[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31645] trunk/blender: Finally change SConscript tabs to spaces.

Nathan Letwory nathan at letworyinteractive.com
Sun Aug 29 22:52:05 CEST 2010


Revision: 31645
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31645
Author:   jesterking
Date:     2010-08-29 22:52:05 +0200 (Sun, 29 Aug 2010)

Log Message:
-----------
Finally change SConscript tabs to spaces.

Modified Paths:
--------------
    trunk/blender/SConstruct
    trunk/blender/build_files/scons/tools/Blender.py
    trunk/blender/extern/SConscript
    trunk/blender/extern/libopenjpeg/SConscript
    trunk/blender/intern/audaspace/SConscript
    trunk/blender/intern/ghost/SConscript
    trunk/blender/source/SConscript
    trunk/blender/source/blender/blenfont/SConscript
    trunk/blender/source/blender/blenkernel/SConscript
    trunk/blender/source/blender/blenpluginapi/SConscript
    trunk/blender/source/blender/collada/SConscript
    trunk/blender/source/blender/editors/SConscript
    trunk/blender/source/blender/editors/interface/SConscript
    trunk/blender/source/blender/editors/object/SConscript
    trunk/blender/source/blender/editors/screen/SConscript
    trunk/blender/source/blender/editors/sculpt_paint/SConscript
    trunk/blender/source/blender/editors/space_console/SConscript
    trunk/blender/source/blender/editors/space_file/SConscript
    trunk/blender/source/blender/editors/space_image/SConscript
    trunk/blender/source/blender/editors/space_logic/SConscript
    trunk/blender/source/blender/editors/space_node/SConscript
    trunk/blender/source/blender/editors/space_script/SConscript
    trunk/blender/source/blender/editors/space_text/SConscript
    trunk/blender/source/blender/editors/space_view3d/SConscript
    trunk/blender/source/blender/imbuf/SConscript
    trunk/blender/source/blender/imbuf/intern/dds/SConscript
    trunk/blender/source/blender/imbuf/intern/openexr/SConscript
    trunk/blender/source/blender/makesdna/intern/SConscript
    trunk/blender/source/blender/makesrna/SConscript
    trunk/blender/source/blender/makesrna/intern/SConscript
    trunk/blender/source/blender/modifiers/SConscript
    trunk/blender/source/blender/nodes/SConscript
    trunk/blender/source/blender/python/SConscript
    trunk/blender/source/blender/quicktime/SConscript
    trunk/blender/source/blender/windowmanager/SConscript
    trunk/blender/source/blenderplayer/bad_level_call_stubs/SConscript
    trunk/blender/source/creator/SConscript
    trunk/blender/source/gameengine/BlenderRoutines/SConscript
    trunk/blender/source/gameengine/Converter/SConscript
    trunk/blender/source/gameengine/Expressions/SConscript
    trunk/blender/source/gameengine/GameLogic/SConscript
    trunk/blender/source/gameengine/GamePlayer/common/SConscript
    trunk/blender/source/gameengine/GamePlayer/ghost/SConscript
    trunk/blender/source/gameengine/Ketsji/KXNetwork/SConscript
    trunk/blender/source/gameengine/Ketsji/SConscript
    trunk/blender/source/gameengine/Physics/Bullet/SConscript
    trunk/blender/source/gameengine/Rasterizer/SConscript
    trunk/blender/source/gameengine/VideoTexture/SConscript
    trunk/blender/source/icons/SConscript

Modified: trunk/blender/SConstruct
===================================================================
--- trunk/blender/SConstruct	2010-08-29 19:47:26 UTC (rev 31644)
+++ trunk/blender/SConstruct	2010-08-29 20:52:05 UTC (rev 31645)
@@ -33,9 +33,9 @@
 
 # Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
 if pltfrm.architecture()[0] == '64bit':
-	bitness = 64
+    bitness = 64
 else:
-	bitness = 32
+    bitness = 32
 
 import sys
 import os
@@ -79,15 +79,15 @@
 # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
 use_color = ARGUMENTS.get('BF_FANCY', '1')
 if platform=='win32':
-	use_color = None
+    use_color = None
 
 if not use_color=='1':
-	B.bc.disable()
-	
+    B.bc.disable()
+    
  #on defaut white Os X terminal, some colors are totally unlegible
 if platform=='darwin':
-	B.bc.OKGREEN = '\033[34m'
-	B.bc.WARNING = '\033[36m'
+    B.bc.OKGREEN = '\033[34m'
+    B.bc.WARNING = '\033[36m'
 
