[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25780] branches/bmesh/blender/release/ scripts/ui/buttons_render.py: Fixing merge error:

Thomas Dinges dingto at gmx.de
Wed Jan 6 16:19:52 CET 2010


Revision: 25780
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25780
Author:   dingto
Date:     2010-01-06 16:19:51 +0100 (Wed, 06 Jan 2010)

Log Message:
-----------
Fixing merge error:
* buttons_render.py has been renamed to properties_render.py.

properties_render.py is correctly present, so deleting the old buttons_render.py.

Removed Paths:
-------------
    branches/bmesh/blender/release/scripts/ui/buttons_render.py

Deleted: branches/bmesh/blender/release/scripts/ui/buttons_render.py
===================================================================
--- branches/bmesh/blender/release/scripts/ui/buttons_render.py	2010-01-06 12:22:59 UTC (rev 25779)
+++ branches/bmesh/blender/release/scripts/ui/buttons_render.py	2010-01-06 15:19:51 UTC (rev 25780)
@@ -1,454 +0,0 @@
-
-import bpy
-
-class RenderButtonsPanel(bpy.types.Panel):
-	__space_type__ = 'PROPERTIES'
-	__region_type__ = 'WINDOW'
-	__context__ = "render"
-	# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
-	
-	def poll(self, context):
-		rd = context.scene.render_data
-		return (context.scene and rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
-
-class RENDER_PT_render(RenderButtonsPanel):
-	__label__ = "Render"
-	COMPAT_ENGINES = set(['BLENDER_RENDER'])
-	
-	def draw(self, context):
-		layout = self.layout
-		
-		rd = context.scene.render_data
-
-		row = layout.row()
-		row.itemO("screen.render", text="Image", icon='ICON_RENDER_STILL')
-		row.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION')
-
-		layout.itemR(rd, "display_mode", text="Display")
-
-class RENDER_PT_layers(RenderButtonsPanel):
-	__label__ = "Layers"
-	__default_closed__ = True
-	COMPAT_ENGINES = set(['BLENDER_RENDER'])
-	
-	def draw(self, context):
-		layout = self.layout
-		
-		scene = context.scene
-		rd = scene.render_data
-
-		row = layout.row()
-		row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
-
-		col = row.column(align=True)
-		col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
-		col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
-
-		rl = rd.layers[rd.active_layer_index]
-		
-		if rl:
-			layout.itemR(rl, "name")
-
-		split = layout.split()
-		
-		col = split.column()
-		col.itemR(scene, "visible_layers", text="Scene")
-		col = split.column()
-		col.itemR(rl, "visible_layers", text="Layer")
-
-		layout.itemR(rl, "light_override", text="Light")
-		layout.itemR(rl, "material_override", text="Material")
-		
-		layout.itemS()
-		layout.itemL(text="Include:")
-		
-		split = layout.split()
-
-		col = split.column()
-		col.itemR(rl, "zmask")
-		row = col.row()
-		row.itemR(rl, "zmask_negate", text="Negate")
-		row.active = rl.zmask
-		col.itemR(rl, "all_z")
-
-		col = split.column()
-		col.itemR(rl, "solid")
-		col.itemR(rl, "halo")
-		col.itemR(rl, "ztransp")
-
-		col = split.column()
-		col.itemR(rl, "sky")
-		col.itemR(rl, "edge")
-		col.itemR(rl, "strand")
-
-		if rl.zmask:
-			split = layout.split()
-			split.itemL(text="Zmask Layers:")
-			split.column().itemR(rl, "zmask_layers", text="")
-		
-		layout.itemS()
-		
-		split = layout.split()
-		
-		col = split.column()
-		col.itemL(text="Passes:")
-		col.itemR(rl, "pass_combined")
-		col.itemR(rl, "pass_z")
-		col.itemR(rl, "pass_vector")
-		col.itemR(rl, "pass_normal")
-		col.itemR(rl, "pass_uv")
-		col.itemR(rl, "pass_mist")
-		col.itemR(rl, "pass_object_index")
-
-		col = split.column()
-		col.itemL()
-		col.itemR(rl, "pass_color")
-		col.itemR(rl, "pass_diffuse")
-		row = col.row()
-		row.itemR(rl, "pass_specular")
