[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27066] trunk/blender: VideoTexture: improvements to image data access API.

Benoit Bolsee benoit.bolsee at online.be
Sun Feb 21 23:20:00 CET 2010


Revision: 27066
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27066
Author:   ben2610
Date:     2010-02-21 23:20:00 +0100 (Sun, 21 Feb 2010)

Log Message:
-----------
VideoTexture: improvements to image data access API. 

- Use BGL buffer instead of string for image data.
- Add buffer interface to image source.
- Allow customization of pixel format.
- Add valid property to check if the image data is available.

The image property of all Image source objects will now
return a BGL 'buffer' object. Previously it was returning
a string, which was not working at all with Python 3.1.
The BGL buffer type allows sequence access to bytes and
is directly usable in BGL OpenGL wrapper functions.
The buffer is formated as a 1 dimensional array of bytes
with 4 bytes per pixel in RGBA order.

BGL buffers will also be accepted in the ImageBuff load()
and plot() functions.

It is possible to customize the pixel format by using
the VideoTexture.imageToArray(image, mode) function:
the first argument is a Image source object, the second
optional argument is a format string using the R, G, B,
A, 0 and 1 characters. For example "BGR" means that each
pixel will be 3 bytes, corresponding to the Blue, Green
and Red channel in that order. Use 0 for a fixed hex 00
value, 1 for hex FF. The default mode is "RGBA".

All Image source objects now support the buffer interface
which allows to create memoryview objects for direct access
to the image internal buffer without memory copy. The buffer
format is one dimensional array of bytes with 4 bytes per
pixel in RGBA order. The buffer is writable, which allows
custom modifications of the image data.

v = memoryview(source)

A bug in the Python 3.1 buffer API will cause a crash if
the memoryview object cannot be created. Therefore, you
must always check first that an image data is available
before creating a memoryview object. Use the new valid
attribute for that:

if source.valid:
    v = memoryview(source)
    ...	

Note: the BGL buffer object itself does not yet support
the buffer interface.

Note: the valid attribute makes sense only if you use
image source in conjunction with texture object like this:

# refresh texture but keep image data in memory
texture.refresh(False)
if texture.source.valid:
    v = memoryview(texture.source)
    # process image
    ...
    # invalidate image for next texture refresh
    texture.source.refresh()

Limitation: While memoryview objects exist, the image cannot be
resized. Resizing occurs with ImageViewport objects when the
viewport size is changed or with ImageFFmpeg when a new image
is reloaded for example. Any attempt to resize will cause a
runtime error. Delete the memoryview objects is you want to
resize an image source object.

Modified Paths:
--------------
    trunk/blender/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
    trunk/blender/source/blender/python/generic/BGL.c
    trunk/blender/source/blender/python/generic/BGL.h
    trunk/blender/source/gameengine/VideoTexture/CMakeLists.txt
    trunk/blender/source/gameengine/VideoTexture/Exception.cpp
    trunk/blender/source/gameengine/VideoTexture/Exception.h
    trunk/blender/source/gameengine/VideoTexture/ImageBase.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageBase.h
    trunk/blender/source/gameengine/VideoTexture/ImageBuff.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageMix.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageViewport.cpp
    trunk/blender/source/gameengine/VideoTexture/Makefile
    trunk/blender/source/gameengine/VideoTexture/SConscript
    trunk/blender/source/gameengine/VideoTexture/Texture.cpp
    trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp
    trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.h
    trunk/blender/source/gameengine/VideoTexture/blendVideoTex.cpp

Modified: trunk/blender/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
===================================================================
--- trunk/blender/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj	2010-02-21 22:15:25 UTC (rev 27065)
+++ trunk/blender/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj	2010-02-21 22:20:00 UTC (rev 27066)
@@ -42,7 +42,7 @@
 			<Tool
 				Name="VCCLCompilerTool"
 				Optimization="0"
-				AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+				AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include"
 				PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
 				StringPooling="false"
 				BasicRuntimeChecks="3"

Modified: trunk/blender/source/blender/python/generic/BGL.c
===================================================================
--- trunk/blender/source/blender/python/generic/BGL.c	2010-02-21 22:15:25 UTC (rev 27065)
+++ trunk/blender/source/blender/python/generic/BGL.c	2010-02-21 22:20:00 UTC (rev 27066)
@@ -36,9 +36,6 @@
 #include <GL/glew.h>
 #include "MEM_guardedalloc.h"
 
-static int type_size( int type );
-static Buffer *make_buffer( int type, int ndimensions, int *dimensions );
-
 static char Method_Buffer_doc[] =
 	"(type, dimensions, [template]) - Create a new Buffer object\n\n\
 (type) - The format to store data in\n\
@@ -82,7 +79,7 @@
 static PyObject *Buffer_getattr( PyObject * self, char *name );
 static PyObject *Buffer_repr( PyObject * self );
 