 # arguments
 print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
@@ -110,100 +110,100 @@
 quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
 
 if quickdebug:
-	B.quickdebug=string.split(quickdebug, ',')
+    B.quickdebug=string.split(quickdebug, ',')
 else:
-	B.quickdebug=[]
+    B.quickdebug=[]
 
 if quickie:
-	B.quickie=string.split(quickie,',')
+    B.quickie=string.split(quickie,',')
 else:
-	B.quickie=[]
-	
+    B.quickie=[]
+    
 toolset = B.arguments.get('BF_TOOLSET', None)
 if toolset:
-	print "Using " + toolset
-	if toolset=='mstoolkit':
-		env = BlenderEnvironment(ENV = os.environ)
-		env.Tool('mstoolkit', [toolpath])
-	else:
-		env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
-		# xxx commented out, as was supressing warnings under mingw..
-		#if env:
-		#	btools.SetupSpawn(env)
+    print "Using " + toolset
+    if toolset=='mstoolkit':
+        env = BlenderEnvironment(ENV = os.environ)
+        env.Tool('mstoolkit', [toolpath])
+    else:
+        env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
+        # xxx commented out, as was supressing warnings under mingw..
+        #if env:
+        #    btools.SetupSpawn(env)
 else:
-	if bitness==64 and platform=='win32':
-		env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64')
-	else:
-		env = BlenderEnvironment(ENV = os.environ)
+    if bitness==64 and platform=='win32':
+        env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64')
+    else:
+        env = BlenderEnvironment(ENV = os.environ)
 
 if not env:
-	print "Could not create a build environment"
-	Exit()
+    print "Could not create a build environment"
+    Exit()
 
 
 cc = B.arguments.get('CC', None)
 cxx = B.arguments.get('CXX', None)
 if cc:
-	env['CC'] = cc
+    env['CC'] = cc
 if cxx:
-	env['CXX'] = cxx
+    env['CXX'] = cxx
 
 if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
-	if bitness == 64:
-		platform = 'win64-vc'
-	else:
-		platform = 'win32-vc'
+    if bitness == 64:
+        platform = 'win64-vc'
+    else:
+        platform = 'win32-vc'
 elif env['CC'] in ['gcc'] and sys.platform=='win32':
-	platform = 'win32-mingw'
+    platform = 'win32-mingw'
 
 env.SConscriptChdir(0)
 
 crossbuild = B.arguments.get('BF_CROSS', None)
 if crossbuild and platform not in ('win32-vc', 'win64-vc'):
-	platform = 'linuxcross'
+    platform = 'linuxcross'
 
 env['OURPLATFORM'] = platform
 
 configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
 
 if os.path.exists(configfile):
-	print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
+    print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
 else:
-	print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
+    print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
 
 if crossbuild and env['PLATFORM'] != 'win32':
-	print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
-	env.Tool('crossmingw', [toolpath])
-	# todo: determine proper libs/includes etc.
-	# Needed for gui programs, console programs should do without it
+    print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
+    env.Tool('crossmingw', [toolpath])
+    # todo: determine proper libs/includes etc.
+    # Needed for gui programs, console programs should do without it
 
-	# Now we don't need this option to have console window
-	# env.Append(LINKFLAGS=['-mwindows'])
+    # Now we don't need this option to have console window
+    # env.Append(LINKFLAGS=['-mwindows'])
 
 userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
 # first read platform config. B.arguments will override
 optfiles = [configfile]
 if os.path.exists(userconfig):
-	print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
-	optfiles += [userconfig]
+    print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
+    optfiles += [userconfig]
 else:
-	print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
+    print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
 
 opts = btools.read_opts(env, optfiles, B.arguments)
 opts.Update(env)
 
 if not env['BF_FANCY']:
-	B.bc.disable()
+    B.bc.disable()
 
 
 # remove install dir so old and new files are not mixed.
 # NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
 # TODO: perhaps we need an option (off by default) to not do this altogether...
 if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
-	scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
-	if os.path.isdir(scriptsDir):
-		print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
-		shutil.rmtree(scriptsDir)
+    scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
+    if os.path.isdir(scriptsDir):
+        print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
+        shutil.rmtree(scriptsDir)
 
 
 SetOption('num_jobs', int(env['BF_NUMJOBS']))
@@ -211,158 +211,158 @@
 print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
 
