[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33869] trunk/blender/source/blender: Fix for multiple modifier stack calculations per frame.
Campbell Barton
ideasman42 at gmail.com
Thu Dec 23 05:16:32 CET 2010
Revision: 33869
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33869
Author: campbellbarton
Date: 2010-12-23 05:16:31 +0100 (Thu, 23 Dec 2010)
Log Message:
-----------
Fix for multiple modifier stack calculations per frame.
Since 2.5x blender has been using CD_MASK_BAREMESH for updating objects since object_handle_update() no longer has access to G.curscreen to calculate the mask from viewports.
The problem with this is after an initial calculation, CD_MASK_MTFACE may be required on draw, so it would recalculate the modifier stack multiple times per frame.
One case which caused this is armature animated mesh with texface in a dupligroup.
Fix this by having customdata_mask member in the scene, this isn't great design but at least fixes the bug and only changes a few files.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/object.c
trunk/blender/source/blender/blenkernel/intern/scene.c
trunk/blender/source/blender/editors/include/ED_view3d.h
trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
trunk/blender/source/blender/makesdna/DNA_scene_types.h
trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
Modified: trunk/blender/source/blender/blenkernel/intern/object.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/object.c 2010-12-23 02:43:40 UTC (rev 33868)
+++ trunk/blender/source/blender/blenkernel/intern/object.c 2010-12-23 04:16:31 UTC (rev 33869)
@@ -2550,12 +2550,12 @@
case OB_MESH:
{
EditMesh *em = (ob == scene->obedit)? BKE_mesh_get_editmesh(ob->data): NULL;
- // here was vieweditdatamask? XXX
+ BKE_assert((scene->customdata_mask & CD_MASK_BAREMESH) == CD_MASK_BAREMESH);
if(em) {
- makeDerivedMesh(scene, ob, em, CD_MASK_BAREMESH);
+ makeDerivedMesh(scene, ob, em, scene->customdata_mask); /* was CD_MASK_BAREMESH */
BKE_mesh_end_editmesh(ob->data, em);
} else
- makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
+ makeDerivedMesh(scene, ob, NULL, scene->customdata_mask);
}
break;
Modified: trunk/blender/source/blender/blenkernel/intern/scene.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/scene.c 2010-12-23 02:43:40 UTC (rev 33868)
+++ trunk/blender/source/blender/blenkernel/intern/scene.c 2010-12-23 04:16:31 UTC (rev 33869)
@@ -946,6 +946,7 @@
static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scene_parent)
{
Base *base;
+ scene->customdata_mask= scene_parent->customdata_mask;
/* sets first, we allow per definition current scene to have
dependencies on sets, but not the other way around. */
Modified: trunk/blender/source/blender/editors/include/ED_view3d.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_view3d.h 2010-12-23 02:43:40 UTC (rev 33868)
+++ trunk/blender/source/blender/editors/include/ED_view3d.h 2010-12-23 04:16:31 UTC (rev 33869)
@@ -170,5 +170,7 @@
Base *ED_view3d_give_base_under_cursor(struct bContext *C, short *mval);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, short do_clip);
+unsigned int ED_viewedit_datamask(struct bScreen *screen);
+
#endif /* ED_VIEW3D_H */
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c 2010-12-23 02:43:40 UTC (rev 33868)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c 2010-12-23 04:16:31 UTC (rev 33869)
@@ -1950,8 +1950,10 @@
/* *********************** customdata **************** */
/* goes over all modes and view3d settings */
-static CustomDataMask get_viewedit_datamask(bScreen *screen, Scene *scene, Object *ob)
+CustomDataMask ED_viewedit_datamask(bScreen *screen)
{
+ Scene *scene= screen->scene;
+ Object *ob= scene->basact ? scene->basact->object : NULL;
CustomDataMask mask = CD_MASK_BAREMESH;
ScrArea *sa;
@@ -2301,11 +2303,10 @@
Object *ob;
float backcol[3];
unsigned int lay_used;
- Object *obact = OBACT;
const char *grid_unit= NULL;
/* from now on all object derived meshes check this */
- v3d->customdata_mask= get_viewedit_datamask(CTX_wm_screen(C), scene, obact);
+ v3d->customdata_mask= scene->customdata_mask;
/* shadow buffers, before we setup matrices */
if(draw_glsl_material(scene, NULL, v3d, v3d->drawtype))
Modified: trunk/blender/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_scene_types.h 2010-12-23 02:43:40 UTC (rev 33868)
+++ trunk/blender/source/blender/makesdna/DNA_scene_types.h 2010-12-23 04:16:31 UTC (rev 33869)
@@ -773,7 +773,7 @@
unsigned int lay; /* bitflags for layer visibility */
int layact; /* active layer */
- int pad1;
+ unsigned int customdata_mask; /* XXX. runtime flag for drawing, actually belongs in the window, only used by object_handle_update() */
short flag; /* various settings */
Modified: trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_event_system.c 2010-12-23 02:43:40 UTC (rev 33868)
+++ trunk/blender/source/blender/windowmanager/intern/wm_event_system.c 2010-12-23 04:16:31 UTC (rev 33869)
@@ -56,6 +56,7 @@
#include "ED_fileselect.h"
#include "ED_info.h"
#include "ED_screen.h"
+#include "ED_view3d.h"
#include "ED_util.h"
#include "RNA_access.h"
@@ -296,6 +297,10 @@
/* XXX make lock in future, or separated derivedmesh users in scene */
if(!G.rendering)
/* depsgraph & animation: update tagged datablocks */
+
+ /* copied to set's in scene_update_tagged_recursive() */
+ win->screen->scene->customdata_mask= ED_viewedit_datamask(win->screen);
+
scene_update_tagged(CTX_data_main(C), win->screen->scene);
}
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