[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31668] branches/soc-2010-nicolasbishop: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r31488 :31667

Nicholas Bishop nicholasbishop at gmail.com
Mon Aug 30 21:06:15 CEST 2010


Revision: 31668
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31668
Author:   nicholasbishop
Date:     2010-08-30 21:06:15 +0200 (Mon, 30 Aug 2010)

Log Message:
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svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r31488:31667

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    branches/soc-2010-nicolasbishop/source/blender/python/SConscript
    branches/soc-2010-nicolasbishop/source/blender/python/generic/CMakeLists.txt
    branches/soc-2010-nicolasbishop/source/blender/python/generic/bpy_internal_import.c
    branches/soc-2010-nicolasbishop/source/blender/python/generic/mathutils_euler.c
    branches/soc-2010-nicolasbishop/source/blender/python/generic/mathutils_matrix.c
    branches/soc-2010-nicolasbishop/source/blender/python/generic/mathutils_vector.c
    branches/soc-2010-nicolasbishop/source/blender/python/intern/bpy_rna.c
    branches/soc-2010-nicolasbishop/source/blender/quicktime/SConscript
    branches/soc-2010-nicolasbishop/source/blender/render/CMakeLists.txt
    branches/soc-2010-nicolasbishop/source/blender/render/intern/source/pipeline.c
    branches/soc-2010-nicolasbishop/source/blender/windowmanager/SConscript
    branches/soc-2010-nicolasbishop/source/blender/windowmanager/WM_api.h
    branches/soc-2010-nicolasbishop/source/blender/windowmanager/WM_types.h
    branches/soc-2010-nicolasbishop/source/blender/windowmanager/intern/wm.c
    branches/soc-2010-nicolasbishop/source/blender/windowmanager/intern/wm_files.c
    branches/soc-2010-nicolasbishop/source/blender/windowmanager/intern/wm_keymap.c
    branches/soc-2010-nicolasbishop/source/blenderplayer/CMakeLists.txt
    branches/soc-2010-nicolasbishop/source/blenderplayer/bad_level_call_stubs/SConscript
    branches/soc-2010-nicolasbishop/source/blenderplayer/bad_level_call_stubs/stubs.c
    branches/soc-2010-nicolasbishop/source/creator/CMakeLists.txt
    branches/soc-2010-nicolasbishop/source/creator/SConscript
    branches/soc-2010-nicolasbishop/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/BlenderRoutines/SConscript
    branches/soc-2010-nicolasbishop/source/gameengine/Converter/BL_ArmatureChannel.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/Converter/BL_ArmatureConstraint.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/Converter/BL_ArmatureObject.h
    branches/soc-2010-nicolasbishop/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/Converter/KX_BlenderSceneConverter.h
    branches/soc-2010-nicolasbishop/source/gameengine/Converter/SConscript
    branches/soc-2010-nicolasbishop/source/gameengine/Expressions/SConscript
    branches/soc-2010-nicolasbishop/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/GameLogic/SCA_PythonKeyboard.h
    branches/soc-2010-nicolasbishop/source/gameengine/GameLogic/SCA_PythonMouse.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/GameLogic/SCA_PythonMouse.h
    branches/soc-2010-nicolasbishop/source/gameengine/GameLogic/SConscript
    branches/soc-2010-nicolasbishop/source/gameengine/GamePlayer/common/SConscript
    branches/soc-2010-nicolasbishop/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/GamePlayer/ghost/SConscript
    branches/soc-2010-nicolasbishop/source/gameengine/Ketsji/KXNetwork/SConscript
    branches/soc-2010-nicolasbishop/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
    branches/soc-2010-nicolasbishop/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/Ketsji/KX_PythonInit.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/Ketsji/KX_Scene.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/Ketsji/SConscript
    branches/soc-2010-nicolasbishop/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
    branches/soc-2010-nicolasbishop/source/gameengine/Physics/Bullet/SConscript
    branches/soc-2010-nicolasbishop/source/gameengine/Physics/common/PHY_DynamicTypes.h
    branches/soc-2010-nicolasbishop/source/gameengine/PyDoc/bge.logic.rst
    branches/soc-2010-nicolasbishop/source/gameengine/PyDoc/bge.types.rst
    branches/soc-2010-nicolasbishop/source/gameengine/Rasterizer/SConscript
    branches/soc-2010-nicolasbishop/source/gameengine/VideoTexture/SConscript
    branches/soc-2010-nicolasbishop/source/icons/SConscript

