[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25836] trunk/blender/source/blender/ editors/mesh: Fix #20604: Make Normals Consistent (Ctrl N) doesn' t respect selection.
Brecht Van Lommel
brecht at blender.org
Fri Jan 8 15:41:32 CET 2010
Revision: 25836
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25836
Author: blendix
Date: 2010-01-08 15:41:32 +0100 (Fri, 08 Jan 2010)
Log Message:
-----------
Fix #20604: Make Normals Consistent (Ctrl N) doesn't respect selection.
Modified Paths:
--------------
trunk/blender/source/blender/editors/mesh/editmesh_add.c
trunk/blender/source/blender/editors/mesh/editmesh_mods.c
trunk/blender/source/blender/editors/mesh/mesh_intern.h
Modified: trunk/blender/source/blender/editors/mesh/editmesh_add.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_add.c 2010-01-08 14:40:47 UTC (rev 25835)
+++ trunk/blender/source/blender/editors/mesh/editmesh_add.c 2010-01-08 14:41:32 UTC (rev 25836)
@@ -1265,7 +1265,7 @@
EM_select_flush(em); /* flushes vertex -> edge -> face selection */
if(type!=PRIM_PLANE && type!=PRIM_MONKEY)
- righthandfaces(em, 1); /* otherwise monkey has eyes in wrong direction */
+ EM_recalc_normal_direction(em, 0, 0); /* otherwise monkey has eyes in wrong direction */
BKE_mesh_end_editmesh(obedit->data, em);
}
Modified: trunk/blender/source/blender/editors/mesh/editmesh_mods.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_mods.c 2010-01-08 14:40:47 UTC (rev 25835)
+++ trunk/blender/source/blender/editors/mesh/editmesh_mods.c 2010-01-08 14:41:32 UTC (rev 25836)
@@ -3800,8 +3800,7 @@
/* **************** NORMALS ************** */
-/* XXX value of select is messed up, it means two things */
-void righthandfaces(EditMesh *em, int select) /* makes faces righthand turning */
+void EM_recalc_normal_direction(EditMesh *em, int inside, int select) /* makes faces righthand turning */
{
EditEdge *eed, *ed1, *ed2, *ed3, *ed4;
EditFace *efa, *startvl;
@@ -3893,17 +3892,13 @@
cent_tri_v3(cent, startvl->v1->co, startvl->v2->co, startvl->v3->co);
}
/* first normal is oriented this way or the other */
- if(select) {
- if(select==2) {
- if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] > 0.0) flipface(em, startvl);
- }
- else {
- if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipface(em, startvl);
- }
+ if(inside) {
+ if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] > 0.0) flipface(em, startvl);
}
- else if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipface(em, startvl);
+ else {
+ if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipface(em, startvl);
+ }
-
eed= startvl->e1;
if(eed->v1==startvl->v1) eed->f2= 1;
else eed->f2= 2;
@@ -4012,7 +4007,7 @@
}
-static int righthandfaces_exec(bContext *C, wmOperator *op)
+static int normals_make_consistent_exec(bContext *C, wmOperator *op)
{
Object *obedit= CTX_data_edit_object(C);
EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
@@ -4020,7 +4015,7 @@
/* 'standard' behaviour - check if selected, then apply relevant selection */
// XXX need other args
- righthandfaces(em, RNA_boolean_get(op->ptr, "inside"));
+ EM_recalc_normal_direction(em, RNA_boolean_get(op->ptr, "inside"), 1);
BKE_mesh_end_editmesh(obedit->data, em);
@@ -4038,7 +4033,7 @@
ot->idname= "MESH_OT_normals_make_consistent";
/* api callbacks */
- ot->exec= righthandfaces_exec;
+ ot->exec= normals_make_consistent_exec;
ot->poll= ED_operator_editmesh;
/* flags */
Modified: trunk/blender/source/blender/editors/mesh/mesh_intern.h
===================================================================
--- trunk/blender/source/blender/editors/mesh/mesh_intern.h 2010-01-08 14:40:47 UTC (rev 25835)
+++ trunk/blender/source/blender/editors/mesh/mesh_intern.h 2010-01-08 14:41:32 UTC (rev 25836)
@@ -172,7 +172,7 @@
extern EditEdge *findnearestedge(ViewContext *vc, int *dist);
extern void EM_automerge(Scene *scene, Object *obedit, int update);
void editmesh_select_by_material(EditMesh *em, int index);
-void righthandfaces(EditMesh *em, int select); /* makes faces righthand turning */
+void EM_recalc_normal_direction(EditMesh *em, int inside, int select); /* makes faces righthand turning */
void EM_select_more(EditMesh *em);
void selectconnected_mesh_all(EditMesh *em);
void faceloop_select(EditMesh *em, EditEdge *startedge, int select);
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