[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26568] trunk/blender/source/blender/ blenkernel/intern/armature.c: Spline IK Bugfix:
Joshua Leung
aligorith at gmail.com
Wed Feb 3 02:08:43 CET 2010
Revision: 26568
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26568
Author: aligorith
Date: 2010-02-03 02:08:37 +0100 (Wed, 03 Feb 2010)
Log Message:
-----------
Spline IK Bugfix:
Spline IK now takes curve-object transforms into account when the 'Chain Offset' option is not enabled, since the intention of that feature is to allow a chain of bones following the shape of a curve to be placed anywhere in the scene.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/armature.c
Modified: trunk/blender/source/blender/blenkernel/intern/armature.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/armature.c 2010-02-03 00:54:26 UTC (rev 26567)
+++ trunk/blender/source/blender/blenkernel/intern/armature.c 2010-02-03 01:08:37 UTC (rev 26568)
@@ -1892,6 +1892,12 @@
/* tail endpoint */
if ( where_on_path(ikData->tar, tree->points[index], vec, dir, NULL, &rad) ) {
+ /* apply curve's object-mode transforms to the position
+ * unless the option to allow curve to be positioned elsewhere is activated (i.e. no root)
+ */
+ if ((ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0)
+ mul_m4_v3(ikData->tar->obmat, vec);
+
/* convert the position to pose-space, then store it */
mul_m4_v3(ob->imat, vec);
interp_v3_v3v3(poseTail, pchan->pose_tail, vec, tailBlendFac);
@@ -1902,6 +1908,12 @@
/* head endpoint */
if ( where_on_path(ikData->tar, tree->points[index+1], vec, dir, NULL, &rad) ) {
+ /* apply curve's object-mode transforms to the position
+ * unless the option to allow curve to be positioned elsewhere is activated (i.e. no root)
+ */
+ if ((ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0)
+ mul_m4_v3(ikData->tar->obmat, vec);
+
/* store the position, and convert it to pose space */
mul_m4_v3(ob->imat, vec);
VECCOPY(poseHead, vec);
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