[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33845] trunk/blender/release/scripts/op/ io_scene_x3d/export_x3d.py: bugfix [#25252] X3D Export does not specify ImageTexture to go with provided TextureCoordinate data
Campbell Barton
ideasman42 at gmail.com
Wed Dec 22 11:44:31 CET 2010
Revision: 33845
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33845
Author: campbellbarton
Date: 2010-12-22 11:44:31 +0100 (Wed, 22 Dec 2010)
Log Message:
-----------
bugfix [#25252] X3D Export does not specify ImageTexture to go with provided TextureCoordinate data
x3d material support is primitive but at least export first image texture found, similar to how texface is treated at the moment.
Modified Paths:
--------------
trunk/blender/release/scripts/op/io_scene_x3d/export_x3d.py
Modified: trunk/blender/release/scripts/op/io_scene_x3d/export_x3d.py
===================================================================
--- trunk/blender/release/scripts/op/io_scene_x3d/export_x3d.py 2010-12-22 09:30:13 UTC (rev 33844)
+++ trunk/blender/release/scripts/op/io_scene_x3d/export_x3d.py 2010-12-22 10:44:31 UTC (rev 33845)
@@ -388,7 +388,6 @@
# (meshName, loc[0], loc[1], loc[2], sca[0], sca[1], sca[2], rot[0], rot[1], rot[2], quat.angle*DEG2RAD) )
self.writeIndented("<Shape>\n",1)
- hasImageTexture = False
is_smooth = False
# XXX, lame, only exports first material.
@@ -406,24 +405,31 @@
print("Warning: mesh named %s has multiple materials" % meshName)
print("Warning: only one material per object handled")
+ image = None
+
if mat_first is None or mat_first.use_face_texture:
#-- textures
- image = None
if mesh.uv_textures.active:
for face in mesh.uv_textures.active.data:
if face.use_image:
image = face.image
if image:
- self.writeImageTexture(image)
break
+ elif mat_first:
+ for mtex in mat_first.texture_slots:
+ tex = mtex.texture
+ if tex and tex.type == 'IMAGE':
+ image = tex.image
+ if image:
+ break
- # XXX, incorrect, uses last image
- if image:
- hasImageTexture = True
+ # XXX, incorrect, uses first image
+ if image:
+ self.writeImageTexture(image)
- if self.tilenode == 1:
- self.writeIndented("<TextureTransform scale=\"%s %s\" />\n" % (image.xrep, image.yrep))
- self.tilenode = 0
+ if self.tilenode == 1:
+ self.writeIndented("<TextureTransform scale=\"%s %s\" />\n" % (image.xrep, image.yrep))
+ self.tilenode = 0
self.writeIndented("</Appearance>\n", -1)
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