[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31479] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: Fix #23323: rigid body constraint drawing in 3d view was showing wrong
Brecht Van Lommel
brecht at blender.org
Fri Aug 20 13:12:13 CEST 2010
Revision: 31479
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31479
Author: blendix
Date: 2010-08-20 13:12:13 +0200 (Fri, 20 Aug 2010)
Log Message:
-----------
Fix #23323: rigid body constraint drawing in 3d view was showing wrong
rotation, not updated for radians/degree changes yet.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/drawobject.c
Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c 2010-08-20 10:35:48 UTC (rev 31478)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c 2010-08-20 11:12:13 UTC (rev 31479)
@@ -5470,10 +5470,9 @@
//<rcruiz>
void drawRBpivot(bRigidBodyJointConstraint *data)
{
- float radsPerDeg = 6.283185307179586232f / 360.f;
int axis;
float v1[3]= {data->pivX, data->pivY, data->pivZ};
- float eu[3]= {radsPerDeg*data->axX, radsPerDeg*data->axY, radsPerDeg*data->axZ};
+ float eu[3]= {data->axX, data->axY, data->axZ};
float mat[4][4];
eul_to_mat4(mat,eu);
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