-		row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
-		row = col.row()
-		row.itemR(rl, "pass_shadow")
-		row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
-		row = col.row()
-		row.itemR(rl, "pass_ao")
-		row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
-		row = col.row()
-		row.itemR(rl, "pass_reflection")
-		row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
-		row = col.row()
-		row.itemR(rl, "pass_refraction")
-		row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
-
-class RENDER_PT_shading(RenderButtonsPanel):
-	__label__ = "Shading"
-	COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
-	def draw(self, context):
-		layout = self.layout
-		
-		rd = context.scene.render_data
-		
-		split = layout.split()
-		
-		col = split.column()
-		col.itemR(rd, "render_textures", text="Textures")
-		col.itemR(rd, "render_shadows", text="Shadows")
-		col.itemR(rd, "render_sss", text="Subsurface Scattering")
-		col.itemR(rd, "render_envmaps", text="Environment Map")
-		
-		col = split.column()
-		col.itemR(rd, "render_raytracing", text="Ray Tracing")
-		col.itemR(rd, "color_management")
-		col.itemR(rd, "alpha_mode", text="Alpha")
-
-class RENDER_PT_performance(RenderButtonsPanel):
-	__label__ = "Performance"
-	__default_closed__ = True
-	COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
-	def draw(self, context):
-		layout = self.layout
-		
-		rd = context.scene.render_data
-
-		split = layout.split()
-		
-		col = split.column(align=True)
-		col.itemL(text="Threads:")
-		col.row().itemR(rd, "threads_mode", expand=True)
-		sub = col.column()
-		sub.enabled = rd.threads_mode == 'THREADS_FIXED'
-		sub.itemR(rd, "threads")
-		col.itemL(text="Tiles:")
-		col.itemR(rd, "parts_x", text="X")
-		col.itemR(rd, "parts_y", text="Y")
-
-		col = split.column()
-		col.itemL(text="Memory:")
-		sub = col.column()
-		sub.itemR(rd, "save_buffers")
-		sub.enabled = not rd.full_sample
-		sub = col.column()
-		sub.active = rd.use_compositing
-		sub.itemR(rd, "free_image_textures")
-		sub = col.column()
-		sub.active = rd.render_raytracing
-		sub.itemL(text="Acceleration structure:")
-		sub.itemR(rd, "raytrace_structure", text="")
-		if rd.raytrace_structure == "OCTREE":
-			sub.itemR(rd, "octree_resolution", text="Resolution")
-		else:
-			sub.itemR(rd, "use_instances", text="Instances")
-		sub.itemR(rd, "use_local_coords", text="Local Coordinates")
-
-class RENDER_PT_post_processing(RenderButtonsPanel):
-	__label__ = "Post Processing"
-	__default_closed__ = True
-	COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
-	def draw(self, context):
-		layout = self.layout
-		
-		rd = context.scene.render_data
-
-		split = layout.split()
-
-		col = split.column()
-		col.itemR(rd, "use_compositing")
-		col.itemR(rd, "use_sequencer")
-		
-		col = split.column()
-		col.itemR(rd, "dither_intensity", text="Dither", slider=True)
-		
-		layout.itemS()
-				
-		split = layout.split()
-		
-		col = split.column()
-		col.itemR(rd, "fields", text="Fields")
-		sub = col.column()
-		sub.active = rd.fields
-		sub.row().itemR(rd, "field_order", expand=True)
-		sub.itemR(rd, "fields_still", text="Still")
-		
-		col = split.column()
-		col.itemR(rd, "edge")
-		sub = col.column()
-		sub.active = rd.edge
-		sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
-		sub.itemR(rd, "edge_color", text="")
-		
-class RENDER_PT_output(RenderButtonsPanel):
-	__label__ = "Output"
-	COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
-	def draw(self, context):
-		layout = self.layout
-		
-		rd = context.scene.render_data
-		
-		layout.itemR(rd, "output_path", text="")
-
-		split = layout.split()
-		col = split.column()
-		col.itemR(rd, "file_format", text="")
-		col.row().itemR(rd, "color_mode", text="Color", expand=True)
