[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33461] trunk/blender/release/scripts/ui/ properties_data_bone.py: minor changes to bone UI script.
Campbell Barton
ideasman42 at gmail.com
Sat Dec 4 07:21:10 CET 2010
Revision: 33461
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33461
Author: campbellbarton
Date: 2010-12-04 07:21:08 +0100 (Sat, 04 Dec 2010)
Log Message:
-----------
minor changes to bone UI script.
Modified Paths:
--------------
trunk/blender/release/scripts/ui/properties_data_bone.py
Modified: trunk/blender/release/scripts/ui/properties_data_bone.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_data_bone.py 2010-12-04 05:34:16 UTC (rev 33460)
+++ trunk/blender/release/scripts/ui/properties_data_bone.py 2010-12-04 06:21:08 UTC (rev 33461)
@@ -56,22 +56,9 @@
ob = context.object
bone = context.bone
- if not bone:
- bone = context.edit_bone
- row = layout.row()
- row.column().prop(bone, "head")
- row.column().prop(bone, "tail")
+ if bone:
+ pchan = ob.pose.bones[bone.name]
- col = row.column()
- sub = col.column(align=True)
- sub.label(text="Roll:")
- sub.prop(bone, "roll", text="")
- sub.label()
- sub.prop(bone, "lock")
-
- else:
- pchan = ob.pose.bones[context.bone.name]
-
row = layout.row()
col = row.column()
col.prop(pchan, "location")
@@ -92,7 +79,20 @@
layout.prop(pchan, "rotation_mode")
+ else:
+ bone = context.edit_bone
+ row = layout.row()
+ row.column().prop(bone, "head")
+ row.column().prop(bone, "tail")
+ col = row.column()
+ sub = col.column(align=True)
+ sub.label(text="Roll:")
+ sub.prop(bone, "roll", text="")
+ sub.label()
+ sub.prop(bone, "lock")
+
+
class BONE_PT_transform_locks(BoneButtonsPanel, bpy.types.Panel):
bl_label = "Transform Locks"
bl_options = {'DEFAULT_CLOSED'}
@@ -106,7 +106,7 @@
ob = context.object
bone = context.bone
- pchan = ob.pose.bones[context.bone.name]
+ pchan = ob.pose.bones[bone.name]
row = layout.row()
col = row.column()
@@ -135,11 +135,11 @@
bone = context.bone
arm = context.armature
- if not bone:
+ if bone:
+ pchan = ob.pose.bones[bone.name]
+ else:
bone = context.edit_bone
pchan = None
- else:
- pchan = ob.pose.bones[context.bone.name]
split = layout.split()
@@ -178,31 +178,33 @@
return context.bone
def draw(self, context):
+ # note. this works ok in editmode but isnt
+ # all that useful so disabling for now.
layout = self.layout
ob = context.object
bone = context.bone
- if not bone:
+ if bone:
+ pchan = ob.pose.bones[bone.name]
+ else:
bone = context.edit_bone
pchan = None
- else:
- pchan = ob.pose.bones[context.bone.name]
- if ob and pchan:
-
+ if bone:
split = layout.split()
col = split.column()
col.prop(bone, "show_wire", text="Wireframe")
col.prop(bone, "hide", text="Hide")
- col = split.column()
+ if pchan:
+ col = split.column()
- col.label(text="Custom Shape:")
- col.prop(pchan, "custom_shape", text="")
- if pchan.custom_shape:
- col.prop_search(pchan, "custom_shape_transform", ob.pose, "bones", text="At")
+ col.label(text="Custom Shape:")
+ col.prop(pchan, "custom_shape", text="")
+ if pchan.custom_shape:
+ col.prop_search(pchan, "custom_shape_transform", ob.pose, "bones", text="At")
class BONE_PT_inverse_kinematics(BoneButtonsPanel, bpy.types.Panel):
@@ -216,9 +218,9 @@
def draw(self, context):
layout = self.layout
- ob = context.object
- bone = context.bone
- pchan = ob.pose.bones[bone.name]
+ pchan = context.active_pose_bone
+ # incase pose bone context is pinned don't use 'context.object'
+ ob = pchan.id_data
row = layout.row()
row.prop(ob.pose, "ik_solver")
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