[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26793] trunk/blender/source/blender: Operation Dot-Kill finished
Daniel Salazar
zanqdo at gmail.com
Thu Feb 11 02:11:52 CET 2010
Revision: 26793
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26793
Author: zanqdo
Date: 2010-02-11 02:11:52 +0100 (Thu, 11 Feb 2010)
Log Message:
-----------
Operation Dot-Kill finished
Modified Paths:
--------------
trunk/blender/source/blender/makesrna/intern/rna_armature.c
trunk/blender/source/blender/makesrna/intern/rna_boid.c
trunk/blender/source/blender/makesrna/intern/rna_brush.c
trunk/blender/source/blender/makesrna/intern/rna_constraint.c
trunk/blender/source/blender/makesrna/intern/rna_curve.c
trunk/blender/source/blender/makesrna/intern/rna_fcurve.c
trunk/blender/source/blender/makesrna/intern/rna_fluidsim.c
trunk/blender/source/blender/makesrna/intern/rna_lamp.c
trunk/blender/source/blender/makesrna/intern/rna_material.c
trunk/blender/source/blender/makesrna/intern/rna_material_api.c
trunk/blender/source/blender/makesrna/intern/rna_meta.c
trunk/blender/source/blender/makesrna/intern/rna_modifier.c
trunk/blender/source/blender/makesrna/intern/rna_nla.c
trunk/blender/source/blender/makesrna/intern/rna_object.c
trunk/blender/source/blender/makesrna/intern/rna_object_api.c
trunk/blender/source/blender/makesrna/intern/rna_pose.c
trunk/blender/source/blender/makesrna/intern/rna_scene.c
trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c
trunk/blender/source/blender/makesrna/intern/rna_sequencer.c
trunk/blender/source/blender/makesrna/intern/rna_smoke.c
trunk/blender/source/blender/makesrna/intern/rna_space.c
trunk/blender/source/blender/makesrna/intern/rna_texture.c
trunk/blender/source/blender/makesrna/intern/rna_userdef.c
trunk/blender/source/blender/makesrna/intern/rna_world.c
trunk/blender/source/blender/windowmanager/intern/wm_operators.c
Modified: trunk/blender/source/blender/makesrna/intern/rna_armature.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_armature.c 2010-02-11 00:33:01 UTC (rev 26792)
+++ trunk/blender/source/blender/makesrna/intern/rna_armature.c 2010-02-11 01:11:52 UTC (rev 26793)
@@ -700,19 +700,19 @@
func= RNA_def_function(srna, "new", "rna_Armature_edit_bone_new");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
RNA_def_function_ui_description(func, "Add a new bone.");
- parm= RNA_def_string(func, "name", "Object", 0, "", "New name for the bone.");
+ parm= RNA_def_string(func, "name", "Object", 0, "", "New name for the bone");
RNA_def_property_flag(parm, PROP_REQUIRED);
/* return type */
- parm= RNA_def_pointer(func, "bone", "EditBone", "", "Newly created edit bone.");
+ parm= RNA_def_pointer(func, "bone", "EditBone", "", "Newly created edit bone");
RNA_def_function_return(func, parm);
/* remove target */
func= RNA_def_function(srna, "remove", "rna_Armature_edit_bone_remove");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
- RNA_def_function_ui_description(func, "Remove an existing bone from the armature.");
+ RNA_def_function_ui_description(func, "Remove an existing bone from the armature");
/* target to remove*/
- parm= RNA_def_pointer(func, "bone", "EditBone", "", "EditBone to remove.");
+ parm= RNA_def_pointer(func, "bone", "EditBone", "", "EditBone to remove");
RNA_def_property_flag(parm, PROP_REQUIRED);
}
@@ -722,19 +722,19 @@
PropertyRNA *prop;
static EnumPropertyItem prop_drawtype_items[] = {
- {ARM_OCTA, "OCTAHEDRAL", 0, "Octahedral", "Display bones as octahedral shape (default)."},
- {ARM_LINE, "STICK", 0, "Stick", "Display bones as simple 2D lines with dots."},
+ {ARM_OCTA, "OCTAHEDRAL", 0, "Octahedral", "Display bones as octahedral shape (default)"},
+ {ARM_LINE, "STICK", 0, "Stick", "Display bones as simple 2D lines with dots"},
{ARM_B_BONE, "BBONE", 0, "B-Bone", "Display bones as boxes, showing subdivision and B-Splines"},
- {ARM_ENVELOPE, "ENVELOPE", 0, "Envelope", "Display bones as extruded spheres, showing defomation influence volume."},
