (rev 0)
+++ trunk/blender/release/scripts/modules/rigify/eye_lid.py	2010-01-19 18:52:45 UTC (rev 26115)
@@ -0,0 +1,686 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+from rna_prop_ui import rna_idprop_ui_prop_get
+from math import acos
+from Mathutils import Vector
+from rigify import get_layer_dict
+from rigify_utils import bone_class_instance, copy_bone_simple
+
+#METARIG_NAMES = ("cpy",)
+RIG_TYPE = "eye_lid"
+
+def mark_actions():
+    for action in bpy.data.actions:
+        action.tag = True
+
+def get_unmarked_action():
+    for action in bpy.data.actions:
+        if action.tag != True:
+            return action
+    return None
+    
+def add_action(name=None):
+    mark_actions()
+    bpy.ops.action.new()
+    action = get_unmarked_action()
+    if name is not None:
+        action.name = name
+    return action
+
+
+def metarig_template():
+    # generated by rigify.write_meta_rig
+    bpy.ops.object.mode_set(mode='EDIT')
+    obj = bpy.context.active_object
+    arm = obj.data
+    bone = arm.edit_bones.new('Bone')
+    bone.head[:] = 0.0000, 0.0000, 0.0000
+    bone.tail[:] = 0.0000, 0.0000, 1.0000

@@ Diff output truncated at 10240 characters. @@




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