-PyTypeObject buffer_Type = {
+PyTypeObject BGL_bufferType = {
 	PyVarObject_HEAD_INIT(NULL, 0)
 	"buffer",		/*tp_name */
 	sizeof( Buffer ),	/*tp_basicsize */
@@ -120,7 +117,7 @@
 /* #endif */
 
 /********/
-static int type_size(int type)
+int BGL_typeSize(int type)
 {
 	switch (type) {
 		case GL_BYTE: 
@@ -137,7 +134,7 @@
 	return -1;
 }
 
-static Buffer *make_buffer(int type, int ndimensions, int *dimensions)
+Buffer *BGL_MakeBuffer(int type, int ndimensions, int *dimensions, void *initbuffer)
 {
 	Buffer *buffer;
 	void *buf= NULL;
@@ -147,39 +144,49 @@
 	for (i=0; i<ndimensions; i++) 
 		length*= dimensions[i];
  
-	size= type_size(type);
+	size= BGL_typeSize(type);
  
 	buf= MEM_mallocN(length*size, "Buffer buffer");
- 
-	buffer= (Buffer *) PyObject_NEW(Buffer, &buffer_Type);
+
+	buffer= (Buffer *) PyObject_NEW(Buffer, &BGL_bufferType);
 	buffer->parent= NULL;
 	buffer->ndimensions= ndimensions;
-	buffer->dimensions= dimensions;
+	buffer->dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
+	memcpy(buffer->dimensions, dimensions, ndimensions*sizeof(int));
 	buffer->type= type;
 	buffer->buf.asvoid= buf;
  
-	for (i= 0; i<length; i++) {
-		if (type==GL_BYTE) 
-			buffer->buf.asbyte[i]= 0;
-		else if (type==GL_SHORT) 
-			buffer->buf.asshort[i]= 0;
-		else if (type==GL_INT) 
-			buffer->buf.asint[i]= 0;
-		else if (type==GL_FLOAT) 
-		    buffer->buf.asfloat[i]= 0.0f;
-		else if (type==GL_DOUBLE)
-			buffer->buf.asdouble[i]= 0.0;
+	if (initbuffer) {
+		memcpy(buffer->buf.asvoid, initbuffer, length*size);
+	} else {
+		memset(buffer->buf.asvoid, 0, length*size);
+		/*
+		for (i= 0; i<length; i++) {
+			if (type==GL_BYTE) 
+				buffer->buf.asbyte[i]= 0;
+			else if (type==GL_SHORT) 
+				buffer->buf.asshort[i]= 0;
+			else if (type==GL_INT) 
+				buffer->buf.asint[i]= 0;
+			else if (type==GL_FLOAT) 
+				buffer->buf.asfloat[i]= 0.0f;
+			else if (type==GL_DOUBLE)
+				buffer->buf.asdouble[i]= 0.0;
+		}
+		*/
 	}
 	return buffer;
 }
 
+#define MAX_DIMENSIONS	256
 static PyObject *Method_Buffer (PyObject *self, PyObject *args)
 {
 	PyObject *length_ob= NULL, *template= NULL;
 	Buffer *buffer;
+	int dimensions[MAX_DIMENSIONS];
 	
 	int i, type;
-	int *dimensions = 0, ndimensions = 0;
+	int ndimensions = 0;
 	
 	if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template)) {
 		PyErr_SetString(PyExc_AttributeError, "expected an int and one or two PyObjects");
@@ -192,11 +199,13 @@
 
 	if (PyNumber_Check(length_ob)) {
 		ndimensions= 1;
-		dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
 		dimensions[0]= PyLong_AsLong(length_ob);
 	} else if (PySequence_Check(length_ob)) {
 		ndimensions= PySequence_Length(length_ob);
-		dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
+		if (ndimensions > MAX_DIMENSIONS) {
+			PyErr_SetString(PyExc_AttributeError, "too many dimensions, max is 256");
+			return NULL;
+		}
 		for (i=0; i<ndimensions; i++) {
 			PyObject *ob= PySequence_GetItem(length_ob, i);
 
@@ -206,7 +215,7 @@
 		}
 	}
 	
-	buffer= make_buffer(type, ndimensions, dimensions);
+	buffer= BGL_MakeBuffer(type, ndimensions, dimensions, NULL);
 	if (template && ndimensions) {
 		if (Buffer_ass_slice((PyObject *) buffer, 0, dimensions[0], template)) {
 			Py_DECREF(buffer);
@@ -250,9 +259,9 @@
 		for (j=1; j<buf->ndimensions; j++) {
 			length*= buf->dimensions[j];
 		}
-		size= type_size(buf->type);
+		size= BGL_typeSize(buf->type);
 
