[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31680] branches/soc-2010-nicks/extern/ recastnavigation/Detour: Detour: remove unused files
Benoit Bolsee
benoit.bolsee at online.be
Tue Aug 31 23:40:12 CEST 2010
Revision: 31680
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31680
Author: ben2610
Date: 2010-08-31 23:40:11 +0200 (Tue, 31 Aug 2010)
Log Message:
-----------
Detour: remove unused files
Removed Paths:
-------------
branches/soc-2010-nicks/extern/recastnavigation/Detour/Include/DetourDebugDraw.h
branches/soc-2010-nicks/extern/recastnavigation/Detour/Source/DetourDebugDraw.cpp
Deleted: branches/soc-2010-nicks/extern/recastnavigation/Detour/Include/DetourDebugDraw.h
===================================================================
--- branches/soc-2010-nicks/extern/recastnavigation/Detour/Include/DetourDebugDraw.h 2010-08-31 21:32:58 UTC (rev 31679)
+++ branches/soc-2010-nicks/extern/recastnavigation/Detour/Include/DetourDebugDraw.h 2010-08-31 21:40:11 UTC (rev 31680)
@@ -1,32 +0,0 @@
-//
-// Copyright (c) 2009 Mikko Mononen memon at inside.org
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source distribution.
-//
-
-#ifndef DETOURDEBUGDRAW_H
-#define DETOURDEBUGDRAW_H
-
-#include "DetourStatNavMesh.h"
-#include "DetourTileNavMesh.h"
-
-void dtDebugDrawStatNavMeshPoly(const dtStatNavMesh* mesh, dtStatPolyRef ref, const float* col);
-void dtDebugDrawStatNavMeshBVTree(const dtStatNavMesh* mesh);
-void dtDebugDrawStatNavMesh(const dtStatNavMesh* mesh, bool drawClosedList = false);
-
-void dtDebugDrawTiledNavMesh(const dtTiledNavMesh* mesh);
-void dtDebugDrawTiledNavMeshPoly(const dtTiledNavMesh* mesh, dtTilePolyRef ref, const float* col);
-
-#endif // DETOURDEBUGDRAW_H
\ No newline at end of file
Deleted: branches/soc-2010-nicks/extern/recastnavigation/Detour/Source/DetourDebugDraw.cpp
===================================================================
--- branches/soc-2010-nicks/extern/recastnavigation/Detour/Source/DetourDebugDraw.cpp 2010-08-31 21:32:58 UTC (rev 31679)
+++ branches/soc-2010-nicks/extern/recastnavigation/Detour/Source/DetourDebugDraw.cpp 2010-08-31 21:40:11 UTC (rev 31680)
@@ -1,496 +0,0 @@
-//
-// Copyright (c) 2009 Mikko Mononen memon at inside.org
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-// 3. This notice may not be removed or altered from any source distribution.
-//
-
-#include "DetourDebugDraw.h"
-#include "DetourStatNavMesh.h"
-#include "SDL.h"
-#include "SDL_Opengl.h"
-
-void dtDebugDrawStatNavMeshPoly(const dtStatNavMesh* mesh, dtStatPolyRef ref, const float* col)
-{
- int idx = mesh->getPolyIndexByRef(ref);
- if (idx == -1) return;
-
- glColor4f(col[0],col[1],col[2],0.25f);
-
- if (mesh->getPolyDetailCount())
- {
- const dtStatPoly* p = mesh->getPoly(idx);
- const dtStatPolyDetail* pd = mesh->getPolyDetail(idx);
- glBegin(GL_TRIANGLES);
- for (int j = 0; j < pd->ntris; ++j)
- {
- const unsigned char* t = mesh->getDetailTri(pd->tbase+j);
- for (int k = 0; k < 3; ++k)
- {
- if (t[k] < p->nv)
- glVertex3fv(mesh->getVertex(p->v[t[k]]));
- else
