[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31599] trunk/blender/source/gameengine: own rna naming commits r31439 r31472 also renamed BGE vars unintentionally

Campbell Barton ideasman42 at gmail.com
Fri Aug 27 01:49:46 CEST 2010


Revision: 31599
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31599
Author:   campbellbarton
Date:     2010-08-27 01:49:46 +0200 (Fri, 27 Aug 2010)

Log Message:
-----------
own rna naming commits r31439 r31472 also renamed BGE vars unintentionally

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureConstraint.cpp
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp

Modified: trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp	2010-08-26 23:30:15 UTC (rev 31598)
+++ trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp	2010-08-26 23:49:46 UTC (rev 31599)
@@ -108,15 +108,15 @@
 /* attributes directly taken from bPoseChannel */
 PyAttributeDef BL_ArmatureChannel::AttributesPtr[] = {
 	KX_PYATTRIBUTE_CHAR_RO("name",bPoseChannel,name),
-	KX_PYATTRIBUTE_FLAG_RO("is_in_ik_chain",bPoseChannel,flag, POSE_CHAIN),
+	KX_PYATTRIBUTE_FLAG_RO("has_ik",bPoseChannel,flag, POSE_CHAIN),
 	KX_PYATTRIBUTE_FLAG_NEGATIVE_RO("ik_dof_x",bPoseChannel,ikflag, BONE_IK_NO_XDOF),
 	KX_PYATTRIBUTE_FLAG_NEGATIVE_RO("ik_dof_y",bPoseChannel,ikflag, BONE_IK_NO_YDOF),
 	KX_PYATTRIBUTE_FLAG_NEGATIVE_RO("ik_dof_z",bPoseChannel,ikflag, BONE_IK_NO_ZDOF),
-	KX_PYATTRIBUTE_FLAG_RO("use_ik_limit_x",bPoseChannel,ikflag, BONE_IK_XLIMIT),
-	KX_PYATTRIBUTE_FLAG_RO("use_ik_limit_y",bPoseChannel,ikflag, BONE_IK_YLIMIT),
-	KX_PYATTRIBUTE_FLAG_RO("use_ik_limit_z",bPoseChannel,ikflag, BONE_IK_ZLIMIT),
-	KX_PYATTRIBUTE_FLAG_RO("use_ik_rotation_control",bPoseChannel,ikflag, BONE_IK_ROTCTL),
-	KX_PYATTRIBUTE_FLAG_RO("use_ik_linear_control",bPoseChannel,ikflag, BONE_IK_LINCTL),
+	KX_PYATTRIBUTE_FLAG_RO("ik_limit_x",bPoseChannel,ikflag, BONE_IK_XLIMIT),
+	KX_PYATTRIBUTE_FLAG_RO("ik_limit_y",bPoseChannel,ikflag, BONE_IK_YLIMIT),
+	KX_PYATTRIBUTE_FLAG_RO("ik_limit_z",bPoseChannel,ikflag, BONE_IK_ZLIMIT),
+	KX_PYATTRIBUTE_FLAG_RO("ik_rot_control",bPoseChannel,ikflag, BONE_IK_ROTCTL),
+	KX_PYATTRIBUTE_FLAG_RO("ik_lin_control",bPoseChannel,ikflag, BONE_IK_LINCTL),
 	KX_PYATTRIBUTE_FLOAT_VECTOR_RW("location",-FLT_MAX,FLT_MAX,bPoseChannel,loc,3),
 	KX_PYATTRIBUTE_FLOAT_VECTOR_RW("scale",-FLT_MAX,FLT_MAX,bPoseChannel,size,3),
 	KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation_quaternion",-1.0f,1.0f,bPoseChannel,quat,4),
@@ -136,8 +136,8 @@
 	KX_PYATTRIBUTE_FLOAT_RO("ik_stiffness_y",bPoseChannel,stiffness[1]),
 	KX_PYATTRIBUTE_FLOAT_RO("ik_stiffness_z",bPoseChannel,stiffness[2]),
 	KX_PYATTRIBUTE_FLOAT_RO("ik_stretch",bPoseChannel,ikstretch),
-	KX_PYATTRIBUTE_FLOAT_RW("ik_rotation_weight",0,1.0f,bPoseChannel,ikrotweight),
-	KX_PYATTRIBUTE_FLOAT_RW("ik_linear_weight",0,1.0f,bPoseChannel,iklinweight),
+	KX_PYATTRIBUTE_FLOAT_RW("ik_rot_weight",0,1.0f,bPoseChannel,ikrotweight),
+	KX_PYATTRIBUTE_FLOAT_RW("ik_lin_weight",0,1.0f,bPoseChannel,iklinweight),
 	KX_PYATTRIBUTE_RW_FUNCTION("joint_rotation",BL_ArmatureChannel,py_attr_get_joint_rotation,py_attr_set_joint_rotation),
 	{ NULL }	//Sentinel
 };

