[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25912] trunk/blender/release/scripts/ui/ properties_material.py: Fix for [#20272] Missing Options - Blender Game, Transparency Panel

Matt Ebb matt at mke3.net
Tue Jan 12 03:32:27 CET 2010


Revision: 25912
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25912
Author:   broken
Date:     2010-01-12 03:32:21 +0100 (Tue, 12 Jan 2010)

Log Message:
-----------
Fix for [#20272] Missing Options - Blender Game, Transparency Panel

A little bit dodgy, but at least the options are accessible for the time being.

Modified Paths:
--------------
    trunk/blender/release/scripts/ui/properties_material.py

Modified: trunk/blender/release/scripts/ui/properties_material.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_material.py	2010-01-12 02:13:20 UTC (rev 25911)
+++ trunk/blender/release/scripts/ui/properties_material.py	2010-01-12 02:32:21 UTC (rev 25912)
@@ -641,7 +641,41 @@
             sub.prop(rayt, "gloss_threshold", text="Threshold")
             sub.prop(rayt, "gloss_samples", text="Samples")
 
+class MATERIAL_PT_transp_game(MaterialButtonsPanel):
+    bl_label = "Transparency"
+    bl_default_closed = True
+    COMPAT_ENGINES = {'BLENDER_GAME'}
 
+    def poll(self, context):
+        mat = active_node_mat(context.material)
+        engine = context.scene.render_data.engine
+        return mat  and (engine in self.COMPAT_ENGINES)
+
+    def draw_header(self, context):
+        mat = active_node_mat(context.material)
+
+        self.layout.prop(mat, "transparency", text="")
+
+    def draw(self, context):
+        layout = self.layout
+
+        mat = active_node_mat(context.material)
+        rayt = mat.raytrace_transparency
+        wide_ui = context.region.width > narrowui
+
+        row = layout.row()
+        row.active = mat.transparency and (not mat.shadeless)
+        if wide_ui:
+            row.prop(mat, "transparency_method", expand=True)
+        else:
+            row.prop(mat, "transparency_method", text="")
+
+        split = layout.split()
+
+        col = split.column()
+        col.prop(mat, "alpha")
+    
+
 class MATERIAL_PT_halo(MaterialButtonsPanel):
     bl_label = "Halo"
     COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -740,8 +774,8 @@
 bpy.types.register(MATERIAL_PT_strand)
 bpy.types.register(MATERIAL_PT_options)
 bpy.types.register(MATERIAL_PT_shadow)
+bpy.types.register(MATERIAL_PT_transp_game)
 
-
 class VolumeButtonsPanel(bpy.types.Panel):
     bl_space_type = 'PROPERTIES'
     bl_region_type = 'WINDOW'
@@ -885,6 +919,7 @@
 bpy.types.register(MATERIAL_PT_volume_shading)
 bpy.types.register(MATERIAL_PT_volume_lighting)
 bpy.types.register(MATERIAL_PT_volume_transp)
+
 bpy.types.register(MATERIAL_PT_volume_integration)
 
 bpy.types.register(MATERIAL_PT_custom_props)





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