- glVertex3fv(mesh->getDetailVertex(pd->vbase+(t[k]-p->nv)));
- }
- }
- glEnd();
- }
- else
- {
- const dtStatPoly* p = mesh->getPoly(idx);
- glBegin(GL_TRIANGLES);
- unsigned short vi[3];
- for (int j = 2; j < (int)p->nv; ++j)
- {
- vi[0] = p->v[0];
- vi[1] = p->v[j-1];
- vi[2] = p->v[j];
- for (int k = 0; k < 3; ++k)
- {
- const float* v = mesh->getVertex(vi[k]);
- glVertex3f(v[0], v[1]+0.2f, v[2]);
- }
- }
- glEnd();
- }
-}
-
-static void drawBoxWire(float minx, float miny, float minz, float maxx, float maxy, float maxz, const float* col)
-{
- glColor4fv(col);
-
- // Top
- glVertex3f(minx, miny, minz);
- glVertex3f(maxx, miny, minz);
- glVertex3f(maxx, miny, minz);
- glVertex3f(maxx, miny, maxz);
- glVertex3f(maxx, miny, maxz);
- glVertex3f(minx, miny, maxz);
- glVertex3f(minx, miny, maxz);
- glVertex3f(minx, miny, minz);
-
- // bottom
- glVertex3f(minx, maxy, minz);
- glVertex3f(maxx, maxy, minz);
- glVertex3f(maxx, maxy, minz);
- glVertex3f(maxx, maxy, maxz);
- glVertex3f(maxx, maxy, maxz);
- glVertex3f(minx, maxy, maxz);
- glVertex3f(minx, maxy, maxz);
- glVertex3f(minx, maxy, minz);
-
- // Sides
- glVertex3f(minx, miny, minz);
- glVertex3f(minx, maxy, minz);
- glVertex3f(maxx, miny, minz);
- glVertex3f(maxx, maxy, minz);
- glVertex3f(maxx, miny, maxz);
- glVertex3f(maxx, maxy, maxz);
- glVertex3f(minx, miny, maxz);
- glVertex3f(minx, maxy, maxz);
-}
-
-void dtDebugDrawStatNavMeshBVTree(const dtStatNavMesh* mesh)
-{
- const float col[] = { 1,1,1,0.5f };
- const dtStatNavMeshHeader* hdr = mesh->getHeader();
-
- const dtStatBVNode* nodes = mesh->getBvTreeNodes();
- int nnodes = mesh->getBvTreeNodeCount();
-
- glBegin(GL_LINES);
-
- for (int i = 0; i < nnodes; ++i)
- {
- const dtStatBVNode* n = &nodes[i];
- if (n->i < 0) // Leaf indices are positive.
- continue;
- drawBoxWire(hdr->bmin[0] + n->bmin[0]*hdr->cs,
- hdr->bmin[1] + n->bmin[1]*hdr->cs,
- hdr->bmin[2] + n->bmin[2]*hdr->cs,
- hdr->bmin[0] + n->bmax[0]*hdr->cs,
- hdr->bmin[1] + n->bmax[1]*hdr->cs,
- hdr->bmin[2] + n->bmax[2]*hdr->cs, col);
- }
- glEnd();
-}
-
-
-static float distancePtLine2d(const float* pt, const float* p, const float* q)
-{
- float pqx = q[0] - p[0];
- float pqz = q[2] - p[2];
- float dx = pt[0] - p[0];
- float dz = pt[2] - p[2];
- float d = pqx*pqx + pqz*pqz;
- float t = pqx*dx + pqz*dz;
- if (d != 0) t /= d;
- dx = p[0] + t*pqx - pt[0];
- dz = p[2] + t*pqz - pt[2];
- return dx*dx + dz*dz;
-}
-
-static void drawStatMeshPolyBoundaries(const dtStatNavMesh* mesh, bool inner)
-{
- static const float thr = 0.01f*0.01f;
-
- glBegin(GL_LINES);
- for (int i = 0; i < mesh->getPolyCount(); ++i)
- {
- const dtStatPoly* p = mesh->getPoly(i);
- const dtStatPolyDetail* pd = mesh->getPolyDetail(i);
-
- for (int j = 0, nj = (int)p->nv; j < nj; ++j)
- {
- if (inner)
- {
- // Skip non-connected edges.
- if (p->n[j] == 0) continue;
- }
- else
- {
- // Skip connected edges.
- if (p->n[j] != 0) continue;
- }
-
- const float* v0 = mesh->getVertex(p->v[j]);
- const float* v1 = mesh->getVertex(p->v[(j+1) % nj]);
-
- // Draw detail mesh edges which align with the actual poly edge.
- // This is really slow.