-
-		col = split.column()
-		col.itemR(rd, "file_extensions")
-		col.itemR(rd, "use_overwrite")
-		col.itemR(rd, "use_placeholder")
-
-		if rd.file_format in ('AVIJPEG', 'JPEG'):
-			split = layout.split()
-			split.itemR(rd, "quality", slider=True)
-			
-		elif rd.file_format == 'OPENEXR':
-			split = layout.split()
-			
-			col = split.column()
-			col.itemL(text="Codec:")
-			col.itemR(rd, "exr_codec", text="")
-
-			subsplit = split.split()
-			col = subsplit.column()
-			col.itemR(rd, "exr_half")
-			col.itemR(rd, "exr_zbuf")
-			col = subsplit.column()
-			col.itemR(rd, "exr_preview")
-		
-		elif rd.file_format == 'JPEG2000':
-			split = layout.split()
-			col = split.column()
-			col.itemL(text="Depth:")
-			col.row().itemR(rd, "jpeg2k_depth", expand=True)
-
-			col = split.column()
-			col.itemR(rd, "jpeg2k_preset", text="")
-			col.itemR(rd, "jpeg2k_ycc")
-			
-		elif rd.file_format in ('CINEON', 'DPX'):
-			split = layout.split()
-			col = split.column()
-			col.itemR(rd, "cineon_log", text="Convert to Log")
-
-			col = split.column(align=True)
-			col.active = rd.cineon_log
-			col.itemR(rd, "cineon_black", text="Black")
-			col.itemR(rd, "cineon_white", text="White")
-			col.itemR(rd, "cineon_gamma", text="Gamma")
-			
-		elif rd.file_format == 'TIFF':
-			split = layout.split()
-			split.itemR(rd, "tiff_bit")
-
-class RENDER_PT_encoding(RenderButtonsPanel):
-	__label__ = "Encoding"
-	__default_closed__ = True
-	COMPAT_ENGINES = set(['BLENDER_RENDER'])
-	
-	def poll(self, context):
-		rd = context.scene.render_data
-		return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
-
-	def draw(self, context):
-		layout = self.layout
-		
-		rd = context.scene.render_data
-
-		split = layout.split()
-		
-		split.itemR(rd, "ffmpeg_format")
-		if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
-			split.itemR(rd, "ffmpeg_codec")
-		else:
-			split.itemL()
-
-		split = layout.split()
-	
-		col = split.column()
-		col.itemR(rd, "ffmpeg_video_bitrate")
-		col.itemL(text="Rate:")
-		col.itemR(rd, "ffmpeg_minrate", text="Minimum")
-		col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
-		col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
-		
-		col = split.column()
-		col.itemR(rd, "ffmpeg_gopsize")
-		col.itemR(rd, "ffmpeg_autosplit")
-		col.itemL(text="Mux:")
-		col.itemR(rd, "ffmpeg_muxrate", text="Rate")
-		col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
-		
-		row = layout.row()
-		row.itemL(text="Audio:")
-		row = layout.row()
-		row.itemR(rd, "ffmpeg_audio_codec")
-		
-		split = layout.split()
-
-		col = split.column()
-		col.itemR(rd, "ffmpeg_audio_bitrate")
-		col.itemR(rd, "ffmpeg_audio_mixrate")
-		col = split.column()
-		col.itemR(rd, "ffmpeg_multiplex_audio")
-		col.itemR(rd, "ffmpeg_audio_volume")
-
-class RENDER_PT_antialiasing(RenderButtonsPanel):
-	__label__ = "Anti-Aliasing"
-	COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
-	def draw_header(self, context):
-		rd = context.scene.render_data
-
-		self.layout.itemR(rd, "antialiasing", text="")
-
-	def draw(self, context):
-		layout = self.layout
-		
-		rd = context.scene.render_data
-
-		layout.active = rd.antialiasing
-
-		split = layout.split()
-		
-		col = split.column()
-		col.row().itemR(rd, "antialiasing_samples", expand=True)
-		col.itemR(rd, "full_sample")
-
-		col = split.column()
-		col.itemR(rd, "pixel_filter", text="")
-		col.itemR(rd, "filter_size", text="Size", slider=True)
-	
-class RENDER_PT_dimensions(RenderButtonsPanel):
-	__label__ = "Dimensions"
-	COMPAT_ENGINES = set(['BLENDER_RENDER'])
-
-	def draw(self, context):
-		layout = self.layout
-		
-		scene = context.scene
-		rd = scene.render_data
-		

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