[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31537] trunk/blender/source/gameengine/ BlenderRoutines/BL_KetsjiEmbedStart.cpp: BGE bug #23213: VBO preference make object with modifiers crash the BGE.
Benoit Bolsee
benoit.bolsee at online.be
Mon Aug 23 22:53:03 CEST 2010
Revision: 31537
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31537
Author: ben2610
Date: 2010-08-23 22:53:02 +0200 (Mon, 23 Aug 2010)
Log Message:
-----------
BGE bug #23213: VBO preference make object with modifiers crash the BGE. Fix by disabling VBO inside the BGE, it brings no advantage anyway.
Modified Paths:
--------------
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2010-08-23 17:06:22 UTC (rev 31536)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2010-08-23 20:53:02 UTC (rev 31537)
@@ -72,6 +72,7 @@
/***/
#include "DNA_view3d_types.h"
#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_global.h"
#include "BKE_report.h"
@@ -154,6 +155,10 @@
bgl::InitExtensions(true);
+ // VBO code for derived mesh is not compatible with BGE (couldn't find why), so disable
+ int disableVBO = (U.gameflags & USER_DISABLE_VBO);
+ U.gameflags |= USER_DISABLE_VBO;
+
do
{
View3D *v3d= CTX_wm_view3d(C);
@@ -563,6 +568,9 @@
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
+ if (!disableVBO)
+ U.gameflags &= ~USER_DISABLE_VBO;
+
if (bfd) BLO_blendfiledata_free(bfd);
BLI_strncpy(G.sce, oldsce, sizeof(G.sce));
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