[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25791] trunk/blender/source: PyDoc updated for Rasterizer setEyeSeparation and setFocalLength + blenderplayer building again .
Dalai Felinto
dfelinto at gmail.com
Thu Jan 7 06:23:55 CET 2010
Revision: 25791
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25791
Author: dfelinto
Date: 2010-01-07 06:23:54 +0100 (Thu, 07 Jan 2010)
Log Message:
-----------
PyDoc updated for Rasterizer setEyeSeparation and setFocalLength + blenderplayer building again.
stubs.c update patch by Mitchel Stokes - Moguri
Modified Paths:
--------------
trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
trunk/blender/source/gameengine/PyDoc/Rasterizer.py
Modified: trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
--- trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c 2010-01-07 03:13:26 UTC (rev 25790)
+++ trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c 2010-01-07 05:23:54 UTC (rev 25791)
@@ -159,6 +159,7 @@
void ED_mesh_material_add(struct Mesh *me, struct Material *ma){}
void ED_mesh_transform(struct Mesh *me, float *mat){}
void ED_mesh_update(struct Mesh *mesh, struct bContext *C){}
+int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me){return 0;}
int ED_mesh_uv_texture_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me){return 0;}
void ED_object_apply_obmat(struct Object *ob){}
void ED_object_constraint_dependency_update(struct Scene *scene, struct Object *ob){}
@@ -206,6 +207,7 @@
struct uiLayout *uiTemplateModifier(struct uiLayout *layout, struct PointerRNA *ptr){return (struct uiLayout *) NULL;}
struct uiLayout *uiTemplateConstraint(struct uiLayout *layout, struct PointerRNA *ptr){return (struct uiLayout *) NULL;}
void uiTemplatePreview(struct uiLayout *layout, struct ID *id, struct ID *parent, struct MTex *slot){}
+void uiTemplateIDPreview(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, int rows, int cols){}
void uiTemplateCurveMapping(struct uiLayout *layout, struct CurveMapping *cumap, int type, int compact){}
void uiTemplateColorRamp(struct uiLayout *layout, struct ColorBand *coba, int expand){}
void uiTemplateLayers(struct uiLayout *layout, struct PointerRNA *ptr, char *propname){}
Modified: trunk/blender/source/gameengine/PyDoc/Rasterizer.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/Rasterizer.py 2010-01-07 03:13:26 UTC (rev 25790)
+++ trunk/blender/source/gameengine/PyDoc/Rasterizer.py 2010-01-07 05:23:54 UTC (rev 25791)
@@ -136,7 +136,7 @@
def setEyeSeparation(eyesep):
"""
- Sets the eye separation for stereo mode.
+ Sets the eye separation for stereo mode. Usually Focal Length/30 provides a confortable value.
@param eyesep: The distance between the left and right eye.
@type eyesep: float
@@ -151,7 +151,7 @@
def setFocalLength(focallength):
"""
- Sets the focal length for stereo mode.
+ Sets the focal length for stereo mode. It uses the current camera focal length as initial value.
@param focallength: The focal length.
@type focallength: float
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