+ {ARM_ENVELOPE, "ENVELOPE", 0, "Envelope", "Display bones as extruded spheres, showing defomation influence volume"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem prop_ghost_type_items[] = {
- {ARM_GHOST_CUR, "CURRENT_FRAME", 0, "Around Frame", "Display Ghosts of poses within a fixed number of frames around the current frame."},
- {ARM_GHOST_RANGE, "RANGE", 0, "In Range", "Display Ghosts of poses within specified range."},
- {ARM_GHOST_KEYS, "KEYS", 0, "On Keyframes", "Display Ghosts of poses on Keyframes."},
+ {ARM_GHOST_CUR, "CURRENT_FRAME", 0, "Around Frame", "Display Ghosts of poses within a fixed number of frames around the current frame"},
+ {ARM_GHOST_RANGE, "RANGE", 0, "In Range", "Display Ghosts of poses within specified range"},
+ {ARM_GHOST_KEYS, "KEYS", 0, "On Keyframes", "Display Ghosts of poses on Keyframes"},
{0, NULL, 0, NULL, NULL}};
static const EnumPropertyItem prop_pose_position_items[]= {
- {0, "POSE", 0, "Pose Position", "Show armature in posed state."},
- {ARM_RESTPOS, "REST", 0, "Rest Position", "Show Armature in binding pose state. No posing possible."},
+ {0, "POSE", 0, "Pose Position", "Show armature in posed state"},
+ {ARM_RESTPOS, "REST", 0, "Rest Position", "Show Armature in binding pose state. No posing possible"},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "Armature", "ID");
Modified: trunk/blender/source/blender/makesrna/intern/rna_boid.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_boid.c 2010-02-11 00:33:01 UTC (rev 26792)
+++ trunk/blender/source/blender/makesrna/intern/rna_boid.c 2010-02-11 01:11:52 UTC (rev 26793)
@@ -45,24 +45,24 @@
#include "WM_types.h"
EnumPropertyItem boidrule_type_items[] ={
- {eBoidRuleType_Goal, "GOAL", 0, "Goal", "Go to assigned object or loudest assigned signal source."},
- {eBoidRuleType_Avoid, "AVOID", 0, "Avoid", "Get away from assigned object or loudest assigned signal source."},
- {eBoidRuleType_AvoidCollision, "AVOID_COLLISION", 0, "Avoid Collision", "Monoeuver to avoid collisions with other boids and deflector objects in near future."},
- {eBoidRuleType_Separate, "SEPARATE", 0, "Separate", "Keep from going through other boids."},
- {eBoidRuleType_Flock, "FLOCK", 0, "Flock", "Move to center of neighbors and match their velocity."},
- {eBoidRuleType_FollowLeader, "FOLLOW_LEADER", 0, "Follow Leader", "Follow a boid or assigned object."},
- {eBoidRuleType_AverageSpeed, "AVERAGE_SPEED", 0, "Average Speed", "Maintain speed, flight level or wander."},
- {eBoidRuleType_Fight, "FIGHT", 0, "Fight", "Go to closest enemy and attack when in range."},
- //{eBoidRuleType_Protect, "PROTECT", 0, "Protect", "Go to enemy closest to target and attack when in range."},
- //{eBoidRuleType_Hide, "HIDE", 0, "Hide", "Find a deflector move to it's other side from closest enemy."},
- //{eBoidRuleType_FollowPath, "FOLLOW_PATH", 0, "Follow Path", "Move along a assigned curve or closest curve in a group."},
- //{eBoidRuleType_FollowWall, "FOLLOW_WALL", 0, "Follow Wall", "Move next to a deflector object's in direction of it's tangent."},
+ {eBoidRuleType_Goal, "GOAL", 0, "Goal", "Go to assigned object or loudest assigned signal source"},
+ {eBoidRuleType_Avoid, "AVOID", 0, "Avoid", "Get away from assigned object or loudest assigned signal source"},
+ {eBoidRuleType_AvoidCollision, "AVOID_COLLISION", 0, "Avoid Collision", "Maneuver to avoid collisions with other boids and deflector objects in near future"},
+ {eBoidRuleType_Separate, "SEPARATE", 0, "Separate", "Keep from going through other boids"},
+ {eBoidRuleType_Flock, "FLOCK", 0, "Flock", "Move to center of neighbors and match their velocity"},
+ {eBoidRuleType_FollowLeader, "FOLLOW_LEADER", 0, "Follow Leader", "Follow a boid or assigned object"},
+ {eBoidRuleType_AverageSpeed, "AVERAGE_SPEED", 0, "Average Speed", "Maintain speed, flight level or wander"},
+ {eBoidRuleType_Fight, "FIGHT", 0, "Fight", "Go to closest enemy and attack when in range"},
+ //{eBoidRuleType_Protect, "PROTECT", 0, "Protect", "Go to enemy closest to target and attack when in range"},
