[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26643] trunk/blender/source/blender/ editors/sculpt_paint/paint_vertex.c: Fix #20953: vertex and weight paint mode still had 500k verts limit.
Brecht Van Lommel
brecht at blender.org
Sat Feb 6 16:50:53 CET 2010
Revision: 26643
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26643
Author: blendix
Date: 2010-02-06 16:50:53 +0100 (Sat, 06 Feb 2010)
Log Message:
-----------
Fix #20953: vertex and weight paint mode still had 500k verts limit.
Modified Paths:
--------------
trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c 2010-02-06 15:29:18 UTC (rev 26642)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c 2010-02-06 15:50:53 UTC (rev 26643)
@@ -106,11 +106,6 @@
#define VP_LIGHTEN 5
#define VP_DARKEN 6
-#define MAXINDEX 512000
-
-/* XXX */
-static void error() {}
-
/* polling - retrieve whether cursor should be set or operator should be done */
@@ -171,9 +166,9 @@
return vp;
}
-static int *get_indexarray(void)
+static int *get_indexarray(Mesh *me)
{
- return MEM_mallocN(sizeof(int)*MAXINDEX + 2, "vertexpaint");
+ return MEM_mallocN(sizeof(int)*(me->totface+1), "vertexpaint");
}
@@ -380,7 +375,8 @@
selected= (me->editflag & ME_EDIT_PAINT_MASK);
- indexar= get_indexarray();
+ indexar= get_indexarray(me);
+
if(selected) {
for(index=0, mface=me->mface; index<me->totface; index++, mface++) {
if((mface->flag & ME_FACE_SEL)==0)
@@ -714,8 +710,6 @@
struct ImBuf *ibuf;
int a, tot=0, index;
- if(totface+4>=MAXINDEX) return 0;
-
/* brecht: disabled this because it obviously failes for
brushes with size > 64, why is this here? */
/*if(size>64.0) size= 64.0;*/
@@ -724,7 +718,7 @@
if(ibuf) {
unsigned int *rt= ibuf->rect;
- memset(indexar, 0, sizeof(int)*totface+4); /* plus 2! first element is total, +2 was giving valgrind errors, +4 seems ok */
+ memset(indexar, 0, sizeof(int)*(totface+1));
size= ibuf->x*ibuf->y;
while(size--) {
@@ -1100,12 +1094,6 @@
me= get_mesh(ob);
if(ob->id.lib || me==NULL) return OPERATOR_PASS_THROUGH;
- if(me && me->totface>=MAXINDEX) {
- error("Maximum number of faces: %d", MAXINDEX-1);
- ob->mode &= ~OB_MODE_WEIGHT_PAINT;
- return OPERATOR_CANCELLED;
- }
-
if(ob->mode & OB_MODE_WEIGHT_PAINT) ob->mode &= ~OB_MODE_WEIGHT_PAINT;
else ob->mode |= OB_MODE_WEIGHT_PAINT;
@@ -1382,7 +1370,7 @@
/* ALLOCATIONS! no return after this line */
/* painting on subsurfs should give correct points too, this returns me->totvert amount */
wpd->vertexcosnos= mesh_get_mapped_verts_nors(scene, ob);
- wpd->indexar= get_indexarray();
+ wpd->indexar= get_indexarray(me);
copy_wpaint_prev(wp, me->dvert, me->totvert);
/* this happens on a Bone select, when no vgroup existed yet */
@@ -1729,12 +1717,6 @@
return OPERATOR_PASS_THROUGH;
}
- if(me && me->totface>=MAXINDEX) {
- error("Maximum number of faces: %d", MAXINDEX-1);
- ob->mode &= ~OB_MODE_VERTEX_PAINT;
- return OPERATOR_FINISHED;
- }
-
if(me && me->mcol==NULL) make_vertexcol(ob);
/* toggle: end vpaint */
@@ -1835,7 +1817,7 @@
view3d_set_viewcontext(C, &vpd->vc);
vpd->vertexcosnos= mesh_get_mapped_verts_nors(vpd->vc.scene, ob);
- vpd->indexar= get_indexarray();
+ vpd->indexar= get_indexarray(me);
vpd->paintcol= vpaint_get_current_col(vp);
/* for filtering */
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