[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25871] trunk/blender/release/scripts: rename rig types not to have generic in the name (Cessens decission)
Campbell Barton
ideasman42 at gmail.com
Sun Jan 10 19:59:32 CET 2010
Revision: 25871
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25871
Author: campbellbarton
Date: 2010-01-10 19:59:32 +0100 (Sun, 10 Jan 2010)
Log Message:
-----------
rename rig types not to have generic in the name (Cessens decission)
Modified Paths:
--------------
trunk/blender/release/scripts/op/add_armature_human.py
Added Paths:
-----------
trunk/blender/release/scripts/modules/rigify/arm_biped.py
trunk/blender/release/scripts/modules/rigify/leg_biped.py
trunk/blender/release/scripts/modules/rigify/leg_quadruped.py
Removed Paths:
-------------
trunk/blender/release/scripts/modules/rigify/arm_biped_generic.py
trunk/blender/release/scripts/modules/rigify/leg_biped_generic.py
trunk/blender/release/scripts/modules/rigify/leg_quadruped_generic.py
Copied: trunk/blender/release/scripts/modules/rigify/arm_biped.py (from rev 25870, trunk/blender/release/scripts/modules/rigify/arm_biped_generic.py)
===================================================================
--- trunk/blender/release/scripts/modules/rigify/arm_biped.py (rev 0)
+++ trunk/blender/release/scripts/modules/rigify/arm_biped.py 2010-01-10 18:59:32 UTC (rev 25871)
@@ -0,0 +1,378 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+from math import radians
+from rigify import RigifyError, get_layer_dict, ORG_PREFIX
+from rigify_utils import bone_class_instance, copy_bone_simple, add_pole_target_bone, add_stretch_to, blend_bone_list, get_side_name, get_base_name
+from rna_prop_ui import rna_idprop_ui_prop_get
+from Mathutils import Vector
+
+METARIG_NAMES = "shoulder", "arm", "forearm", "hand"
+
+
+def metarig_template():
+ # generated by rigify.write_meta_rig
+ bpy.ops.object.mode_set(mode='EDIT')
+ obj = bpy.context.active_object
+ arm = obj.data
+ bone = arm.edit_bones.new('shoulder')
+ bone.head[:] = 0.0000, -0.0425, 0.0000
+ bone.tail[:] = 0.0942, -0.0075, 0.0333
+ bone.roll = -0.2227
+ bone.connected = False
+ bone = arm.edit_bones.new('upper_arm')
+ bone.head[:] = 0.1066, -0.0076, -0.0010
+ bone.tail[:] = 0.2855, 0.0206, -0.0104
+ bone.roll = 1.6152
+ bone.connected = False
+ bone.parent = arm.edit_bones['shoulder']
+ bone = arm.edit_bones.new('forearm')
+ bone.head[:] = 0.2855, 0.0206, -0.0104
+ bone.tail[:] = 0.4550, -0.0076, -0.0023
+ bone.roll = 1.5153
+ bone.connected = True
+ bone.parent = arm.edit_bones['upper_arm']
+ bone = arm.edit_bones.new('hand')
+ bone.head[:] = 0.4550, -0.0076, -0.0023
+ bone.tail[:] = 0.5423, -0.0146, -0.0131
+ bone.roll = -3.0083
+ bone.connected = True
+ bone.parent = arm.edit_bones['forearm']
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pbone = obj.pose.bones['upper_arm']
+ pbone['type'] = 'arm_biped'
+
+
+def metarig_definition(obj, orig_bone_name):
+ mt = bone_class_instance(obj, METARIG_NAMES) # meta
+ mt.arm = orig_bone_name
+ mt.update()
+
+ mt.shoulder_p = mt.arm_p.parent
+
+ if not mt.shoulder_p:
+ raise RigifyError("could not find '%s' parent, skipping:" % orig_bone_name)
+
+ mt.shoulder = mt.shoulder_p.name
+
+ # We could have some bones attached, find the bone that has this as its 2nd parent
+ hands = []
+ for pbone in obj.pose.bones:
+ index = pbone.parent_index(mt.arm_p)
+ if index == 2 and pbone.bone.connected and pbone.bone.parent.connected:
+ hands.append(pbone)
+