Added Paths:
-----------
    branches/soc-2010-nicolasbishop/build_files/cmake/example_scripts/make_quicky.py

Modified: branches/soc-2010-nicolasbishop/CMakeLists.txt
===================================================================
--- branches/soc-2010-nicolasbishop/CMakeLists.txt	2010-08-30 14:48:12 UTC (rev 31667)
+++ branches/soc-2010-nicolasbishop/CMakeLists.txt	2010-08-30 19:06:15 UTC (rev 31668)
@@ -294,9 +294,9 @@
 		SET(EXPAT_LIB expat)
 	ENDIF (WITH_OPENCOLLADA)
 
+	FIND_PACKAGE(X11 REQUIRED)
 
-	# Could use ${X11_Xinput_LIB} ${X11_X11_LIB} too
-	SET(LLIBS "-lXi -lutil -lc -lm -lpthread -lstdc++ -lX11")
+	SET(LLIBS "-lutil -lc -lm -lpthread -lstdc++ ${X11_X11_LIB} ${X11_Xinput_LIB}")
 
 	IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
 		# BSD's dont use libdl.so
@@ -873,7 +873,7 @@
 IF(WITH_IMAGE_OPENJPEG)
 	set(OPENJPEG ${CMAKE_SOURCE_DIR}/extern/libopenjpeg)
 	set(OPENJPEG_INC ${OPENJPEG})
-	set(OPENJPEG_LIb extern_libopenjpeg)
+	set(OPENJPEG_LIb extern_openjpeg)
 ENDIF(WITH_IMAGE_OPENJPEG)
 
 #-----------------------------------------------------------------------------

Modified: branches/soc-2010-nicolasbishop/SConstruct
===================================================================
--- branches/soc-2010-nicolasbishop/SConstruct	2010-08-30 14:48:12 UTC (rev 31667)
+++ branches/soc-2010-nicolasbishop/SConstruct	2010-08-30 19:06:15 UTC (rev 31668)
@@ -33,9 +33,9 @@
 
 # Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
 if pltfrm.architecture()[0] == '64bit':
-	bitness = 64
+    bitness = 64
 else:
-	bitness = 32
+    bitness = 32
 
 import sys
 import os
@@ -79,15 +79,15 @@
 # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
 use_color = ARGUMENTS.get('BF_FANCY', '1')
 if platform=='win32':
-	use_color = None
+    use_color = None
 
 if not use_color=='1':
-	B.bc.disable()
-	
+    B.bc.disable()
+    
  #on defaut white Os X terminal, some colors are totally unlegible
 if platform=='darwin':
-	B.bc.OKGREEN = '\033[34m'
-	B.bc.WARNING = '\033[36m'
+    B.bc.OKGREEN = '\033[34m'
+    B.bc.WARNING = '\033[36m'
 
 # arguments
 print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
@@ -110,100 +110,100 @@
 quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
 
 if quickdebug:
-	B.quickdebug=string.split(quickdebug, ',')
+    B.quickdebug=string.split(quickdebug, ',')
 else:
-	B.quickdebug=[]
+    B.quickdebug=[]
 
