[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26562] trunk/blender/release/scripts/io/ export_fbx.py: [#20934] fbx export with armature results in 0bytes writen REV:26548
Campbell Barton
ideasman42 at gmail.com
Tue Feb 2 19:56:06 CET 2010
Revision: 26562
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26562
Author: campbellbarton
Date: 2010-02-02 19:56:06 +0100 (Tue, 02 Feb 2010)
Log Message:
-----------
[#20934] fbx export with armature results in 0bytes writen REV:26548
Modified Paths:
--------------
trunk/blender/release/scripts/io/export_fbx.py
Modified: trunk/blender/release/scripts/io/export_fbx.py
===================================================================
--- trunk/blender/release/scripts/io/export_fbx.py 2010-02-02 18:54:23 UTC (rev 26561)
+++ trunk/blender/release/scripts/io/export_fbx.py 2010-02-02 18:56:06 UTC (rev 26562)
@@ -524,7 +524,7 @@
self.__pose_bone.tail.copy() )
'''
- self.__anim_poselist[f] = self.__pose_bone.pose_matrix.copy()
+ self.__anim_poselist[f] = self.__pose_bone.matrix.copy()
# self.__anim_poselist[f] = self.__pose_bone.poseMatrix.copy()
# get pose from frame.
@@ -2025,11 +2025,11 @@
# This is needed so applying modifiers dosnt apply the armature deformation, its also needed
# ...so mesh objects return their rest worldspace matrix when bone-parents are exported as weighted meshes.
# set every armature to its rest, backup the original values so we done mess up the scene
- ob_arms_orig_rest = [arm.rest_position for arm in bpy.data.armatures]
+ ob_arms_orig_rest = [arm.pose_position for arm in bpy.data.armatures]
# ob_arms_orig_rest = [arm.restPosition for arm in bpy.data.armatures]
for arm in bpy.data.armatures:
- arm.rest_position = True
+ arm.pose_position = 'REST'
# arm.restPosition = True
if ob_arms_orig_rest:
@@ -2204,7 +2204,7 @@
if EXP_ARMATURE:
# now we have the meshes, restore the rest arm position
for i, arm in enumerate(bpy.data.armatures):
- arm.rest_position = ob_arms_orig_rest[i]
+ arm.pose_position = ob_arms_orig_rest[i]
# arm.restPosition = ob_arms_orig_rest[i]
if ob_arms_orig_rest:
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