+ if len(hands) != 1:
+ raise RigifyError("Found %s possible hands attached to this arm, expected 1 from bone: %s" % ([pbone.name for pbone in hands], orig_bone_name))
+
+ # first add the 2 new bones
+ mt.hand_p = hands[0]
+ mt.hand = mt.hand_p.name
+
+ mt.forearm_p = mt.hand_p.parent
+ mt.forearm = mt.forearm_p.name
+
+ return mt.names()
+
+
+def ik(obj, definitions, base_names, options):
+
+ arm = obj.data
+
+ mt = bone_class_instance(obj, METARIG_NAMES)
+ mt.shoulder, mt.arm, mt.forearm, mt.hand = definitions
+ mt.update()
+
+ ik = bone_class_instance(obj, ["pole", "pole_vis", "hand_vis"])
+ ik_chain = mt.copy(to_fmt="MCH-%s_ik", base_names=base_names, exclude_attrs=["shoulder"])
+
+ # IK needs no parent_index
+ ik_chain.hand_e.connected = False
+ ik_chain.hand_e.parent = None
+ ik_chain.hand_e.local_location = False
+ ik_chain.rename("hand", get_base_name(base_names[mt.hand]) + "_ik" + get_side_name(mt.hand))
+
+ ik_chain.arm_e.connected = False
+ ik_chain.arm_e.parent = mt.shoulder_e
+
+ # Add the bone used for the arms poll target
+ #ik.pole = add_pole_target_bone(obj, mt.forearm, get_base_name(base_names[mt.forearm]) + "_target" + get_side_name(mt.forearm), mode='ZAVERAGE')
+ ik.pole = add_pole_target_bone(obj, mt.forearm, "elbow_target" + get_side_name(mt.forearm), mode='ZAVERAGE')
+
+ ik.update()
+ ik.pole_e.local_location = False
+
+ # option: elbow_parent
+ elbow_parent_name = options.get("elbow_parent", "")
+
+ if elbow_parent_name:
+ try:
+ elbow_parent_e = arm.edit_bones[ORG_PREFIX + elbow_parent_name]
+ except:
+ # TODO, old/new parent mapping
+ raise RigifyError("parent bone from property 'arm_biped_generic.elbow_parent' not found '%s'" % elbow_parent_name)
+ ik.pole_e.parent = elbow_parent_e
+
+ # update bones after this!
+ ik.hand_vis = add_stretch_to(obj, mt.hand, ik_chain.hand, "VIS-%s_ik" % base_names[mt.hand])
+ ik.pole_vis = add_stretch_to(obj, mt.forearm, ik.pole, "VIS-%s_ik" % base_names[mt.forearm])
+
+ ik.update()
+ ik.hand_vis_e.restrict_select = True
+ ik.pole_vis_e.restrict_select = True
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ mt.update()
+ ik.update()
+ ik_chain.update()
+
+ # Set IK dof
+ ik_chain.forearm_p.ik_dof_x = True
+ ik_chain.forearm_p.ik_dof_y = False
+ ik_chain.forearm_p.ik_dof_z = False
+
+ con = ik_chain.forearm_p.constraints.new('IK')
+ con.target = obj
+ con.subtarget = ik_chain.hand
+ con.pole_target = obj
+ con.pole_subtarget = ik.pole
+
+ con.use_tail = True
+ con.use_stretch = True
+ con.use_target = True
+ con.use_rotation = False
+ con.chain_length = 2
+ con.pole_angle = -90.0 # XXX, RAD2DEG
+
+ # last step setup layers
+ if "ik_layer" in options:
+ layer = [n==options["ik_layer"] for n in range(0,32)]
+ else:
+ layer = list(mt.arm_b.layer)
+ ik_chain.hand_b.layer = layer
+ ik.hand_vis_b.layer = layer
+ ik.pole_b.layer = layer
+ ik.pole_vis_b.layer = layer
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ # don't blend the shoulder
+ return [None] + ik_chain.names()
+
+
+def fk(obj, definitions, base_names, options):
+
+ arm = obj.data
+
+ mt = bone_class_instance(obj, METARIG_NAMES)
+ mt.shoulder, mt.arm, mt.forearm, mt.hand = definitions
+ mt.update()
+
+ ex = bone_class_instance(obj, ["socket", "hand_delta"])
+ fk_chain = mt.copy(base_names=base_names)
+
+ # shoulder is used as a hinge
+ fk_chain.rename("shoulder", "MCH-%s_hinge" % base_names[mt.arm])
+ fk_chain.shoulder_e.translate(Vector(0.0, fk_chain.shoulder_e.length / 2, 0.0))
+
+ # upper arm constrains to this.
