[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26828] trunk/blender/release/scripts/op/ object_align.py: Align Objects operator: adds option to align relative to 3D cursor as
Daniel Salazar
zanqdo at gmail.com
Fri Feb 12 02:03:25 CET 2010
Revision: 26828
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26828
Author: zanqdo
Date: 2010-02-12 02:03:22 +0100 (Fri, 12 Feb 2010)
Log Message:
-----------
Align Objects operator: adds option to align relative to 3D cursor as
well as Scene Origin
Modified Paths:
--------------
trunk/blender/release/scripts/op/object_align.py
Modified: trunk/blender/release/scripts/op/object_align.py
===================================================================
--- trunk/blender/release/scripts/op/object_align.py 2010-02-12 00:47:30 UTC (rev 26827)
+++ trunk/blender/release/scripts/op/object_align.py 2010-02-12 01:03:22 UTC (rev 26828)
@@ -21,10 +21,12 @@
import bpy
-def align_objects(align_x, align_y, align_z):
+def align_objects(align_x, align_y, align_z, relative_to):
from Mathutils import Vector
+ cursor = bpy.context.scene.cursor_location
+
for obj in bpy.context.selected_objects:
loc_world = obj.location
@@ -36,15 +38,51 @@
center_x = ( Left_Up_Front[0] + Right_Down_Back[0] ) / 2
center_y = ( Left_Up_Front[1] + Right_Down_Back[1] ) / 2
center_z = ( Left_Up_Front[2] + Right_Down_Back[2] ) / 2
+
+ obj_loc = obj.location
if align_x:
- obj.location[0] = obj.location[0] - center_x
+
+ obj_x = obj_loc[0] - center_x
+
+ if relative_to == 'OPT_1':
+ loc_x = obj_x
+
+ elif relative_to == 'OPT_2':
+ print (cursor[0])
+ loc_x = obj_x + cursor[0]
+
+ obj.location[0] = loc_x
+
+
if align_y:
- obj.location[1] = obj.location[1] - center_y
+
+ obj_y = obj_loc[1] - center_y
+
+ if relative_to == 'OPT_1':
+ loc_y = obj_y
+
+ elif relative_to == 'OPT_2':
+ print (cursor[1])
+ loc_y = obj_y + cursor[1]
+
+ obj.location[1] = loc_y
+
+
if align_z:
- obj.location[2] = obj.location[2] - center_z
+ obj_z = obj_loc[2] - center_z
+ if relative_to == 'OPT_1':
+ loc_z = obj_z
+
+ elif relative_to == 'OPT_2':
+ print (cursor[2])
+ loc_z = obj_z + cursor[2]
+
+ obj.location[2] = loc_z
+
+
from bpy.props import *
@@ -54,6 +92,14 @@
bl_label = "Align Objets"
bl_register = True
bl_undo = True
+
+ relative_to = bpy.props.EnumProperty(items=(
+ ('OPT_1', "Scene Origin", "blahblah"),
+ ('OPT_2', "3D Cursor", "blahblah")
+ ),
+ name="Relative To:",
+ description="blahbkah",
+ default='OPT_1')
align_x = BoolProperty(name="Align X",
description="Align in the X axis", default=False)
@@ -66,11 +112,12 @@
def execute(self, context):
- align_X = self.properties.align_x
- align_Y = self.properties.align_y
- align_Z = self.properties.align_z
+ relative_to = self.properties.relative_to
+ align_x = self.properties.align_x
+ align_y = self.properties.align_y
+ align_z = self.properties.align_z
- align_objects(align_x, align_y, align_z)
+ align_objects(align_x, align_y, align_z, relative_to)
return {'FINISHED'}
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