[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27005] trunk/blender/source/blender/ editors/transform/transform_conversions.c: experemental code got mixed up in a patch.
Campbell Barton
ideasman42 at gmail.com
Thu Feb 18 10:32:24 CET 2010
Revision: 27005
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27005
Author: campbellbarton
Date: 2010-02-18 10:32:24 +0100 (Thu, 18 Feb 2010)
Log Message:
-----------
experemental code got mixed up in a patch. removing.
Modified Paths:
--------------
trunk/blender/source/blender/editors/transform/transform_conversions.c
Modified: trunk/blender/source/blender/editors/transform/transform_conversions.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_conversions.c 2010-02-18 08:34:12 UTC (rev 27004)
+++ trunk/blender/source/blender/editors/transform/transform_conversions.c 2010-02-18 09:32:24 UTC (rev 27005)
@@ -3285,7 +3285,7 @@
/* Helper function for createTransGraphEditData, which is reponsible for associating
* source data with transform data
*/
-static void bezt_to_transdata (TransData *td, TransData2D *td2d, AnimData *adt, float *loc, float *cent, short selected, short ishandle, short intvals, float iaspy)
+static void bezt_to_transdata (TransData *td, TransData2D *td2d, AnimData *adt, float *loc, float *cent, short selected, short ishandle, short intvals)
{
/* New location from td gets dumped onto the old-location of td2d, which then
* gets copied to the actual data at td2d->loc2d (bezt->vec[n])
@@ -3296,20 +3296,20 @@
if (adt) {
td2d->loc[0] = BKE_nla_tweakedit_remap(adt, loc[0], NLATIME_CONVERT_MAP);
- td2d->loc[1] = loc[1] * iaspy;
+ td2d->loc[1] = loc[1];
td2d->loc[2] = 0.0f;
td2d->loc2d = loc;
td->loc = td2d->loc;
td->center[0] = BKE_nla_tweakedit_remap(adt, cent[0], NLATIME_CONVERT_MAP);
- td->center[1] = cent[1] * iaspy;
+ td->center[1] = cent[1];
td->center[2] = 0.0f;
VECCOPY(td->iloc, td->loc);
}
else {
td2d->loc[0] = loc[0];
- td2d->loc[1] = loc[1] * iaspy;
+ td2d->loc[1] = loc[1];
td2d->loc[2] = 0.0f;
td2d->loc2d = loc;
@@ -3342,13 +3342,6 @@
unit_m3(td->smtx);
}
-static float UI_view2d_aspect_y(View2D *v2d)
-{
- float viewx, viewy;
- UI_view2d_region_to_view(v2d, 1, 1, &viewx, &viewy);
- return -1.0 / (viewx / viewy);
-}
-
static void createTransGraphEditData(bContext *C, TransInfo *t)
{
SpaceIpo *sipo= CTX_wm_space_graph(C);
@@ -3454,12 +3447,6 @@
FCurve *fcu= (FCurve *)ale->key_data;
short intvals= (fcu->flag & FCURVE_INT_VALUES);
- float iaspy;
- if(intvals)
- iaspy= 1.0f;
- else
- iaspy= 1.0f/UI_view2d_aspect_y(v2d);
-
/* convert current-frame to action-time (slightly less accurate, espcially under
* higher scaling ratios, but is faster than converting all points)
*/
@@ -3483,14 +3470,14 @@
/* only include handles if selected, irrespective of the interpolation modes */
if (bezt->f1 & SELECT) {
hdata = initTransDataCurveHandles(td, bezt);
- bezt_to_transdata(td++, td2d++, adt, bezt->vec[0], bezt->vec[1], 1, 1, intvals, iaspy);
+ bezt_to_transdata(td++, td2d++, adt, bezt->vec[0], bezt->vec[1], 1, 1, intvals);
}
else
h1= 0;
if (bezt->f3 & SELECT) {
if (hdata==NULL)
hdata = initTransDataCurveHandles(td, bezt);
- bezt_to_transdata(td++, td2d++, adt, bezt->vec[2], bezt->vec[1], 1, 1, intvals, iaspy);
+ bezt_to_transdata(td++, td2d++, adt, bezt->vec[2], bezt->vec[1], 1, 1, intvals);
}
else
h2= 0;
@@ -3505,7 +3492,7 @@
hdata = initTransDataCurveHandles(td, bezt);
}
- bezt_to_transdata(td++, td2d++, adt, bezt->vec[1], bezt->vec[1], 1, 0, intvals, iaspy);
+ bezt_to_transdata(td++, td2d++, adt, bezt->vec[1], bezt->vec[1], 1, 0, intvals);
}
/* special hack (must be done after initTransDataCurveHandles(), as that stores handle settings to restore...):
@@ -3728,7 +3715,6 @@
Scene *scene= t->scene;
double secf= FPS;
int a;
- float aspy= UI_view2d_aspect_y(&t->ar->v2d);
/* flush to 2d vector from internally used 3d vector */
for (a=0, td= t->data, td2d=t->data2d; a<t->total; a++, td++, td2d++) {
@@ -3763,7 +3749,7 @@
if (td->flag & TD_INTVALUES)
td2d->loc2d[1]= (float)((int)td2d->loc[1]);
else
- td2d->loc2d[1]= td2d->loc[1] * aspy;
+ td2d->loc2d[1]= td2d->loc[1];
}
}
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