[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26823] trunk/blender/release/scripts/op: Clean up of tooltips in py operators and better operator name for

Daniel Salazar zanqdo at gmail.com
Fri Feb 12 00:13:47 CET 2010


Revision: 26823
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26823
Author:   zanqdo
Date:     2010-02-12 00:13:47 +0100 (Fri, 12 Feb 2010)

Log Message:
-----------
Clean up of tooltips in py operators and better operator name for
randomize transform

Modified Paths:
--------------
    trunk/blender/release/scripts/op/add_armature_human.py
    trunk/blender/release/scripts/op/add_mesh_torus.py
    trunk/blender/release/scripts/op/object.py
    trunk/blender/release/scripts/op/object_randomize_transform.py
    trunk/blender/release/scripts/op/uv.py
    trunk/blender/release/scripts/op/uvcalc_follow_active.py
    trunk/blender/release/scripts/op/vertexpaint_dirt.py

Modified: trunk/blender/release/scripts/op/add_armature_human.py
===================================================================
--- trunk/blender/release/scripts/op/add_armature_human.py	2010-02-11 22:28:51 UTC (rev 26822)
+++ trunk/blender/release/scripts/op/add_armature_human.py	2010-02-11 23:13:47 UTC (rev 26823)
@@ -583,7 +583,7 @@
 
 
 class AddHuman(bpy.types.Operator):
-    '''Add an advanced human metarig base.'''
+    '''Add an advanced human metarig base'''
     bl_idname = "object.armature_human_advanced_add"
     bl_label = "Add Humanoid (advanced metarig)"
     bl_register = True

Modified: trunk/blender/release/scripts/op/add_mesh_torus.py
===================================================================
--- trunk/blender/release/scripts/op/add_mesh_torus.py	2010-02-11 22:28:51 UTC (rev 26822)
+++ trunk/blender/release/scripts/op/add_mesh_torus.py	2010-02-11 23:13:47 UTC (rev 26823)
@@ -75,7 +75,7 @@
 
 
 class AddTorus(bpy.types.Operator):
-    '''Add a torus mesh.'''
+    '''Add a torus mesh'''
     bl_idname = "mesh.primitive_torus_add"
     bl_label = "Add Torus"
     bl_register = True

Modified: trunk/blender/release/scripts/op/object.py
===================================================================
--- trunk/blender/release/scripts/op/object.py	2010-02-11 22:28:51 UTC (rev 26822)
+++ trunk/blender/release/scripts/op/object.py	2010-02-11 23:13:47 UTC (rev 26823)
@@ -23,7 +23,7 @@
 
 
 class SelectPattern(bpy.types.Operator):
-    '''Select object matching a naming pattern.'''
+    '''Select object matching a naming pattern'''
     bl_idname = "object.select_pattern"
     bl_label = "Select Pattern"
     bl_register = True
@@ -76,7 +76,7 @@
 
 
 class SelectCamera(bpy.types.Operator):
-    '''Select object matching a naming pattern.'''
+    '''Select object matching a naming pattern'''
     bl_idname = "object.select_camera"
     bl_label = "Select Camera"
     bl_register = True
@@ -161,7 +161,7 @@
 
 
 class ShapeTransfer(bpy.types.Operator):
-    '''Copy another selected objects active shape to this one by applying the relative offsets.'''
+    '''Copy another selected objects active shape to this one by applying the relative offsets'''
 
     bl_idname = "object.shape_key_transfer"
     bl_label = "Transfer Shape Key"

Modified: trunk/blender/release/scripts/op/object_randomize_transform.py
===================================================================
--- trunk/blender/release/scripts/op/object_randomize_transform.py	2010-02-11 22:28:51 UTC (rev 26822)
+++ trunk/blender/release/scripts/op/object_randomize_transform.py	2010-02-11 23:13:47 UTC (rev 26823)
@@ -80,9 +80,9 @@
 
 
 class RandomizeLocRotSize(bpy.types.Operator):
-    '''Randomize objects loc/rot/scale.'''
-    bl_idname = "object.randomize_locrotsize"
-    bl_label = "Randomize Loc Rot Size"
+    '''Randomize objects loc/rot/scale'''
+    bl_idname = "object.randomize_transform"
+    bl_label = "Randomize Transform"
     bl_register = True
     bl_undo = True
 
@@ -141,6 +141,6 @@
 def menu_func(self, context):
     if context.mode == 'OBJECT':
         self.layout.operator(RandomizeLocRotSize.bl_idname,
-        text="Randomize Loc Rot Size")
+        text="Randomize Transform")
 
 bpy.types.VIEW3D_MT_transform.append(menu_func)

Modified: trunk/blender/release/scripts/op/uv.py
===================================================================
--- trunk/blender/release/scripts/op/uv.py	2010-02-11 22:28:51 UTC (rev 26822)
+++ trunk/blender/release/scripts/op/uv.py	2010-02-11 23:13:47 UTC (rev 26823)
@@ -23,7 +23,7 @@
 
 
 class ExportUVLayout(bpy.types.Operator):
-    '''Export the Mesh as SVG.'''
+    '''Export the Mesh as SVG'''
 
     bl_idname = "uv.export_layout"
     bl_label = "Export UV Layout"
@@ -34,8 +34,8 @@
     check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
     export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
     mode = EnumProperty(items=(
-                        ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file."),
-                        ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file.")),
+                        ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"),
+                        ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file")),
                 name="Format",
                 description="File format to export the UV layout to",
                 default='SVG')

Modified: trunk/blender/release/scripts/op/uvcalc_follow_active.py
===================================================================
--- trunk/blender/release/scripts/op/uvcalc_follow_active.py	2010-02-11 22:28:51 UTC (rev 26822)
+++ trunk/blender/release/scripts/op/uvcalc_follow_active.py	2010-02-11 23:13:47 UTC (rev 26823)
@@ -47,7 +47,7 @@
         '''
         Takes 2 faces,
         Projects its extends its UV coords onto the face next to it.
-        Both faces must share an edge.
+        Both faces must share an edge
         '''
 
         def face_edge_vs(vi):
@@ -239,14 +239,14 @@
 
 
 class FollowActiveQuads(bpy.types.Operator):
-    '''Follow UVs from active quads along continuous face loops.'''
+    '''Follow UVs from active quads along continuous face loops'''
     bl_idname = "uv.follow_active_quads"
     bl_label = "Follow Active Quads"
 
     bl_register = True
     bl_undo = True
 
-    mode = bpy.props.EnumProperty(items=(("EVEN", "Even", "Space all UVs evently"), ("LENGTH", "Length", "Average space UVs edge length of each loop.")),
+    mode = bpy.props.EnumProperty(items=(("EVEN", "Even", "Space all UVs evently"), ("LENGTH", "Length", "Average space UVs edge length of each loop")),
                         name="Edge Length Mode",
                         description="Method to space UV edge loops",
                         default="LENGTH")

Modified: trunk/blender/release/scripts/op/vertexpaint_dirt.py
===================================================================
--- trunk/blender/release/scripts/op/vertexpaint_dirt.py	2010-02-11 22:28:51 UTC (rev 26822)
+++ trunk/blender/release/scripts/op/vertexpaint_dirt.py	2010-02-11 23:13:47 UTC (rev 26823)
@@ -161,7 +161,7 @@
         obj = context.object
 
         if not obj or obj.type != 'MESH':
-            print('Error, no active mesh object, aborting.')
+            print('Error, no active mesh object, aborting')
             return('CANCELLED',)
 
         mesh = obj.data





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