[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33832] trunk/blender/source/blender/ collada: Fix [#24359] Collada: end bone zero size, mysterious extra empty
Nathan Letwory
nathan at letworyinteractive.com
Tue Dec 21 11:43:47 CET 2010
Revision: 33832
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33832
Author: jesterking
Date: 2010-12-21 11:43:47 +0100 (Tue, 21 Dec 2010)
Log Message:
-----------
Fix [#24359] Collada: end bone zero size, mysterious extra empty
Reported by Thomas Larsson
Fix by Jeroen Bakker
Fix max length of leaf bone and remove empty.
Modified Paths:
--------------
trunk/blender/source/blender/collada/ArmatureImporter.cpp
trunk/blender/source/blender/collada/ArmatureImporter.h
Modified: trunk/blender/source/blender/collada/ArmatureImporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/ArmatureImporter.cpp 2010-12-21 09:41:02 UTC (rev 33831)
+++ trunk/blender/source/blender/collada/ArmatureImporter.cpp 2010-12-21 10:43:47 UTC (rev 33832)
@@ -200,6 +200,7 @@
}
}
+#if 0
void ArmatureImporter::set_leaf_bone_shapes(Object *ob_arm)
{
bPose *pose = ob_arm->pose;
@@ -218,7 +219,6 @@
}
}
-#if 0
void ArmatureImporter::set_euler_rotmode()
{
// just set rotmode = ROT_MODE_EUL on pose channel for each joint
@@ -373,7 +373,7 @@
leaf_bones.clear();
totbone = 0;
// bone_direction_row = 1; // TODO: don't default to Y but use asset and based on it decide on default row
- leaf_bone_length = 0.1f;
+ leaf_bone_length = FLT_MAX;
// min_angle = 360.0f; // minimum angle between bone head-tail and a row of bone matrix
// create bones
@@ -404,8 +404,7 @@
ED_armature_edit_free(ob_arm);
DAG_id_tag_update(&ob_arm->id, OB_RECALC_OB|OB_RECALC_DATA);
- set_leaf_bone_shapes(ob_arm);
-
+ // set_leaf_bone_shapes(ob_arm);
// set_euler_rotmode();
}
Modified: trunk/blender/source/blender/collada/ArmatureImporter.h
===================================================================
--- trunk/blender/source/blender/collada/ArmatureImporter.h 2010-12-21 09:41:02 UTC (rev 33831)
+++ trunk/blender/source/blender/collada/ArmatureImporter.h 2010-12-21 10:43:47 UTC (rev 33832)
@@ -105,9 +105,8 @@
void fix_leaf_bones();
- void set_leaf_bone_shapes(Object *ob_arm);
-
#if 0
+ void set_leaf_bone_shapes(Object *ob_arm);
void set_euler_rotmode();
#endif
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