[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31532] trunk/blender/source/blender/ makesrna/rna_cleanup/rna_properties.txt: - rename mesh UV and VertexColor add functions

Campbell Barton ideasman42 at gmail.com
Mon Aug 23 13:04:43 CEST 2010


Revision: 31532
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31532
Author:   campbellbarton
Date:     2010-08-23 13:04:43 +0200 (Mon, 23 Aug 2010)

Log Message:
-----------
- rename mesh UV and VertexColor add functions
  mesh.add_vertex_color() -> vcol = mesh.vertex_colors.new(name)
  mesh.add_uv_texture() -> uvtex = mesh.uv_textures.new(name)

- pose.active_bone_group -> pose.bone_groups.active, same for UV&vcol layers, keying sets, key configs

Modified Paths:
--------------
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt

Modified: trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt	2010-08-23 11:03:48 UTC (rev 31531)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt	2010-08-23 11:04:43 UTC (rev 31532)
@@ -313,6 +313,7 @@
 #+ * BoneGroup.color_set -> color_set:   enum  "Custom color set to use"
 #+ * BoneGroup.colors -> colors:   pointer,  "(read-only)    Copy of the colors associated with the groups color set"
 #+ * BoneGroup.name -> name:   string  "NO DESCRIPTION"
+#BoneGroups.active -> active:   pointer  "Active bone group for this pose"
 #+ * ClothCollisionSettings.collision_quality -> collision_quality:   int  "How many collision iterations should be done. (higher is better quality but slower)"
 #ClothCollisionSettings.distance_min -> distance_min:   float  "Minimum distance between collision objects before collision response takes in"
 #+ * ClothCollisionSettings.friction -> friction:   float  "Friction force if a collision happened. (higher = less movement)"
@@ -1430,9 +1431,7 @@
 #ID|Material.use_vertex_color_light -> use_vertex_color_light:   boolean  "Add vertex colors as additional lighting"
 #ID|Material.use_vertex_color_paint -> use_vertex_color_paint:   boolean  "Replaces object base color with vertex colors (multiplies with texture face face assigned textures)"
 #+ * ID|Material.volume -> volume:   pointer,  "(read-only)    Volume settings for the material"
-#+ * ID|Mesh.active_uv_texture -> active_uv_texture:   pointer  "Active UV texture"
 #+ * ID|Mesh.active_uv_texture_index -> active_uv_texture_index:   int  "Active UV texture index"
-#+ * ID|Mesh.active_vertex_color -> active_vertex_color:   pointer  "Active vertex color layer"
 #+ * ID|Mesh.active_vertex_color_index -> active_vertex_color_index:   int  "Active vertex color index"
 #+ * ID|Mesh.animation_data -> animation_data:   pointer,  "(read-only)    Animation data for this datablock"
 #ID|Mesh.auto_smooth_angle -> auto_smooth_angle:   int  "Defines maximum angle between face normals that Auto Smooth will operate on"
@@ -1721,7 +1720,6 @@
 #ID|ParticleSettings.use_whole_group -> use_whole_group:   boolean  "Use whole group at once"
 #+ * ID|ParticleSettings.userjit -> userjit:   int  "Emission locations / face (0 = automatic)"
 #+ * ID|ParticleSettings.virtual_parents -> virtual_parents:   float  "Relative amount of virtual parents"
-#+ * ID|Scene.active_keying_set -> active_keying_set:   pointer  "Active Keying Set used to insert/delete keyframes"
 #+ * ID|Scene.active_keying_set_index -> active_keying_set_index:   int  "Current Keying Set index (negative for builtin and positive for absolute)"
 #+ * ID|Scene.animation_data -> animation_data:   pointer,  "(read-only)    Animation data for this datablock"
 #ID|Scene.audio_distance_model -> audio_distance_model:   enum  "Distance model for distance attenuation calculation"
