[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25971] trunk/blender/release/scripts/op/ uv.py: - when the image is available export the SVG with the pixel width and height , saves typing into the gimp each time.
Campbell Barton
ideasman42 at gmail.com
Wed Jan 13 20:53:34 CET 2010
Revision: 25971
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25971
Author: campbellbarton
Date: 2010-01-13 20:53:34 +0100 (Wed, 13 Jan 2010)
Log Message:
-----------
- when the image is available export the SVG with the pixel width and height, saves typing into the gimp each time.
- option to only export selected faces.
- add in some metadata from the scene
Modified Paths:
--------------
trunk/blender/release/scripts/op/uv.py
Modified: trunk/blender/release/scripts/op/uv.py
===================================================================
--- trunk/blender/release/scripts/op/uv.py 2010-01-13 19:48:34 UTC (rev 25970)
+++ trunk/blender/release/scripts/op/uv.py 2010-01-13 19:53:34 UTC (rev 25971)
@@ -30,19 +30,37 @@
bl_undo = True
path = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="")
+ only_selected = BoolProperty(name="Only Selected", description="Export Only the selected UVs", default=False)
def poll(self, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
+
+ def _image_size(self, context, default_width=1024, default_height=1024):
+ # fallback if not in image context.
+ image_width, image_height = default_width, default_height
+
+ space_data = context.space_data
+ if type(space_data) == bpy.types.SpaceImageEditor:
+ image = space_data.image
+ if image:
+ width, height = tuple(context.space_data.image.size)
+ # incase no data is found.
+ if width and height:
+ image_width, image_height = width, height
+ return image_width, image_height
+
def execute(self, context):
ob = context.active_object
is_editmode = (ob.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
+ image_width, image_height = self._image_size(context)
+
mesh = ob.data
-
+
active_uv_layer = None
for lay in mesh.uv_textures:
if lay.active:
@@ -63,10 +81,10 @@
fw('<?xml version="1.0" standalone="no"?>\n')
fw('<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" \n')
fw(' "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n')
- fw('<svg width="10cm" height="10cm" viewBox="0 0 1000 1000"\n')
+ fw('<svg width="%dpx" height="%dpx" viewBox="0px 0px %dpx %dpx"\n' % (image_width, image_height, image_width, image_height))
fw(' xmlns="http://www.w3.org/2000/svg" version="1.1">\n')
- fw('<desc>%s, %s, %s</desc>\n' % (bpy.data.filename, ob.name, mesh.name))
+ fw('<desc>%s, %s, %s (Blender %s)</desc>\n' % (bpy.data.filename, ob.name, mesh.name, bpy.app.version_string))
# svg colors
fill_settings = []
@@ -76,7 +94,13 @@
else:
fill_settings.append('fill="grey"')
+ only_selected = self.properties.only_selected
+
for i, uv in enumerate(active_uv_layer):
+
+ if only_selected and False in uv.uv_selected:
+ continue
+
if len(faces[i].verts) == 3:
uvs = uv.uv1, uv.uv2, uv.uv3
else:
@@ -87,7 +111,7 @@
for j, uv in enumerate(uvs):
x, y = uv.x, 1.0 - uv.y
- fw('%f.3f,%f.3f ' % (x * 1000.0, y * 1000.0))
+ fw('%f.3f,%f.3f ' % (x * image_width, y * image_height))
fw('" />\n')
fw('\n')
fw('</svg>\n')
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