[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33778] trunk/blender/release/scripts/op/ io_scene_x3d/export_x3d.py: bugfix [#25289] X3D export generates incorrect direction for SpotLight

Campbell Barton ideasman42 at gmail.com
Sun Dec 19 08:40:11 CET 2010


Revision: 33778
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33778
Author:   campbellbarton
Date:     2010-12-19 08:40:08 +0100 (Sun, 19 Dec 2010)

Log Message:
-----------
bugfix [#25289] X3D export generates incorrect direction for SpotLight

Modified Paths:
--------------
    trunk/blender/release/scripts/op/io_scene_x3d/export_x3d.py

Modified: trunk/blender/release/scripts/op/io_scene_x3d/export_x3d.py
===================================================================
--- trunk/blender/release/scripts/op/io_scene_x3d/export_x3d.py	2010-12-19 07:14:42 UTC (rev 33777)
+++ trunk/blender/release/scripts/op/io_scene_x3d/export_x3d.py	2010-12-19 07:40:08 UTC (rev 33778)
@@ -924,7 +924,7 @@
         return s
 
     def computeDirection(self, mtx):
-        return (mathutils.Vector((0, -1, 0)) * (MATWORLD * mtx).rotation_part())[:]
+        return (mathutils.Vector((0.0, 0.0, -1.0)) * (MATWORLD * mtx).rotation_part())[:]
 
     # swap Y and Z to handle axis difference between Blender and VRML
     #------------------------------------------------------------------------





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