[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25884] trunk/blender/source/gameengine/ Ketsji/KX_PythonInit.cpp: evil 1 liner to get bge.logic, bge.render, bge. keys etc..
Campbell Barton
ideasman42 at gmail.com
Sun Jan 10 23:15:33 CET 2010
Revision: 25884
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25884
Author: campbellbarton
Date: 2010-01-10 23:15:29 +0100 (Sun, 10 Jan 2010)
Log Message:
-----------
evil 1 liner to get bge.logic, bge.render, bge.keys etc.. may eventually replace GameLogic, GameKeys module names.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2010-01-10 22:03:26 UTC (rev 25883)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2010-01-10 22:15:29 UTC (rev 25884)
@@ -1957,6 +1957,9 @@
#ifdef WITH_FFMPEG
initVideoTexture();
#endif
+
+ /* could be done a lot more nicely, but for now a quick way to get bge.* working */
+ PyRun_SimpleString("__import__('sys').modules['bge']=[mod for mod in (type(__builtins__)('bge'), ) if mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'keys':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes')}) is None][0]");
}
static struct PyModuleDef Rasterizer_module_def = {
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