+ ex.socket_e = copy_bone_simple(arm, mt.arm, "MCH-%s_socket" % base_names[mt.arm])
+ ex.socket = ex.socket_e.name
+ ex.socket_e.connected = False
+ ex.socket_e.parent = mt.shoulder_e
+ ex.socket_e.length *= 0.5
+
+ # insert the 'MCH-delta_hand', between the forearm and the hand
+ # copies forarm rotation
+ ex.hand_delta_e = copy_bone_simple(arm, fk_chain.hand, "MCH-delta_%s" % base_names[mt.hand], parent=True)
+ ex.hand_delta = ex.hand_delta_e.name
+ ex.hand_delta_e.length *= 0.5
+ ex.hand_delta_e.connected = False
+ if "hand_roll" in options:
+ ex.hand_delta_e.roll += radians(options["hand_roll"])
+
+ fk_chain.hand_e.connected = False
+ fk_chain.hand_e.parent = ex.hand_delta_e
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ mt.update()
+ ex.update()
+ fk_chain.update()
+
+ # Set rotation modes and axis locks
+ fk_chain.forearm_p.rotation_mode = 'XYZ'
+ fk_chain.forearm_p.lock_rotation = (False, True, True)
+ fk_chain.hand_p.rotation_mode = 'ZXY'
+
+ con = fk_chain.arm_p.constraints.new('COPY_LOCATION')
+ con.target = obj
+ con.subtarget = ex.socket
+
+ fk_chain.hand_p.lock_location = True, True, True
+ con = ex.hand_delta_p.constraints.new('COPY_ROTATION')
+ con.target = obj
+ con.subtarget = fk_chain.forearm
+
+ def hinge_setup():
+ # Hinge constraint & driver
+ con = fk_chain.shoulder_p.constraints.new('COPY_ROTATION')
+ con.name = "hinge"
+ con.target = obj
+ con.subtarget = mt.shoulder
+ driver_fcurve = con.driver_add("influence", 0)
+ driver = driver_fcurve.driver
+
+
+ controller_path = fk_chain.arm_p.path_to_id()
+ # add custom prop
+ fk_chain.arm_p["hinge"] = 0.0
+ prop = rna_idprop_ui_prop_get(fk_chain.arm_p, "hinge", create=True)
+ prop["soft_min"] = 0.0
+ prop["soft_max"] = 1.0
+
+
+ # *****
+ driver = driver_fcurve.driver
+ driver.type = 'AVERAGE'
+
+ var = driver.variables.new()
+ var.name = "hinge"
+ var.targets[0].id_type = 'OBJECT'
+ var.targets[0].id = obj
+ var.targets[0].data_path = controller_path + '["hinge"]'
+
+ mod = driver_fcurve.modifiers[0]
+ mod.poly_order = 1
+ mod.coefficients[0] = 1.0
+ mod.coefficients[1] = -1.0
+
+ hinge_setup()
+
+ # last step setup layers
+ if "fk_layer" in options:
+ layer = [n==options["fk_layer"] for n in range(0,32)]
+ else:
+ layer = list(mt.arm_b.layer)
+ fk_chain.arm_b.layer = layer
+ fk_chain.forearm_b.layer = layer
+ fk_chain.hand_b.layer = layer
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ return None, fk_chain.arm, fk_chain.forearm, fk_chain.hand
+
+
+def deform(obj, definitions, base_names, options):
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ # Create upper arm bones: two bones, each half of the upper arm.
+ uarm1 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.01" % base_names[definitions[1]], parent=True)
+ uarm2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.02" % base_names[definitions[1]], parent=True)
+ uarm1.connected = False
+ uarm2.connected = False
+ uarm2.parent = uarm1
+ center = uarm1.center
+ uarm1.tail = center
@@ Diff output truncated at 10240 characters. @@
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