@@ -1895,8 +1893,6 @@
 #ID|Texture|WoodTexture.wood_type -> wood_type:   enum  "NO DESCRIPTION"
 #+ * ID|VectorFont.filepath -> filepath:   string,  "(read-only)"
 #+ * ID|VectorFont.packed_file -> packed_file:   pointer,  "(read-only)"
-#TODO, move into collectin * ID|WindowManager.active_keyconfig -> active_keyconfig:   pointer  "NO DESCRIPTION"
-#+ * ID|WindowManager.default_keyconfig -> default_keyconfig:   pointer,  "(read-only)"
 #+ * ID|WindowManager.keyconfigs -> keyconfigs:   collection,  "(read-only)    Registered key configurations"
 #+ * ID|WindowManager.operators -> operators:   collection,  "(read-only)    Operator registry"
 #+ * ID|WindowManager.windows -> windows:   collection,  "(read-only)    Open windows"
@@ -1940,6 +1936,8 @@
 #KeyConfig.is_user_defined -> is_user_defined:   boolean,  "(read-only)    Indicates that a keyconfig was defined by the user"
 #+ * KeyConfig.keymaps -> keymaps:   collection,  "(read-only)    Key maps configured as part of this configuration"
 #+ * KeyConfig.name -> name:   string  "Name of the key configuration"
+#KeyConfigurations.active -> active:   pointer  "Active wm KeyConfig"
+#KeyConfigurations.default -> default:   pointer,  "(read-only)"
 #KeyMap.is_modal -> is_modal:   boolean,  "(read-only)    Indicates that a keymap is used for translate modal events for an operator"
 #KeyMap.is_user_defined -> is_user_defined:   boolean  "Keymap is defined by the user"
 #+ * KeyMap.items -> items:   collection,  "(read-only)    Items in the keymap, linking an operator to an input event"
@@ -1974,7 +1972,6 @@
 #+ * Keyframe.select_left_handle -> select_left_handle:   boolean  "Handle 1 selection status"
 #+ * Keyframe.select_right_handle -> select_right_handle:   boolean  "Handle 2 selection status"
 #+ * Keyframe.type -> type:   enum  "The type of keyframe"
-#TODO MOVE TO COLLECTION * KeyingSet.active_path -> active_path:   pointer  "Active Keying Set used to insert/delete keyframes"
 #+ * KeyingSet.active_path_index -> active_path_index:   int  "Current Keying Set index"
 #KeyingSet.is_path_absolute -> is_path_absolute:   boolean,  "(read-only)    Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)"
 #+ * KeyingSet.name -> name:   string  "NO DESCRIPTION"
@@ -1998,6 +1995,8 @@
 #KeyingSetPath.use_insertkey_needed -> use_insertkey_needed:   boolean  "Only insert keyframes where theyre needed in the relevant F-Curves"
 #KeyingSetPath.use_insertkey_visual -> use_insertkey_visual:   boolean  "Insert keyframes based on visual transforms"
 #KeyingSetPath.use_insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb:   boolean  "Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis"
+#KeyingSetPaths.active -> active:   pointer  "Active Keying Set used to insert/delete keyframes"
+#KeyingSets.active -> active:   pointer  "Active Keying Set used to insert/delete keyframes"
 #+ * LampSkySettings.atmosphere_distance_factor -> atmosphere_distance_factor:   float  "Multiplier to convert blender units to physical distance"
 #+ * LampSkySettings.atmosphere_extinction -> atmosphere_extinction:   float  "Extinction scattering contribution factor"
 #+ * LampSkySettings.atmosphere_inscattering -> atmosphere_inscattering:   float  "Scatter contribution factor"
@@ -2062,13 +2061,13 @@
 #MaterialHalo.line_count -> line_count:   int  "Sets the number of star shaped lines rendered over the halo"
 #MaterialHalo.ring_count -> ring_count:   int  "Sets the number of rings rendered over the halo"
 #+ * MaterialHalo.seed -> seed:   int  "Randomizes ring dimension and line location"
-#MaterialHalo.show_shaded -> show_shaded:   boolean  "Lets halo receive light and shadows from external objects"
