[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33443] trunk/blender/source/blender/ editors/render/render_preview.c: Bugfix #20565
Ton Roosendaal
ton at blender.org
Fri Dec 3 15:26:04 CET 2010
Revision: 33443
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33443
Author: ton
Date: 2010-12-03 15:26:03 +0100 (Fri, 03 Dec 2010)
Log Message:
-----------
Bugfix #20565
Material Node shaders: displaying GLSL + rendering previews crashed.
Reason was non-safe threaded access to material nodes. Now, on a preview
render, a full copy of Material is being made.
Modified Paths:
--------------
trunk/blender/source/blender/editors/render/render_preview.c
Modified: trunk/blender/source/blender/editors/render/render_preview.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_preview.c 2010-12-03 12:30:59 UTC (rev 33442)
+++ trunk/blender/source/blender/editors/render/render_preview.c 2010-12-03 14:26:03 UTC (rev 33443)
@@ -148,6 +148,9 @@
ID *parent;
MTex *slot;
+ /* node materials need full copy during preview render, glsl uses it too */
+ Material *matcopy;
+
int sizex, sizey;
unsigned int *pr_rect;
int pr_method;
@@ -329,9 +332,9 @@
sce->r.color_mgt_flag = scene->r.color_mgt_flag;
/* exception: don't color manage texture previews or icons */
- if((sp && sp->pr_method==PR_ICON_RENDER) || id_type == ID_TE)
+ if((id && sp->pr_method==PR_ICON_RENDER) || id_type == ID_TE)
sce->r.color_mgt_flag &= ~R_COLOR_MANAGEMENT;
- if((sp && sp->pr_method==PR_ICON_RENDER) && id_type != ID_WO)
+ if((id && sp->pr_method==PR_ICON_RENDER) && id_type != ID_WO)
sce->r.alphamode= R_ALPHAPREMUL;
else
sce->r.alphamode= R_ADDSKY;
@@ -340,9 +343,14 @@
strcpy(sce->r.engine, scene->r.engine);
if(id_type==ID_MA) {
- Material *mat= (Material *)id;
+ Material *mat= NULL;
if(id) {
+ /* work on a copy */
+ mat= copy_material((Material *)id);
+ sp->matcopy= mat;
+ BLI_remlink(&G.main->mat, mat);
+
init_render_material(mat, 0, NULL); /* call that retrieves mode_l */
end_render_material(mat);
@@ -384,7 +392,7 @@
}
- if(sp && sp->pr_method==PR_ICON_RENDER) {
+ if(sp->pr_method==PR_ICON_RENDER) {
if (mat->material_type == MA_TYPE_HALO) {
sce->lay= 1<<MA_FLAT;
}
@@ -400,6 +408,10 @@
}
else {
sce->r.mode &= ~(R_OSA|R_RAYTRACE|R_SSS);
+
+ free_material(sp->matcopy);
+ MEM_freeN(sp->matcopy);
+ sp->matcopy= NULL;
}
for(base= sce->base.first; base; base= base->next) {
@@ -428,7 +440,7 @@
if(mat && mat->mtex[0]) {
mat->mtex[0]->tex= tex;
- if(sp && sp->slot)
+ if(tex && sp->slot)
mat->mtex[0]->which_output = sp->slot->which_output;
/* show alpha in this case */
@@ -444,7 +456,7 @@
}
}
- if(tex && tex->nodetree && sp && sp->pr_method==PR_NODE_RENDER)
+ if(tex && tex->nodetree && sp->pr_method==PR_NODE_RENDER)
ntreeInitPreview(tex->nodetree, sp->sizex, sp->sizey);
}
else if(id_type==ID_LA) {
@@ -987,7 +999,7 @@
}
/* unassign the pointers, reset vars */
- preview_prepare_scene(sp->scene, NULL, GS(id->name), NULL);
+ preview_prepare_scene(sp->scene, NULL, GS(id->name), sp);
}
/* runs inside thread for material and icons */
More information about the Bf-blender-cvs
mailing list