[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33746] trunk/blender/source: minor warnings removed.
Campbell Barton
ideasman42 at gmail.com
Fri Dec 17 17:05:40 CET 2010
Revision: 33746
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33746
Author: campbellbarton
Date: 2010-12-17 17:05:40 +0100 (Fri, 17 Dec 2010)
Log Message:
-----------
minor warnings removed.
Modified Paths:
--------------
trunk/blender/source/blender/editors/interface/interface_draw.c
trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp
Modified: trunk/blender/source/blender/editors/interface/interface_draw.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_draw.c 2010-12-17 16:04:05 UTC (rev 33745)
+++ trunk/blender/source/blender/editors/interface/interface_draw.c 2010-12-17 16:05:40 UTC (rev 33746)
@@ -517,7 +517,7 @@
int result = 0;
int charmax = G.charmax;
- /* <builtin> font in use. There are TTF <builtin> and non-TTF <builtin> fonts */
+ /* FO_BUILTIN_NAME font in use. There are TTF FO_BUILTIN_NAME and non-TTF FO_BUILTIN_NAME fonts */
if(!strcmp(G.selfont->name, FO_BUILTIN_NAME))
{
if(G.ui_international == TRUE)
Modified: trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp 2010-12-17 16:04:05 UTC (rev 33745)
+++ trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp 2010-12-17 16:05:40 UTC (rev 33746)
@@ -42,22 +42,22 @@
RAS_IRenderTools* rendertools,
Object *ob):
KX_GameObject(sgReplicationInfo, callbacks),
- m_rendertools(rendertools),
m_object(ob),
m_dpi(72),
m_resolution(1.f),
- m_color(ob->col) /* initial color - non-animatable */
+ m_color(ob->col), /* initial color - non-animatable */
+ m_rendertools(rendertools)
{
Curve *text = static_cast<Curve *> (ob->data);
m_text = text->str;
m_fsize = text->fsize;
- /* <builtin> != "default" */
+ /* FO_BUILTIN_NAME != "default" */
/* I hope at some point Blender (2.5x) can have a single font */
/* with unicode support for ui and OB_FONT */
- /* once we have packed working we can load the <builtin> font */
+ /* once we have packed working we can load the FO_BUILTIN_NAME font */
const char* filepath = text->vfont->name;
- if (strcmp("<builtin>", filepath) == 0)
+ if (strcmp(FO_BUILTIN_NAME, filepath) == 0)
filepath = "default";
/* XXX - if it's packed it will not work. waiting for bdiego (Diego) fix for that. */
@@ -89,7 +89,7 @@
/* only draws the text if visible */
if(this->GetVisible() == 0) return;
- /* XXX 2DO - handle multiple lines
+ /* XXX 2DO - handle multiple lines */
/* HARDCODED MULTIPLICATION FACTOR - this will affect the render resolution directly */
float RES = BGE_FONT_RES * m_resolution;
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