- for (int k = 0; k < pd->ntris; ++k)
- {
- const unsigned char* t = mesh->getDetailTri(pd->tbase+k);
- const float* tv[3];
- for (int m = 0; m < 3; ++m)
- {
- if (t[m] < p->nv)
- tv[m] = mesh->getVertex(p->v[t[m]]);
- else
- tv[m] = mesh->getDetailVertex(pd->vbase+(t[m]-p->nv));
- }
- for (int m = 0, n = 2; m < 3; n=m++)
- {
- if (((t[3] >> (n*2)) & 0x3) == 0) continue; // Skip inner edges.
- if (distancePtLine2d(tv[n],v0,v1) < thr &&
- distancePtLine2d(tv[m],v0,v1) < thr)
- {
- glVertex3fv(tv[n]);
- glVertex3fv(tv[m]);
- }
- }
- }
- }
- }
- glEnd();
-}
-
-void dtDebugDrawStatNavMesh(const dtStatNavMesh* mesh, bool drawClosedList)
-{
- glBegin(GL_TRIANGLES);
- for (int i = 0; i < mesh->getPolyDetailCount(); ++i)
- {
- const dtStatPoly* p = mesh->getPoly(i);
- const dtStatPolyDetail* pd = mesh->getPolyDetail(i);
-
- if (drawClosedList && mesh->isInClosedList(i+1))
- glColor4ub(255,196,0,64);
- else
- glColor4ub(0,196,255,64);
-
- for (int j = 0; j < pd->ntris; ++j)
- {
- const unsigned char* t = mesh->getDetailTri(pd->tbase+j);
- for (int k = 0; k < 3; ++k)
- {
- if (t[k] < p->nv)
- glVertex3fv(mesh->getVertex(p->v[t[k]]));
- else
- glVertex3fv(mesh->getDetailVertex(pd->vbase+(t[k]-p->nv)));
- }
- }
- }
- glEnd();
-
- // Draw inter poly boundaries
- glColor4ub(0,48,64,32);
- glLineWidth(1.5f);
- drawStatMeshPolyBoundaries(mesh, true);
-
- // Draw outer poly boundaries
- glLineWidth(2.5f);
- glColor4ub(0,48,64,220);
- drawStatMeshPolyBoundaries(mesh, false);
-
- glLineWidth(1.0f);
-
- glPointSize(3.0f);
- glColor4ub(0,0,0,196);
- glBegin(GL_POINTS);
- for (int i = 0; i < mesh->getVertexCount(); ++i)
- {
- const float* v = mesh->getVertex(i);
- glVertex3f(v[0], v[1], v[2]);
- }
- glEnd();
- glPointSize(1.0f);
-}
-
-
-static void drawTilePolyBoundaries(const dtTileHeader* header, bool inner)
-{
- static const float thr = 0.01f*0.01f;
-
- glBegin(GL_LINES);
- for (int i = 0; i < header->npolys; ++i)
- {
- const dtTilePoly* p = &header->polys[i];
- const dtTilePolyDetail* pd = &header->dmeshes[i];
-
- for (int j = 0, nj = (int)p->nv; j < nj; ++j)
- {
- if (inner)
- {
- if (p->n[j] == 0) continue;
- if (p->n[j] & 0x8000)
- {
- bool con = false;
- for (int k = 0; k < p->nlinks; ++k)
- {
- if (header->links[p->links+k].e == j)
- {
- con = true;
- break;
- }
- }
- if (con)
- glColor4ub(255,255,255,128);
- else
- glColor4ub(0,0,0,128);
- }
- else
- glColor4ub(0,48,64,32);
- }
- else
- {
- if (p->n[j] != 0) continue;
- }
-
- const float* v0 = &header->verts[p->v[j]*3];
- const float* v1 = &header->verts[p->v[(j+1)%nj]*3];
-
- // Draw detail mesh edges which align with the actual poly edge.
- // This is really slow.
- for (int k = 0; k < pd->ntris; ++k)
- {
- const unsigned char* t = &header->dtris[(pd->tbase+k)*4];
- const float* tv[3];
- for (int m = 0; m < 3; ++m)
- {
- if (t[m] < p->nv)
- tv[m] = &header->verts[p->v[t[m]]*3];
- else
- tv[m] = &header->dverts[(pd->vbase+(t[m]-p->nv))*3];
- }
- for (int m = 0, n = 2; m < 3; n=m++)
- {
- if (((t[3] >> (n*2)) & 0x3) == 0) continue; // Skip inner detail edges.
@@ Diff output truncated at 10240 characters. @@
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