[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26633] trunk/blender: Bugfix #20971: IK Joints Inexplicably Stiff In Recent Blender 2.5 Builds
Joshua Leung
aligorith at gmail.com
Fri Feb 5 23:03:19 CET 2010
Revision: 26633
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26633
Author: aligorith
Date: 2010-02-05 23:03:19 +0100 (Fri, 05 Feb 2010)
Log Message:
-----------
Bugfix #20971: IK Joints Inexplicably Stiff In Recent Blender 2.5 Builds
- IK-Solver interfaces were still converting units from degrees to radians. Made these all use radians now.
- Tried to fix the DOF limits drawing. This is still not totally functional again yet, but at least there are visible lines now.
Modified Paths:
--------------
trunk/blender/intern/iksolver/intern/IK_QSegment.cpp
trunk/blender/source/blender/editors/space_view3d/drawarmature.c
Modified: trunk/blender/intern/iksolver/intern/IK_QSegment.cpp
===================================================================
--- trunk/blender/intern/iksolver/intern/IK_QSegment.cpp 2010-02-05 21:23:07 UTC (rev 26632)
+++ trunk/blender/intern/iksolver/intern/IK_QSegment.cpp 2010-02-05 22:03:19 UTC (rev 26633)
@@ -368,21 +368,21 @@
return;
if (axis == 1) {
- lmin = MT_clamp(lmin, -180, 180);
- lmax = MT_clamp(lmax, -180, 180);
+ lmin = MT_clamp(lmin, -M_PI, M_PI);
+ lmax = MT_clamp(lmax, -M_PI, M_PI);
- m_min_y = MT_radians(lmin);
- m_max_y = MT_radians(lmax);
+ m_min_y = lmin;
+ m_max_y = lmax;
m_limit_y = true;
}
else {
// clamp and convert to axis angle parameters
- lmin = MT_clamp(lmin, -180, 180);
- lmax = MT_clamp(lmax, -180, 180);
+ lmin = MT_clamp(lmin, -M_PI, M_PI);
+ lmax = MT_clamp(lmax, -M_PI, M_PI);
- lmin = sin(MT_radians(lmin)*0.5);
- lmax = sin(MT_radians(lmax)*0.5);
+ lmin = sin(lmin*0.5);
+ lmax = sin(lmax*0.5);
if (axis == 0) {
m_min[0] = -lmax;
@@ -611,11 +611,11 @@
return;
// clamp and convert to axis angle parameters
- lmin = MT_clamp(lmin, -180, 180);
- lmax = MT_clamp(lmax, -180, 180);
+ lmin = MT_clamp(lmin, -M_PI, M_PI);
+ lmax = MT_clamp(lmax, -M_PI, M_PI);
- m_min = MT_radians(lmin);
- m_max = MT_radians(lmax);
+ m_min = lmin;
+ m_max = lmax;
m_limit = true;
}
@@ -750,11 +750,11 @@
return;
// clamp and convert to axis angle parameters
- lmin = MT_clamp(lmin, -180, 180);
- lmax = MT_clamp(lmax, -180, 180);
+ lmin = MT_clamp(lmin, -M_PI, M_PI);
+ lmax = MT_clamp(lmax, -M_PI, M_PI);
- lmin = sin(MT_radians(lmin)*0.5);
- lmax = sin(MT_radians(lmax)*0.5);
+ lmin = sin(lmin*0.5);
+ lmax = sin(lmax*0.5);
// put center of ellispe in the middle between min and max
MT_Scalar offset = 0.5*(lmin + lmax);
@@ -896,11 +896,11 @@
return;
// clamp and convert to axis angle parameters
- lmin = MT_clamp(lmin, -180, 180);
- lmax = MT_clamp(lmax, -180, 180);
+ lmin = MT_clamp(lmin, -M_PI, M_PI);
+ lmax = MT_clamp(lmax, -M_PI, M_PI);
- lmin = MT_radians(lmin);
- lmax = MT_radians(lmax);
+ lmin = lmin;
+ lmax = lmax;
if (axis == 1) {
m_min_twist = lmin;
Modified: trunk/blender/source/blender/editors/space_view3d/drawarmature.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawarmature.c 2010-02-05 21:23:07 UTC (rev 26632)
+++ trunk/blender/source/blender/editors/space_view3d/drawarmature.c 2010-02-05 22:03:19 UTC (rev 26633)
@@ -1479,8 +1479,8 @@
float amin[3], amax[3];
for (i=0; i<3; i++) {
- amin[i]= (float)sin(pchan->limitmin[i]*M_PI/360.0);
- amax[i]= (float)sin(pchan->limitmax[i]*M_PI/360.0);
+ amin[i]= (float)sin(pchan->limitmin[i]);
+ amax[i]= (float)sin(pchan->limitmax[i]);
}
glScalef(1.0f, -1.0f, 1.0f);
@@ -1498,7 +1498,7 @@
/* arcs */
if (pchan->ikflag & BONE_IK_ZLIMIT) {
- theta= 0.5f*(pchan->limitmin[2]+pchan->limitmax[2]);
+ theta= 0.5f*(pchan->limitmin[2]+pchan->limitmax[2]) * (float)(180.0f/M_PI);
glRotatef(theta, 0.0f, 0.0f, 1.0f);
glColor3ub(50, 50, 255); // blue, Z axis limit
@@ -1506,7 +1506,7 @@
for (a=-16; a<=16; a++) {
float fac= ((float)a)/16.0f;
- phi= fac * (float)(M_PI/360.0f) * (pchan->limitmax[2] - pchan->limitmin[2]);
+ phi= fac * (pchan->limitmax[2] - pchan->limitmin[2]);
i= (a == -16) ? 0 : 1;
corner[i][0]= (float)sin(phi);
@@ -1520,14 +1520,14 @@
}
if (pchan->ikflag & BONE_IK_XLIMIT) {
- theta= 0.5f * (pchan->limitmin[0] + pchan->limitmax[0]);
+ theta= 0.5f * (pchan->limitmin[0] + pchan->limitmax[0]) * (float)(180.0f/M_PI);
glRotatef(theta, 1.0f, 0.0f, 0.0f);
glColor3ub(255, 50, 50); // Red, X axis limit
glBegin(GL_LINE_STRIP);
for (a=-16; a<=16; a++) {
float fac= ((float)a)/16.0f;
- phi= (float)(0.5*M_PI) + fac * (float)(M_PI/360.0f) * (pchan->limitmax[0] - pchan->limitmin[0]);
+ phi= (float)(0.5*M_PI) + fac * (pchan->limitmax[0] - pchan->limitmin[0]);
i= (a == -16) ? 2 : 3;
corner[i][0]= 0.0f;
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