[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26826] trunk/blender/source/blender: Bugfix #21051: Restored 'Playback FPS'

Joshua Leung aligorith at gmail.com
Fri Feb 12 01:44:27 CET 2010


Revision: 26826
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26826
Author:   aligorith
Date:     2010-02-12 01:44:26 +0100 (Fri, 12 Feb 2010)

Log Message:
-----------
Bugfix #21051: Restored 'Playback FPS'

This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View.

The info for this is now stored in a temp struct in scene data, with the status info being updated by the "animation step" operator instead of relying on globals as the old code did. This seems a lot more stable than in 2.49, but the accuracy is still questionable.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/scene.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/editors/include/ED_screen.h
    trunk/blender/source/blender/editors/include/ED_screen_types.h
    trunk/blender/source/blender/editors/screen/screen_edit.c
    trunk/blender/source/blender/editors/screen/screen_ops.c
    trunk/blender/source/blender/editors/space_view3d/space_view3d.c
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
    trunk/blender/source/blender/makesdna/DNA_scene_types.h

Modified: trunk/blender/source/blender/blenkernel/intern/scene.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/scene.c	2010-02-11 23:27:34 UTC (rev 26825)
+++ trunk/blender/source/blender/blenkernel/intern/scene.c	2010-02-12 00:44:26 UTC (rev 26826)
@@ -159,6 +159,7 @@
 		scen->obedit= NULL;
 		scen->toolsettings= MEM_dupallocN(sce->toolsettings);
 		scen->stats= NULL;
+		scen->fps_info= NULL;
 
 		ts= scen->toolsettings;
 		if(ts) {
@@ -318,6 +319,8 @@
 
 	if(sce->stats)
 		MEM_freeN(sce->stats);
+	if(sce->fps_info)
+		MEM_freeN(sce->fps_info);
 
 	sound_destroy_scene(sce);
 }

Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c	2010-02-11 23:27:34 UTC (rev 26825)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c	2010-02-12 00:44:26 UTC (rev 26826)
@@ -4216,6 +4216,7 @@
 	sce->dagisvalid = 0;
 	sce->obedit= NULL;
 	sce->stats= 0;
+	sce->fps_info= NULL;
 
 	sound_create_scene(sce);
 

Modified: trunk/blender/source/blender/editors/include/ED_screen.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_screen.h	2010-02-11 23:27:34 UTC (rev 26825)
+++ trunk/blender/source/blender/editors/include/ED_screen.h	2010-02-12 00:44:26 UTC (rev 26826)
@@ -107,7 +107,9 @@
 
 /* anim */
 void	ED_update_for_newframe(const struct bContext *C, int mute);
+void 	ED_refresh_viewport_fps(struct bContext *C);
 
+/* screen keymaps */
 void	ED_operatortypes_screen(void);
 void	ED_keymap_screen(struct wmKeyConfig *keyconf);
 

Modified: trunk/blender/source/blender/editors/include/ED_screen_types.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_screen_types.h	2010-02-11 23:27:34 UTC (rev 26825)
+++ trunk/blender/source/blender/editors/include/ED_screen_types.h	2010-02-12 00:44:26 UTC (rev 26826)
@@ -29,6 +29,8 @@
 #ifndef ED_SCREEN_TYPES_H__
 #define ED_SCREEN_TYPES_H__
 
+/* ----------------------------------------------------- */
+
 /* for animplayer */
 typedef struct ScreenAnimData {
 	ARegion *ar;		/* do not read from this, only for comparing if region exists */
@@ -49,7 +51,22 @@
 	ANIMPLAY_FLAG_NO_SYNC		= (1<<3),
 };
 
