[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25881] trunk/blender/source/blenderplayer : blenderplayer building with cmake

Campbell Barton ideasman42 at gmail.com
Sun Jan 10 22:33:41 CET 2010


Revision: 25881
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25881
Author:   campbellbarton
Date:     2010-01-10 22:33:41 +0100 (Sun, 10 Jan 2010)

Log Message:
-----------
blenderplayer building with cmake

Modified Paths:
--------------
    trunk/blender/source/blenderplayer/CMakeLists.txt
    trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c

Modified: trunk/blender/source/blenderplayer/CMakeLists.txt
===================================================================
--- trunk/blender/source/blenderplayer/CMakeLists.txt	2010-01-10 20:31:23 UTC (rev 25880)
+++ trunk/blender/source/blenderplayer/CMakeLists.txt	2010-01-10 21:33:41 UTC (rev 25881)
@@ -80,8 +80,11 @@
 		bf_rasterizer 
 		bf_oglrasterizer 
 		bf_expressions 
-		bf_scenegraph 
-		bf_IK
+		bf_scenegraph
+        bf_ikplugin
+        bf_ITASC
+        bf_IK
+        bf_smoke
 		bf_moto 
 		bf_kernel 
 		bf_nodes

Modified: trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
--- trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c	2010-01-10 20:31:23 UTC (rev 25880)
+++ trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c	2010-01-10 21:33:41 UTC (rev 25881)
@@ -220,7 +220,7 @@
 void uiTemplateTextureImage(struct uiLayout *layout, struct bContext *C, struct Tex *tex){}
 void uiTemplateImage(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact){}
 void uiTemplateDopeSheetFilter(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr){}
-
+void uiTemplateColorWheel(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int value_slider){}
 /* rna render */
 struct RenderResult *RE_engine_begin_result(struct RenderEngine *engine, int x, int y, int w, int h){return (struct RenderResult *) NULL;}
 struct RenderResult *RE_AcquireResultRead(struct Render *re){return (struct RenderResult *) NULL;}





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