Modified: trunk/blender/source/gameengine/Converter/BL_ArmatureConstraint.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ArmatureConstraint.cpp	2010-08-26 23:30:15 UTC (rev 31598)
+++ trunk/blender/source/gameengine/Converter/BL_ArmatureConstraint.cpp	2010-08-26 23:49:46 UTC (rev 31599)
@@ -267,8 +267,8 @@
 	KX_PYATTRIBUTE_RO_FUNCTION("name",BL_ArmatureConstraint,py_attr_getattr),	
 	KX_PYATTRIBUTE_RW_FUNCTION("enforce",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr),
 	KX_PYATTRIBUTE_RW_FUNCTION("headtail",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr),
-	KX_PYATTRIBUTE_RO_FUNCTION("error_location",BL_ArmatureConstraint,py_attr_getattr),
-	KX_PYATTRIBUTE_RO_FUNCTION("error_rotation",BL_ArmatureConstraint,py_attr_getattr),
+	KX_PYATTRIBUTE_RO_FUNCTION("lin_error",BL_ArmatureConstraint,py_attr_getattr),
+	KX_PYATTRIBUTE_RO_FUNCTION("rot_error",BL_ArmatureConstraint,py_attr_getattr),
 	KX_PYATTRIBUTE_RW_FUNCTION("target",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr),
 	KX_PYATTRIBUTE_RW_FUNCTION("subtarget",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr),
 	KX_PYATTRIBUTE_RW_FUNCTION("active",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr),

Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp	2010-08-26 23:30:15 UTC (rev 31598)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp	2010-08-26 23:49:46 UTC (rev 31599)
@@ -557,7 +557,7 @@
 					
 #if 0
 					// future stuff
-					else if(!strcmp(argv[i], "use_stencil")
+					else if(!strcmp(argv[i], "stencil")
 						stereomode = RAS_STEREO_STENCIL;
 #endif
 					

Modified: trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp	2010-08-26 23:30:15 UTC (rev 31598)
+++ trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp	2010-08-26 23:49:46 UTC (rev 31599)
@@ -796,7 +796,7 @@
 PyAttributeDef KX_BlenderMaterial::Attributes[] = {
 	KX_PYATTRIBUTE_RO_FUNCTION("shader", KX_BlenderMaterial, pyattr_get_shader),
 	KX_PYATTRIBUTE_RO_FUNCTION("material_index", KX_BlenderMaterial, pyattr_get_materialIndex),
-	KX_PYATTRIBUTE_RW_FUNCTION("blend_type", KX_BlenderMaterial, pyattr_get_blending, pyattr_set_blending),
+	KX_PYATTRIBUTE_RW_FUNCTION("blending", KX_BlenderMaterial, pyattr_get_blending, pyattr_set_blending),
 	{ NULL }	//Sentinel
 };
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp	2010-08-26 23:30:15 UTC (rev 31598)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp	2010-08-26 23:49:46 UTC (rev 31599)
@@ -2133,7 +2133,7 @@
 	KX_PYATTRIBUTE_RW_FUNCTION("pre_draw",			KX_Scene, pyattr_get_drawing_callback_pre, pyattr_set_drawing_callback_pre),
 	KX_PYATTRIBUTE_RW_FUNCTION("post_draw",			KX_Scene, pyattr_get_drawing_callback_post, pyattr_set_drawing_callback_post),
 	KX_PYATTRIBUTE_BOOL_RO("suspended",				KX_Scene, m_suspend),
-	KX_PYATTRIBUTE_BOOL_RO("use_activity_culling",		KX_Scene, m_activity_culling),
+	KX_PYATTRIBUTE_BOOL_RO("activity_culling",		KX_Scene, m_activity_culling),
 	KX_PYATTRIBUTE_FLOAT_RW("activity_culling_radius", 0.5f, FLT_MAX, KX_Scene, m_activity_box_radius),
 	KX_PYATTRIBUTE_BOOL_RO("dbvt_culling",			KX_Scene, m_dbvt_culling),
 	{ NULL }	//Sentinel





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