 if quickie:
-	B.quickie=string.split(quickie,',')
+    B.quickie=string.split(quickie,',')
 else:
-	B.quickie=[]
-	
+    B.quickie=[]
+    
 toolset = B.arguments.get('BF_TOOLSET', None)
 if toolset:
-	print "Using " + toolset
-	if toolset=='mstoolkit':
-		env = BlenderEnvironment(ENV = os.environ)
-		env.Tool('mstoolkit', [toolpath])
-	else:
-		env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
-		# xxx commented out, as was supressing warnings under mingw..
-		#if env:
-		#	btools.SetupSpawn(env)
+    print "Using " + toolset
+    if toolset=='mstoolkit':
+        env = BlenderEnvironment(ENV = os.environ)
+        env.Tool('mstoolkit', [toolpath])
+    else:
+        env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
+        # xxx commented out, as was supressing warnings under mingw..
+        #if env:
+        #    btools.SetupSpawn(env)
 else:
-	if bitness==64 and platform=='win32':
-		env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64')
-	else:
-		env = BlenderEnvironment(ENV = os.environ)
+    if bitness==64 and platform=='win32':
+        env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64')
+    else:
+        env = BlenderEnvironment(ENV = os.environ)
 
 if not env:
-	print "Could not create a build environment"
-	Exit()
+    print "Could not create a build environment"
+    Exit()
 
 
 cc = B.arguments.get('CC', None)
 cxx = B.arguments.get('CXX', None)
 if cc:
-	env['CC'] = cc
+    env['CC'] = cc
 if cxx:
-	env['CXX'] = cxx
+    env['CXX'] = cxx
 
 if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
-	if bitness == 64:
-		platform = 'win64-vc'
-	else:
-		platform = 'win32-vc'
+    if bitness == 64:
+        platform = 'win64-vc'
+    else:
+        platform = 'win32-vc'
 elif env['CC'] in ['gcc'] and sys.platform=='win32':
-	platform = 'win32-mingw'
+    platform = 'win32-mingw'
 
 env.SConscriptChdir(0)
 
 crossbuild = B.arguments.get('BF_CROSS', None)
 if crossbuild and platform not in ('win32-vc', 'win64-vc'):
-	platform = 'linuxcross'
+    platform = 'linuxcross'
 
 env['OURPLATFORM'] = platform
 
 configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
 
 if os.path.exists(configfile):
-	print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
+    print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
 else:
-	print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
+    print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
 
 if crossbuild and env['PLATFORM'] != 'win32':
-	print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
-	env.Tool('crossmingw', [toolpath])
-	# todo: determine proper libs/includes etc.
-	# Needed for gui programs, console programs should do without it
+    print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
+    env.Tool('crossmingw', [toolpath])
+    # todo: determine proper libs/includes etc.
+    # Needed for gui programs, console programs should do without it
 
-	# Now we don't need this option to have console window
-	# env.Append(LINKFLAGS=['-mwindows'])
+    # Now we don't need this option to have console window
+    # env.Append(LINKFLAGS=['-mwindows'])
 
 userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
 # first read platform config. B.arguments will override
 optfiles = [configfile]
 if os.path.exists(userconfig):
-	print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
-	optfiles += [userconfig]
+    print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
+    optfiles += [userconfig]
 else:
-	print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
+    print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
 
 opts = btools.read_opts(env, optfiles, B.arguments)
 opts.Update(env)
 
 if not env['BF_FANCY']:
-	B.bc.disable()
+    B.bc.disable()
 
 
 # remove install dir so old and new files are not mixed.
 # NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
 # TODO: perhaps we need an option (off by default) to not do this altogether...
 if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
-	scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
-	if os.path.isdir(scriptsDir):
-		print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
-		shutil.rmtree(scriptsDir)
+    scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
+    if os.path.isdir(scriptsDir):
+        print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
+        shutil.rmtree(scriptsDir)
 