 if 'blenderlite' in B.targets:
-	target_env_defs = {}
-	target_env_defs['WITH_BF_GAMEENGINE'] = False
-	target_env_defs['WITH_BF_OPENAL'] = False
-	target_env_defs['WITH_BF_OPENEXR'] = False
-	target_env_defs['WITH_BF_OPENMP'] = False
-	target_env_defs['WITH_BF_ICONV'] = False
-	target_env_defs['WITH_BF_INTERNATIONAL'] = False
-	target_env_defs['WITH_BF_OPENJPEG'] = False
-	target_env_defs['WITH_BF_FFMPEG'] = False
-	target_env_defs['WITH_BF_QUICKTIME'] = False
-	target_env_defs['WITH_BF_REDCODE'] = False
-	target_env_defs['WITH_BF_DDS'] = False
-	target_env_defs['WITH_BF_CINEON'] = False
-	target_env_defs['WITH_BF_HDR'] = False
-	target_env_defs['WITH_BF_ZLIB'] = False
-	target_env_defs['WITH_BF_SDL'] = False
-	target_env_defs['WITH_BF_JPEG'] = False
-	target_env_defs['WITH_BF_PNG'] = False
-	target_env_defs['WITH_BF_BULLET'] = False
-	target_env_defs['WITH_BF_BINRELOC'] = False
-	target_env_defs['BF_BUILDINFO'] = False
-	target_env_defs['BF_NO_ELBEEM'] = True
-	target_env_defs['WITH_BF_PYTHON'] = False
-	
-	# Merge blenderlite, let command line to override
-	for k,v in target_env_defs.iteritems():
-		if k not in B.arguments:
-			env[k] = v
+    target_env_defs = {}
+    target_env_defs['WITH_BF_GAMEENGINE'] = False
+    target_env_defs['WITH_BF_OPENAL'] = False
+    target_env_defs['WITH_BF_OPENEXR'] = False
+    target_env_defs['WITH_BF_OPENMP'] = False
+    target_env_defs['WITH_BF_ICONV'] = False
+    target_env_defs['WITH_BF_INTERNATIONAL'] = False
+    target_env_defs['WITH_BF_OPENJPEG'] = False
+    target_env_defs['WITH_BF_FFMPEG'] = False
+    target_env_defs['WITH_BF_QUICKTIME'] = False
+    target_env_defs['WITH_BF_REDCODE'] = False
+    target_env_defs['WITH_BF_DDS'] = False
+    target_env_defs['WITH_BF_CINEON'] = False
+    target_env_defs['WITH_BF_HDR'] = False
+    target_env_defs['WITH_BF_ZLIB'] = False
+    target_env_defs['WITH_BF_SDL'] = False
+    target_env_defs['WITH_BF_JPEG'] = False
+    target_env_defs['WITH_BF_PNG'] = False
+    target_env_defs['WITH_BF_BULLET'] = False
+    target_env_defs['WITH_BF_BINRELOC'] = False
+    target_env_defs['BF_BUILDINFO'] = False
+    target_env_defs['BF_NO_ELBEEM'] = True
+    target_env_defs['WITH_BF_PYTHON'] = False
+    
+    # Merge blenderlite, let command line to override
+    for k,v in target_env_defs.iteritems():
+        if k not in B.arguments:
+            env[k] = v
 
 
 if env['WITH_BF_OPENMP'] == 1:
-		if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
-				env['CCFLAGS'].append('/openmp')
-				env['CPPFLAGS'].append('/openmp')
-				env['CXXFLAGS'].append('/openmp')
-		else:
-			if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
-				env.Append(LINKFLAGS=['-openmp', '-static-intel'])
-				env['CCFLAGS'].append('-openmp')
-				env['CPPFLAGS'].append('-openmp')
-				env['CXXFLAGS'].append('-openmp')
-			else:
-				env.Append(CCFLAGS=['-fopenmp']) 
-				env.Append(CPPFLAGS=['-fopenmp'])
-				env.Append(CXXFLAGS=['-fopenmp'])
+        if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
+                env['CCFLAGS'].append('/openmp')
+                env['CPPFLAGS'].append('/openmp')
+                env['CXXFLAGS'].append('/openmp')
+        else:
+            if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
+                env.Append(LINKFLAGS=['-openmp', '-static-intel'])
+                env['CCFLAGS'].append('-openmp')
+                env['CPPFLAGS'].append('-openmp')
+                env['CXXFLAGS'].append('-openmp')
+            else:
+                env.Append(CCFLAGS=['-fopenmp']) 
+                env.Append(CPPFLAGS=['-fopenmp'])
+                env.Append(CXXFLAGS=['-fopenmp'])
 
 if env['WITH_GHOST_COCOA'] == True:
-	env.Append(CFLAGS=['-DGHOST_COCOA']) 
-	env.Append(CXXFLAGS=['-DGHOST_COCOA'])
-	env.Append(CPPFLAGS=['-DGHOST_COCOA'])
+    env.Append(CFLAGS=['-DGHOST_COCOA']) 
+    env.Append(CXXFLAGS=['-DGHOST_COCOA'])
+    env.Append(CPPFLAGS=['-DGHOST_COCOA'])
     
 if env['USE_QTKIT'] == True:
-	env.Append(CFLAGS=['-DUSE_QTKIT']) 
-	env.Append(CXXFLAGS=['-DUSE_QTKIT'])
-	env.Append(CPPFLAGS=['-DUSE_QTKIT'])
+    env.Append(CFLAGS=['-DUSE_QTKIT']) 
+    env.Append(CXXFLAGS=['-DUSE_QTKIT'])
+    env.Append(CPPFLAGS=['-DUSE_QTKIT'])
 
 #check for additional debug libnames
 
 if env.has_key('BF_DEBUG_LIBS'):
-	B.quickdebug += env['BF_DEBUG_LIBS']
+    B.quickdebug += env['BF_DEBUG_LIBS']
 

@@ Diff output truncated at 10240 characters. @@




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