[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25735] trunk/blender: missed these files last commit.
Campbell Barton
ideasman42 at gmail.com
Tue Jan 5 12:49:56 CET 2010
Revision: 25735
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25735
Author: campbellbarton
Date: 2010-01-05 12:49:55 +0100 (Tue, 05 Jan 2010)
Log Message:
-----------
missed these files last commit.
Modified Paths:
--------------
trunk/blender/release/scripts/ui/properties_data_bone.py
trunk/blender/source/blender/editors/render/render_preview.c
trunk/blender/source/blender/makesdna/DNA_action_types.h
Modified: trunk/blender/release/scripts/ui/properties_data_bone.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_data_bone.py 2010-01-05 11:47:43 UTC (rev 25734)
+++ trunk/blender/release/scripts/ui/properties_data_bone.py 2010-01-05 11:49:55 UTC (rev 25735)
@@ -223,8 +223,11 @@
if wide_ui:
col = split.column()
+
col.label(text="Custom Shape:")
col.prop(pchan, "custom_shape", text="")
+ if pchan.custom_shape:
+ col.prop_object(pchan, "custom_shape_transform", ob.pose, "bones", text="")
class BONE_PT_inverse_kinematics(BoneButtonsPanel):
Modified: trunk/blender/source/blender/editors/render/render_preview.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_preview.c 2010-01-05 11:47:43 UTC (rev 25734)
+++ trunk/blender/source/blender/editors/render/render_preview.c 2010-01-05 11:49:55 UTC (rev 25735)
@@ -1106,6 +1106,8 @@
case ID_LA:
return NC_LAMP;
}
+
+ return 0;
}
/* use same function for icon & shader, so the job manager
Modified: trunk/blender/source/blender/makesdna/DNA_action_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_action_types.h 2010-01-05 11:47:43 UTC (rev 25734)
+++ trunk/blender/source/blender/makesdna/DNA_action_types.h 2010-01-05 11:49:55 UTC (rev 25735)
@@ -213,6 +213,7 @@
float *path; /* totpath x 3 x float */ // XXX depreceated... old animation system (armature only viz)
bMotionPath *mpath; /* motion path cache for this bone */
struct Object *custom; /* draws custom object instead of default bone shape */
+ struct bPoseChannel *custom_tx; /* odd feature, display with another bones transform. needed in rare cases for advanced rigs, since the alternative is highly complicated - campbell */
} bPoseChannel;
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