 #+ * MaterialHalo.size -> size:   float  "Sets the dimension of the halo"
 #MaterialHalo.star_tip_count -> star_tip_count:   int  "Sets the number of points on the star shaped halo"
 #MaterialHalo.use_extreme_alpha -> use_extreme_alpha:   boolean  "Uses extreme alpha"
 #MaterialHalo.use_flare_mode -> use_flare_mode:   boolean  "Renders halo as a lensflare"
 #MaterialHalo.use_lines -> use_lines:   boolean  "Renders star shaped lines over halo"
 #MaterialHalo.use_ring -> use_ring:   boolean  "Renders rings over halo"
+#MaterialHalo.use_shaded -> use_shaded:   boolean  "Lets halo receive light and shadows from external objects"
 #MaterialHalo.use_soft -> use_soft:   boolean  "Softens the edges of halos at intersections with other geometry"
 #MaterialHalo.use_star -> use_star:   boolean  "Renders halo as a star"
 #MaterialHalo.use_texture -> use_texture:   boolean  "Gives halo a texture"
@@ -2218,6 +2217,7 @@
 #+ * MeshVertex.index -> index:   int,  "(read-only)    Index number of the vertex"
 #+ * MeshVertex.normal -> normal:   float[3]  "Vertex Normal"
 #+ * MeshVertex.select -> select:   boolean  "NO DESCRIPTION"
+#MetaBallElements.active -> active:   pointer,  "(read-only)    Last selected element"
 #MetaElement.co -> co:   float[3]  "NO DESCRIPTION"
 #+ * MetaElement.hide -> hide:   boolean  "Hide element"
 #+ * MetaElement.radius -> radius:   float  "NO DESCRIPTION"
@@ -2392,10 +2392,10 @@
 #+ * Modifier|SmokeModifier.flow_settings -> flow_settings:   pointer,  "(read-only)"
 #Modifier|SmokeModifier.smoke_type -> smoke_type:   enum  "NO DESCRIPTION"
 #+ * Modifier|SmoothModifier.factor -> factor:   float  "NO DESCRIPTION"
-#Modifier|SmoothModifier.ise_x -> ise_x:   boolean  "NO DESCRIPTION"
-#Modifier|SmoothModifier.ise_y -> ise_y:   boolean  "NO DESCRIPTION"
-#Modifier|SmoothModifier.ise_z -> ise_z:   boolean  "NO DESCRIPTION"
 #Modifier|SmoothModifier.iterations -> iterations:   int  "NO DESCRIPTION"
+#Modifier|SmoothModifier.use_x -> use_x:   boolean  "NO DESCRIPTION"
+#Modifier|SmoothModifier.use_y -> use_y:   boolean  "NO DESCRIPTION"
+#Modifier|SmoothModifier.use_z -> use_z:   boolean  "NO DESCRIPTION"
 #+ * Modifier|SmoothModifier.vertex_group -> vertex_group:   string  "Vertex group name"
 #+ * Modifier|SoftBodyModifier.point_cache -> point_cache:   pointer,  "(read-only)"
 #+ * Modifier|SoftBodyModifier.settings -> settings:   pointer,  "(read-only)"
@@ -2879,7 +2879,6 @@
 #+ * PointDensity.turbulence_strength -> turbulence_strength:   float  "NO DESCRIPTION"
 #PointDensity.use_turbulence -> use_turbulence:   boolean  "Add directed noise to the density at render-time"
 #PointDensity.vertex_cache_space -> vertex_cache_space:   enum  "Co-ordinate system to cache vertices in"
-#+ * Pose.active_bone_group -> active_bone_group:   pointer  "Active bone group for this pose"
 #+ * Pose.active_bone_group_index -> active_bone_group_index:   int  "Active index in bone groups array"
 #+ * Pose.animation_visualisation -> animation_visualisation:   pointer,  "(read-only)    Animation data for this datablock"
 #+ * Pose.bone_groups -> bone_groups:   collection,  "(read-only)    Groups of the bones"
@@ -3066,9 +3065,6 @@
 #+ * RenderSettings.edge_color -> edge_color:   float[3]  "NO DESCRIPTION"
 #+ * RenderSettings.edge_threshold -> edge_threshold:   int  "Threshold for drawing outlines on geometry edges"
 #+ * RenderSettings.engine -> engine:   enum  "Engine to use for rendering"
-#RenderSettings.exr_codec -> exr_codec:   enum  "Codec settings for OpenEXR"

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list