[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27143] trunk/blender/source/blender/ editors/space_view3d/view3d_view.c: support for flymode with camera rigs, so the parent most object is actually flying.
Campbell Barton
ideasman42 at gmail.com
Thu Feb 25 21:40:09 CET 2010
Revision: 27143
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27143
Author: campbellbarton
Date: 2010-02-25 21:40:09 +0100 (Thu, 25 Feb 2010)
Log Message:
-----------
support for flymode with camera rigs, so the parent most object is actually flying.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/view3d_view.c
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_view.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_view.c 2010-02-25 20:26:38 UTC (rev 27142)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_view.c 2010-02-25 20:40:09 UTC (rev 27143)
@@ -1148,6 +1148,25 @@
}
}
+/* give a 4x4 matrix from a perspective view, only needs viewquat, ofs and dist
+ * basically the same as...
+ * rv3d->persp= RV3D_PERSP
+ * setviewmatrixview3d(scene, v3d, rv3d);
+ * setcameratoview3d(v3d, rv3d, v3d->camera);
+ * ...but less of a hassle
+ * */
+static void view3d_persp_mat4(RegionView3D *rv3d, float mat[][4])
+{
+ float qt[4], dvec[3];
+ copy_qt_qt(qt, rv3d->viewquat);
+ qt[0]= -qt[0];
+ quat_to_mat4(mat, qt);
+ mat[3][2] -= rv3d->dist;
+ translate_m4(mat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
+ mul_v3_v3fl(dvec, mat[2], -rv3d->dist);
+ sub_v3_v3v3(mat[3], dvec, rv3d->ofs);
+}
+
/* dont set windows active in in here, is used by renderwin too */
void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
@@ -1934,6 +1953,9 @@
float xlock_momentum, zlock_momentum; /* nicer dynamics */
float grid; /* world scale 1.0 default */
+ /* root most parent */
+ Object *root_parent;
+
/* backup values */
float dist_backup; /* backup the views distance since we use a zero dist for fly mode */
float ofs_backup[3]; /* backup the views offset incase the user cancels flying in non camera mode */
@@ -2013,10 +2035,21 @@
fly->persp_backup= fly->rv3d->persp;
fly->dist_backup= fly->rv3d->dist;
if (fly->rv3d->persp==RV3D_CAMOB) {
- /* store the origoinal camera loc and rot */
- VECCOPY(fly->ofs_backup, fly->v3d->camera->loc);
- VECCOPY(fly->rot_backup, fly->v3d->camera->rot);
+ Object *ob_back;
+ if((fly->root_parent=fly->v3d->camera->parent)) {
+ while(fly->root_parent->parent)
+ fly->root_parent= fly->root_parent->parent;
+ ob_back= fly->root_parent;
+ }
+ else {
+ ob_back= fly->v3d->camera;
+ }
+ /* store the original camera loc and rot */
+ /* TODO. axis angle etc */
+ VECCOPY(fly->ofs_backup, ob_back->loc);
+ VECCOPY(fly->rot_backup, ob_back->rot);
+
where_is_object(fly->scene, fly->v3d->camera);
VECCOPY(fly->rv3d->ofs, fly->v3d->camera->obmat[3]);
mul_v3_fl(fly->rv3d->ofs, -1.0f); /*flip the vector*/
@@ -2060,10 +2093,16 @@
if (fly->state == FLY_CANCEL) {
/* Revert to original view? */
if (fly->persp_backup==RV3D_CAMOB) { /* a camera view */
+ Object *ob_back;
+ if(fly->root_parent)ob_back= fly->root_parent;
+ else ob_back= fly->v3d->camera;
- VECCOPY(v3d->camera->loc, fly->ofs_backup);