-		newbuf= (Buffer *) PyObject_NEW(Buffer, &buffer_Type);
+		newbuf= (Buffer *) PyObject_NEW(Buffer, &BGL_bufferType);
     
 		Py_INCREF(self);
 		newbuf->parent= self;
@@ -1104,7 +1113,7 @@
 	PyDict_SetItemString(PySys_GetObject("modules"), BGL_module_def.m_name, mod);
 	dict= PyModule_GetDict(mod);
 	
-	if( PyType_Ready( &buffer_Type) < 0)
+	if( PyType_Ready( &BGL_bufferType) < 0)
 		return NULL; /* should never happen */
 
 #define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, item=PyLong_FromLong((int)x)); Py_DECREF(item)

Modified: trunk/blender/source/blender/python/generic/BGL.h
===================================================================
--- trunk/blender/source/blender/python/generic/BGL.h	2010-02-21 22:15:25 UTC (rev 27065)
+++ trunk/blender/source/blender/python/generic/BGL.h	2010-02-21 22:20:00 UTC (rev 27066)
@@ -44,9 +44,16 @@
 
 PyObject *BGL_Init(void);
 
+/*@ Create a buffer object */
+/*@ dimensions is an array of ndimensions integers representing the size of each dimension */
+/*@ initbuffer if not NULL holds a contiguous buffer with the correct format from which the buffer will be initialized */
+struct _Buffer *BGL_MakeBuffer( int type, int ndimensions, int *dimensions, void *initbuffer );
+/*@ Return the size of buffer element, type must be one of GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT or GL_DOUBLE */
+/*@ returns -1 otherwise */
+int BGL_typeSize( int type );
+
 /*@ Buffer Object */
 /*@ For Python access to OpenGL functions requiring a pointer. */
-
 typedef struct _Buffer {
 	PyObject_VAR_HEAD 
 	PyObject * parent;
@@ -66,6 +73,8 @@
 	} buf;
 } Buffer;
 
+/*@ The type object */
+extern PyTypeObject BGL_bufferType;
 
 /*@ By golly George! It looks like fancy pants macro time!!! */
 
@@ -93,7 +102,7 @@
 
 #define buffer_str      "O!"
 #define buffer_var(number)  (bgl_buffer##number)->buf.asvoid
-#define buffer_ref(number)  &buffer_Type, &bgl_buffer##number
+#define buffer_ref(number)  &BGL_bufferType, &bgl_buffer##number
 #define buffer_def(number)  Buffer *bgl_buffer##number
 
 /* GL Pointer fields, handled by buffer type */
@@ -101,62 +110,62 @@
 
 #define GLbooleanP_str      "O!"
 #define GLbooleanP_var(number)  (bgl_buffer##number)->buf.asvoid
-#define GLbooleanP_ref(number)  &buffer_Type, &bgl_buffer##number
+#define GLbooleanP_ref(number)  &BGL_bufferType, &bgl_buffer##number
 #define GLbooleanP_def(number)  Buffer *bgl_buffer##number
 
 #define GLbyteP_str     "O!"
 #define GLbyteP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLbyteP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLbyteP_ref(number) &BGL_bufferType, &bgl_buffer##number
 #define GLbyteP_def(number) Buffer *bgl_buffer##number
 
 #define GLubyteP_str      "O!"
 #define GLubyteP_var(number)  (bgl_buffer##number)->buf.asvoid
-#define GLubyteP_ref(number)  &buffer_Type, &bgl_buffer##number
+#define GLubyteP_ref(number)  &BGL_bufferType, &bgl_buffer##number
 #define GLubyteP_def(number)  Buffer *bgl_buffer##number
 
 #define GLintP_str      "O!"
 #define GLintP_var(number)  (bgl_buffer##number)->buf.asvoid
-#define GLintP_ref(number)  &buffer_Type, &bgl_buffer##number
+#define GLintP_ref(number)  &BGL_bufferType, &bgl_buffer##number
 #define GLintP_def(number)  Buffer *bgl_buffer##number
 
 #define GLuintP_str     "O!"
 #define GLuintP_var(number) (bgl_buffer##number)->buf.asvoid
-#define GLuintP_ref(number) &buffer_Type, &bgl_buffer##number
+#define GLuintP_ref(number) &BGL_bufferType, &bgl_buffer##number
 #define GLuintP_def(number) Buffer *bgl_buffer##number
 
 #define GLshortP_str      "O!"
 #define GLshortP_var(number)  (bgl_buffer##number)->buf.asvoid
-#define GLshortP_ref(number)  &buffer_Type, &bgl_buffer##number

@@ Diff output truncated at 10240 characters. @@




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