[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33581] trunk/blender/source/blender/ editors/transform/transform_generics.c: transforming pose bones while the animation was playing would crash.
Campbell Barton
ideasman42 at gmail.com
Fri Dec 10 01:10:43 CET 2010
Revision: 33581
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33581
Author: campbellbarton
Date: 2010-12-10 01:10:43 +0100 (Fri, 10 Dec 2010)
Log Message:
-----------
transforming pose bones while the animation was playing would crash.
Modified Paths:
--------------
trunk/blender/source/blender/editors/transform/transform_generics.c
Modified: trunk/blender/source/blender/editors/transform/transform_generics.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_generics.c 2010-12-10 00:00:01 UTC (rev 33580)
+++ trunk/blender/source/blender/editors/transform/transform_generics.c 2010-12-10 00:10:43 UTC (rev 33581)
@@ -770,13 +770,15 @@
/* if animtimer is running, and the object already has animation data,
* check if the auto-record feature means that we should record 'samples'
* (i.e. uneditable animation values)
+ *
+ * context is needed for keying set poll() functions.
*/
// TODO: autokeyframe calls need some setting to specify to add samples (FPoints) instead of keyframes?
- if ((t->animtimer) && IS_AUTOKEY_ON(t->scene)) {
+ if ((t->animtimer) && (t->context) && IS_AUTOKEY_ON(t->scene)) {
int targetless_ik= (t->flag & T_AUTOIK); // XXX this currently doesn't work, since flags aren't set yet!
animrecord_check_state(t->scene, &ob->id, t->animtimer);
- autokeyframe_pose_cb_func(NULL, t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
+ autokeyframe_pose_cb_func(t->context, t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
}
/* old optimize trick... this enforces to bypass the depgraph */
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