[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26534] trunk/blender/source/blender/ blenloader/intern/readfile.c: Fix part of #19858: texture node outputs don' t work separately, the meaning
Brecht Van Lommel
brecht at blender.org
Mon Feb 1 20:35:32 CET 2010
Revision: 26534
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=26534
Author: blendix
Date: 2010-02-01 20:35:32 +0100 (Mon, 01 Feb 2010)
Log Message:
-----------
Fix part of #19858: texture node outputs don't work separately, the meaning
of node output indices was changed without a version patch.
Modified Paths:
--------------
trunk/blender/source/blender/blenloader/intern/readfile.c
Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c 2010-02-01 19:28:50 UTC (rev 26533)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c 2010-02-01 19:35:32 UTC (rev 26534)
@@ -9632,6 +9632,7 @@
bSound *sound;
Sequence *seq;
bActuator *act;
+ int a;
for(sound = main->sound.first; sound; sound = sound->id.next)
{
@@ -9704,6 +9705,15 @@
for(ma= main->mat.first; ma; ma= ma->id.next) {
if(ma->nodetree && strlen(ma->nodetree->id.name)==0)
strcpy(ma->nodetree->id.name, "NTShader Nodetree");
+
+ /* which_output 0 is now "not specified" */
+ for(a=0; a<MAX_MTEX; a++) {
+ if(ma->mtex[a]) {
+ tx= newlibadr(fd, lib, ma->mtex[a]->tex);
+ if(tx && tx->use_nodes)
+ ma->mtex[a]->which_output++;
+ }
+ }
}
/* and composit trees */
for(sce= main->scene.first; sce; sce= sce->id.next) {
@@ -9726,8 +9736,17 @@
}
/* and texture trees */
for(tx= main->tex.first; tx; tx= tx->id.next) {
- if(tx->nodetree && strlen(tx->nodetree->id.name)==0)
- strcpy(tx->nodetree->id.name, "NTTexture Nodetree");
+ bNode *node;
+
+ if(tx->nodetree) {
+ if(strlen(tx->nodetree->id.name)==0)
+ strcpy(tx->nodetree->id.name, "NTTexture Nodetree");
+
+ /* which_output 0 is now "not specified" */
+ for(node=tx->nodetree->nodes.first; node; node=node->next)
+ if(node->type == TEX_NODE_OUTPUT)
+ node->custom1++;
+ }
}
/* copy standard draw flag to meshes(used to be global, is not available here) */
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