+ //{eBoidRuleType_Hide, "HIDE", 0, "Hide", "Find a deflector move to it's other side from closest enemy"},
+ //{eBoidRuleType_FollowPath, "FOLLOW_PATH", 0, "Follow Path", "Move along a assigned curve or closest curve in a group"},
+ //{eBoidRuleType_FollowWall, "FOLLOW_WALL", 0, "Follow Wall", "Move next to a deflector object's in direction of it's tangent"},
{0, NULL, 0, NULL, NULL}};
EnumPropertyItem boidruleset_type_items[] ={
- {eBoidRulesetType_Fuzzy, "FUZZY", 0, "Fuzzy", "Rules are gone through top to bottom. Only the first rule that effect above fuzziness threshold is evaluated."},
- {eBoidRulesetType_Random, "RANDOM", 0, "Random", "A random rule is selected for each boid."},
- {eBoidRulesetType_Average, "AVERAGE", 0, "Average", "All rules are averaged."},
+ {eBoidRulesetType_Fuzzy, "FUZZY", 0, "Fuzzy", "Rules are gone through top to bottom. Only the first rule that effect above fuzziness threshold is evaluated"},
+ {eBoidRulesetType_Random, "RANDOM", 0, "Random", "A random rule is selected for each boid"},
+ {eBoidRulesetType_Average, "AVERAGE", 0, "Average", "All rules are averaged"},
{0, NULL, 0, NULL, NULL}};
Modified: trunk/blender/source/blender/makesrna/intern/rna_brush.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_brush.c 2010-02-11 00:33:01 UTC (rev 26792)
+++ trunk/blender/source/blender/makesrna/intern/rna_brush.c 2010-02-11 01:11:52 UTC (rev 26793)
@@ -88,14 +88,14 @@
PropertyRNA *prop;
static EnumPropertyItem prop_blend_items[] = {
- {IMB_BLEND_MIX, "MIX", 0, "Mix", "Use mix blending mode while painting."},
- {IMB_BLEND_ADD, "ADD", 0, "Add", "Use add blending mode while painting."},
- {IMB_BLEND_SUB, "SUB", 0, "Subtract", "Use subtract blending mode while painting."},
- {IMB_BLEND_MUL, "MUL", 0, "Multiply", "Use multiply blending mode while painting."},
- {IMB_BLEND_LIGHTEN, "LIGHTEN", 0, "Lighten", "Use lighten blending mode while painting."},
- {IMB_BLEND_DARKEN, "DARKEN", 0, "Darken", "Use darken blending mode while painting."},
- {IMB_BLEND_ERASE_ALPHA, "ERASE_ALPHA", 0, "Erase Alpha", "Erase alpha while painting."},
- {IMB_BLEND_ADD_ALPHA, "ADD_ALPHA", 0, "Add Alpha", "Add alpha while painting."},
+ {IMB_BLEND_MIX, "MIX", 0, "Mix", "Use mix blending mode while painting"},
+ {IMB_BLEND_ADD, "ADD", 0, "Add", "Use add blending mode while painting"},
+ {IMB_BLEND_SUB, "SUB", 0, "Subtract", "Use subtract blending mode while painting"},
+ {IMB_BLEND_MUL, "MUL", 0, "Multiply", "Use multiply blending mode while painting"},
+ {IMB_BLEND_LIGHTEN, "LIGHTEN", 0, "Lighten", "Use lighten blending mode while painting"},
+ {IMB_BLEND_DARKEN, "DARKEN", 0, "Darken", "Use darken blending mode while painting"},
+ {IMB_BLEND_ERASE_ALPHA, "ERASE_ALPHA", 0, "Erase Alpha", "Erase alpha while painting"},
+ {IMB_BLEND_ADD_ALPHA, "ADD_ALPHA", 0, "Add Alpha", "Add alpha while painting"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem brush_sculpt_tool_items[] = {
@@ -110,13 +110,13 @@
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem brush_vertexpaint_tool_items[] = {
- {0, "MIX", 0, "Mix", "Use mix blending mode while painting."},
- {1, "ADD", 0, "Add", "Use add blending mode while painting."},
- {2, "SUB", 0, "Subtract", "Use subtract blending mode while painting."},
- {3, "MUL", 0, "Multiply", "Use multiply blending mode while painting."},
+ {0, "MIX", 0, "Mix", "Use mix blending mode while painting"},
+ {1, "ADD", 0, "Add", "Use add blending mode while painting"},
+ {2, "SUB", 0, "Subtract", "Use subtract blending mode while painting"},
+ {3, "MUL", 0, "Multiply", "Use multiply blending mode while painting"},
{4, "BLUR", 0, "Blur", "Blur the color with surrounding values"},
- {5, "LIGHTEN", 0, "Lighten", "Use lighten blending mode while painting."},
- {6, "DARKEN", 0, "Darken", "Use darken blending mode while painting."},
+ {5, "LIGHTEN", 0, "Lighten", "Use lighten blending mode while painting"},
@@ Diff output truncated at 10240 characters. @@
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