[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33832] trunk/blender/source/blender/ collada: Fix [#24359] Collada: end bone zero size, mysterious extra empty

Nathan Letwory nathan at letworyinteractive.com
Tue Dec 21 11:43:47 CET 2010


Revision: 33832
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33832
Author:   jesterking
Date:     2010-12-21 11:43:47 +0100 (Tue, 21 Dec 2010)

Log Message:
-----------
Fix [#24359] Collada: end bone zero size, mysterious extra empty
Reported by Thomas Larsson
Fix by Jeroen Bakker

Fix max length of leaf bone and remove empty.

Modified Paths:
--------------
    trunk/blender/source/blender/collada/ArmatureImporter.cpp
    trunk/blender/source/blender/collada/ArmatureImporter.h

Modified: trunk/blender/source/blender/collada/ArmatureImporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/ArmatureImporter.cpp	2010-12-21 09:41:02 UTC (rev 33831)
+++ trunk/blender/source/blender/collada/ArmatureImporter.cpp	2010-12-21 10:43:47 UTC (rev 33832)
@@ -200,6 +200,7 @@
 	}
 }
 
+#if 0
 void ArmatureImporter::set_leaf_bone_shapes(Object *ob_arm)
 {
 	bPose *pose = ob_arm->pose;
@@ -218,7 +219,6 @@
 	}
 }
 
-#if 0
 void ArmatureImporter::set_euler_rotmode()
 {
 	// just set rotmode = ROT_MODE_EUL on pose channel for each joint
@@ -373,7 +373,7 @@
 	leaf_bones.clear();
 	totbone = 0;
 	// bone_direction_row = 1; // TODO: don't default to Y but use asset and based on it decide on default row
-	leaf_bone_length = 0.1f;
+	leaf_bone_length = FLT_MAX;
 	// min_angle = 360.0f;		// minimum angle between bone head-tail and a row of bone matrix
 
 	// create bones
@@ -404,8 +404,7 @@
 	ED_armature_edit_free(ob_arm);
 	DAG_id_tag_update(&ob_arm->id, OB_RECALC_OB|OB_RECALC_DATA);
 
-	set_leaf_bone_shapes(ob_arm);
-
+	// set_leaf_bone_shapes(ob_arm);
 	// set_euler_rotmode();
 }
 

Modified: trunk/blender/source/blender/collada/ArmatureImporter.h
===================================================================
--- trunk/blender/source/blender/collada/ArmatureImporter.h	2010-12-21 09:41:02 UTC (rev 33831)
+++ trunk/blender/source/blender/collada/ArmatureImporter.h	2010-12-21 10:43:47 UTC (rev 33832)
@@ -105,9 +105,8 @@
 
 	void fix_leaf_bones();
 
-	void set_leaf_bone_shapes(Object *ob_arm);
-
 #if 0
+	void set_leaf_bone_shapes(Object *ob_arm);
 	void set_euler_rotmode();
 #endif
 





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