 
 SetOption('num_jobs', int(env['BF_NUMJOBS']))
@@ -211,158 +211,158 @@
 print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
 
 if 'blenderlite' in B.targets:
-	target_env_defs = {}
-	target_env_defs['WITH_BF_GAMEENGINE'] = False
-	target_env_defs['WITH_BF_OPENAL'] = False
-	target_env_defs['WITH_BF_OPENEXR'] = False
-	target_env_defs['WITH_BF_OPENMP'] = False
-	target_env_defs['WITH_BF_ICONV'] = False
-	target_env_defs['WITH_BF_INTERNATIONAL'] = False
-	target_env_defs['WITH_BF_OPENJPEG'] = False
-	target_env_defs['WITH_BF_FFMPEG'] = False
-	target_env_defs['WITH_BF_QUICKTIME'] = False
-	target_env_defs['WITH_BF_REDCODE'] = False
-	target_env_defs['WITH_BF_DDS'] = False
-	target_env_defs['WITH_BF_CINEON'] = False
-	target_env_defs['WITH_BF_HDR'] = False
-	target_env_defs['WITH_BF_ZLIB'] = False
-	target_env_defs['WITH_BF_SDL'] = False
-	target_env_defs['WITH_BF_JPEG'] = False
-	target_env_defs['WITH_BF_PNG'] = False
-	target_env_defs['WITH_BF_BULLET'] = False
-	target_env_defs['WITH_BF_BINRELOC'] = False
-	target_env_defs['BF_BUILDINFO'] = False
-	target_env_defs['BF_NO_ELBEEM'] = True
-	target_env_defs['WITH_BF_PYTHON'] = False
-	
-	# Merge blenderlite, let command line to override
-	for k,v in target_env_defs.iteritems():
-		if k not in B.arguments:
-			env[k] = v
+    target_env_defs = {}
+    target_env_defs['WITH_BF_GAMEENGINE'] = False
+    target_env_defs['WITH_BF_OPENAL'] = False
+    target_env_defs['WITH_BF_OPENEXR'] = False
+    target_env_defs['WITH_BF_OPENMP'] = False
+    target_env_defs['WITH_BF_ICONV'] = False
+    target_env_defs['WITH_BF_INTERNATIONAL'] = False
+    target_env_defs['WITH_BF_OPENJPEG'] = False
+    target_env_defs['WITH_BF_FFMPEG'] = False
+    target_env_defs['WITH_BF_QUICKTIME'] = False
+    target_env_defs['WITH_BF_REDCODE'] = False
+    target_env_defs['WITH_BF_DDS'] = False
+    target_env_defs['WITH_BF_CINEON'] = False
+    target_env_defs['WITH_BF_HDR'] = False
+    target_env_defs['WITH_BF_ZLIB'] = False
+    target_env_defs['WITH_BF_SDL'] = False
+    target_env_defs['WITH_BF_JPEG'] = False
+    target_env_defs['WITH_BF_PNG'] = False
+    target_env_defs['WITH_BF_BULLET'] = False
+    target_env_defs['WITH_BF_BINRELOC'] = False
+    target_env_defs['BF_BUILDINFO'] = False
+    target_env_defs['BF_NO_ELBEEM'] = True
+    target_env_defs['WITH_BF_PYTHON'] = False
+    
+    # Merge blenderlite, let command line to override
+    for k,v in target_env_defs.iteritems():
+        if k not in B.arguments:
+            env[k] = v
 
 
 if env['WITH_BF_OPENMP'] == 1:
-		if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
-				env['CCFLAGS'].append('/openmp')
-				env['CPPFLAGS'].append('/openmp')
-				env['CXXFLAGS'].append('/openmp')
-		else:
-			if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
-				env.Append(LINKFLAGS=['-openmp', '-static-intel'])
-				env['CCFLAGS'].append('-openmp')
-				env['CPPFLAGS'].append('-openmp')
-				env['CXXFLAGS'].append('-openmp')
-			else:
-				env.Append(CCFLAGS=['-fopenmp']) 
-				env.Append(CPPFLAGS=['-fopenmp'])
-				env.Append(CXXFLAGS=['-fopenmp'])
+        if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
+                env['CCFLAGS'].append('/openmp')
+                env['CPPFLAGS'].append('/openmp')
+                env['CXXFLAGS'].append('/openmp')
+        else:
+            if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
+                env.Append(LINKFLAGS=['-openmp', '-static-intel'])

@@ Diff output truncated at 10240 characters. @@




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