+/* ----------------------------------------------------- */
 
+#define REDRAW_FRAME_AVERAGE 8
+
+/* for playback framerate info 
+ * stored during runtime as scene->fps_info
+ */
+typedef struct ScreenFrameRateInfo {
+	double redrawtime;
+	double lredrawtime;
+	float redrawtimes_fps[REDRAW_FRAME_AVERAGE];
+	short redrawtime_index;
+} ScreenFrameRateInfo;
+
+/* ----------------------------------------------------- */
+
 /* for editing areas/regions */
 typedef struct AZone {
 	struct AZone *next, *prev;

Modified: trunk/blender/source/blender/editors/screen/screen_edit.c
===================================================================
--- trunk/blender/source/blender/editors/screen/screen_edit.c	2010-02-11 23:27:34 UTC (rev 26825)
+++ trunk/blender/source/blender/editors/screen/screen_edit.c	2010-02-12 00:44:26 UTC (rev 26826)
@@ -1614,6 +1614,32 @@
 	}
 }
 
+/* update frame rate info for viewport drawing */
+void ED_refresh_viewport_fps(bContext *C)
+{
+	wmTimer *animtimer= CTX_wm_screen(C)->animtimer;
+	Scene *scene= CTX_data_scene(C);
+	
+	/* is anim playback running? */
+	if (animtimer && (U.uiflag & USER_SHOW_FPS)) {
+		ScreenFrameRateInfo *fpsi= scene->fps_info;
+		
+		/* if there isn't any info, init it first */
+		if (fpsi == NULL)
+			fpsi= scene->fps_info= MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info");
+		
+		/* update the values */
+		fpsi->redrawtime= fpsi->lredrawtime;
+		fpsi->lredrawtime= animtimer->ltime;
+	}
+	else {	
+		/* playback stopped or shouldn't be running */
+		if (scene->fps_info)
+			MEM_freeN(scene->fps_info);
+		scene->fps_info= NULL;
+	}
+}
+
 /* redraws: uses defines from stime->redraws 
  * enable: 1 - forward on, -1 - backwards on, 0 - off
  */

Modified: trunk/blender/source/blender/editors/screen/screen_ops.c
===================================================================
--- trunk/blender/source/blender/editors/screen/screen_ops.c	2010-02-11 23:27:34 UTC (rev 26825)
+++ trunk/blender/source/blender/editors/screen/screen_ops.c	2010-02-12 00:44:26 UTC (rev 26826)
@@ -2481,9 +2481,8 @@
 		
 		if(sad->flag & ANIMPLAY_FLAG_JUMPED)
 			sound_seek_scene(C);
-
+		
 		/* since we follow drawflags, we can't send notifier but tag regions ourselves */
-
 		ED_update_for_newframe(C, 1);
 		
 		for(sa= screen->areabase.first; sa; sa= sa->next) {
@@ -2497,6 +2496,12 @@
 			}
 		}
 		
+		/* update frame rate info too 
+		 * NOTE: this may not be accurate enough, since we might need this after modifiers/etc. 
+		 * have been calculated instead of just before updates have been done?
+		 */
+		ED_refresh_viewport_fps(C);
+		
 		/* recalculate the timestep for the timer now that we've finished calculating this,
 		 * since the frames-per-second value may have been changed
 		 */

Modified: trunk/blender/source/blender/editors/space_view3d/space_view3d.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/space_view3d.c	2010-02-11 23:27:34 UTC (rev 26825)
+++ trunk/blender/source/blender/editors/space_view3d/space_view3d.c	2010-02-12 00:44:26 UTC (rev 26826)
@@ -612,6 +612,8 @@
 		case NC_SCREEN:
 			if(wmn->data == ND_GPENCIL)	
 				ED_region_tag_redraw(ar);
+			else if(wmn->data==ND_ANIMPLAY)
+				ED_region_tag_redraw(ar);
 			break;
 	}
 }

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2010-02-11 23:27:34 UTC (rev 26825)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2010-02-12 00:44:26 UTC (rev 26826)
@@ -74,6 +74,7 @@
 #include "BIF_glutil.h"
 