- VECCOPY(v3d->camera->rot, fly->rot_backup);
- DAG_id_flush_update(&v3d->camera->id, OB_RECALC_OB);
+ /* store the original camera loc and rot */
+ /* TODO. axis angle etc */
+ VECCOPY(ob_back->loc, fly->ofs_backup);
+ VECCOPY(ob_back->rot, fly->rot_backup);
+
+ DAG_id_flush_update(&ob_back->id, OB_RECALC_OB);
} else {
/* Non Camera we need to reset the view back to the original location bacause the user canceled*/
QUATCOPY(rv3d->viewquat, fly->rot_backup);
@@ -2073,10 +2112,15 @@
}
else if (fly->persp_backup==RV3D_CAMOB) { /* camera */
float mat3[3][3];
- copy_m3_m4(mat3, v3d->camera->obmat);
- object_mat3_to_rot(v3d->camera, mat3, TRUE);
+ if(fly->root_parent) {
+ DAG_id_flush_update(&fly->root_parent->id, OB_RECALC_OB);
+ }
+ else {
+ copy_m3_m4(mat3, v3d->camera->obmat);
+ object_mat3_to_rot(v3d->camera, mat3, TRUE);
+ DAG_id_flush_update(&v3d->camera->id, OB_RECALC_OB);
+ }
- DAG_id_flush_update(&v3d->camera->id, OB_RECALC_OB);
#if 0 //XXX2.5
if (IS_AUTOKEY_MODE(NORMAL)) {
allqueue(REDRAWIPO, 0);
@@ -2244,6 +2288,8 @@
ARegion *ar = fly->ar;
Scene *scene= fly->scene;
+ float prev_view_mat[4][4];
+
float mat[3][3], /* 3x3 copy of the view matrix so we can move allong the view axis */
dvec[3]={0,0,0}, /* this is the direction thast added to the view offset per redraw */
@@ -2259,7 +2305,9 @@
unsigned char
apply_rotation= 1; /* if the user presses shift they can look about without movinf the direction there looking*/
-
+ if(fly->root_parent)
+ view3d_persp_mat4(rv3d, prev_view_mat);
+
/* the dist defines a vector that is infront of the offset
to rotate the view about.
this is no good for fly mode because we
@@ -2474,20 +2522,42 @@
/* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
if (rv3d->persp==RV3D_CAMOB) {
- rv3d->persp= RV3D_PERSP; /*set this so setviewmatrixview3d uses the ofs and quat instead of the camera */
- setviewmatrixview3d(scene, v3d, rv3d);
- setcameratoview3d(v3d, rv3d, v3d->camera);
- rv3d->persp= RV3D_CAMOB;
-
+ ID *id_key;
+ /* transform the parent or the camera? */
+ if(fly->root_parent) {
+ float view_mat[4][4];
+ float prev_view_imat[4][4];
+ float diff_mat[4][4];
+ float parent_mat[4][4];
+
+ invert_m4_m4(prev_view_imat, prev_view_mat);
+ view3d_persp_mat4(rv3d, view_mat);
+ mul_m4_m4m4(diff_mat, prev_view_imat, view_mat);
+ mul_m4_m4m4(parent_mat, fly->root_parent->obmat, diff_mat);
+ object_apply_mat4(fly->root_parent, parent_mat);
+
+ where_is_object(scene, fly->root_parent);
+
+ copy_m4_m4(prev_view_mat, view_mat);
+
+ id_key= &fly->root_parent->id;
+ }
+ else {
+ float view_mat[4][4];
+ view3d_persp_mat4(rv3d, view_mat);
+ object_apply_mat4(v3d->camera, view_mat);
+ id_key= &v3d->camera->id;
+ }
+
/* record the motion */
- if (autokeyframe_cfra_can_key(scene, &v3d->camera->id)) {
+ if (autokeyframe_cfra_can_key(scene, id_key)) {
bCommonKeySrc cks;
ListBase dsources = {&cks, &cks};
int cfra = CFRA;
/* init common-key-source for use by KeyingSets */
memset(&cks, 0, sizeof(bCommonKeySrc));
- cks.id= &v3d->camera->id;
+ cks.id= id_key;
/* insert keyframes
* 1) on the first frame
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