 #include "WM_api.h"
+#include "WM_types.h"
 #include "BLF_api.h"
 
 #include "ED_armature.h"
@@ -82,6 +83,7 @@
 #include "ED_mesh.h"
 #include "ED_screen.h"
 #include "ED_space_api.h"
+#include "ED_screen_types.h"
 #include "ED_util.h"
 #include "ED_transform.h"
 #include "ED_types.h"
@@ -1989,6 +1991,57 @@
 	glPopMatrix();
 }
 
+/* NOTE: the info that this uses is updated in ED_refresh_viewport_fps(), 
+ * which currently gets called during SCREEN_OT_animation_step.
+ */
+static void draw_viewport_fps(Scene *scene, ARegion *ar)
+{
+	ScreenFrameRateInfo *fpsi= scene->fps_info;
+	float fps;
+	char printable[16];
+	int i, tot;
+	
+	if (!fpsi || !fpsi->lredrawtime || !fpsi->redrawtime)
+		return;
+	
+	printable[0] = '\0';
+	
+#if 0
+	/* this is too simple, better do an average */
+	fps = (float)(1.0/(fpsi->lredrawtime-fpsi->redrawtime))
+#else
+	fpsi->redrawtimes_fps[fpsi->redrawtime_index] = (float)(1.0/(fpsi->lredrawtime-fpsi->redrawtime));
+	
+	for (i=0, tot=0, fps=0.0f ; i < REDRAW_FRAME_AVERAGE ; i++) {
+		if (fpsi->redrawtimes_fps[i]) {
+			fps += fpsi->redrawtimes_fps[i];
+			tot++;
+		}
+	}
+	if (tot) {
+		fpsi->redrawtime_index = (fpsi->redrawtime_index + 1) % REDRAW_FRAME_AVERAGE;
+		
+		//fpsi->redrawtime_index++;
+		//if (fpsi->redrawtime >= REDRAW_FRAME_AVERAGE)
+		//	fpsi->redrawtime = 0;
+		
+		fps = fps / tot;
+	}
+#endif
+	
+	/* is this more then half a frame behind? */
+	if (fps+0.5 < FPS) {
+		UI_ThemeColor(TH_REDALERT);
+		sprintf(printable, "fps: %.2f", (float)fps);
+	} 
+	else {
+		UI_ThemeColor(TH_TEXT_HI);
+		sprintf(printable, "fps: %i", (int)(fps+0.5));
+	}
+	
+	BLF_draw_default(22,  ar->winy-17, 0.0f, printable);
+}
+
 void view3d_main_area_draw(const bContext *C, ARegion *ar)
 {
 	Scene *scene= CTX_data_scene(C);
@@ -2176,8 +2229,10 @@
 	else	
 		draw_view_icon(rv3d);
 	
-	/* XXX removed viewport fps */
-	if(U.uiflag & USER_SHOW_VIEWPORTNAME) {
+	if((U.uiflag & USER_SHOW_FPS) && (CTX_wm_screen(C)->animtimer)) {
+		draw_viewport_fps(scene, ar);
+	}
+	else if(U.uiflag & USER_SHOW_VIEWPORTNAME) {
 		draw_viewport_name(ar, v3d);
 	}
 	if (grid_unit) { /* draw below the viewport name */

Modified: trunk/blender/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_scene_types.h	2010-02-11 23:27:34 UTC (rev 26825)
+++ trunk/blender/source/blender/makesdna/DNA_scene_types.h	2010-02-12 00:44:26 UTC (rev 26826)
@@ -761,6 +761,8 @@
 	void *sound_scene;
 	void *sound_scene_handle;
 	
+	void *fps_info;	 				/* (runtime) info/cache used for presenting playback framerate info to the user */
+	
 	/* none of the dependancy graph  vars is mean to be saved */
 	struct  DagForest *theDag;
 	short dagisvalid, dagflags;





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