[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31472] trunk/blender: rna data path names which are more likely to break animations.

Campbell Barton ideasman42 at gmail.com
Fri Aug 20 08:10:00 CEST 2010


Revision: 31472
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31472
Author:   campbellbarton
Date:     2010-08-20 08:09:58 +0200 (Fri, 20 Aug 2010)

Log Message:
-----------
rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.

Modified Paths:
--------------
    trunk/blender/release/scripts/io/export_fbx.py
    trunk/blender/release/scripts/io/export_obj.py
    trunk/blender/release/scripts/io/export_x3d.py
    trunk/blender/release/scripts/io/import_scene_obj.py
    trunk/blender/release/scripts/io/netrender/client.py
    trunk/blender/release/scripts/io/netrender/repath.py
    trunk/blender/release/scripts/io/netrender/slave.py
    trunk/blender/release/scripts/io/netrender/ui.py
    trunk/blender/release/scripts/modules/animsys_refactor.py
    trunk/blender/release/scripts/modules/bpy/__init__.py
    trunk/blender/release/scripts/modules/rigify/__init__.py
    trunk/blender/release/scripts/modules/rigify/arm_biped.py
    trunk/blender/release/scripts/modules/rigify/eye_balls.py
    trunk/blender/release/scripts/modules/rigify/eye_lid.py
    trunk/blender/release/scripts/modules/rigify/leg_biped.py
    trunk/blender/release/scripts/modules/rigify/leg_quadruped.py
    trunk/blender/release/scripts/modules/rigify/mouth.py
    trunk/blender/release/scripts/modules/rigify/stretch.py
    trunk/blender/release/scripts/modules/rigify/stretch_twist.py
    trunk/blender/release/scripts/modules/rigify_utils.py
    trunk/blender/release/scripts/op/presets.py
    trunk/blender/release/scripts/op/sequencer.py
    trunk/blender/release/scripts/ui/properties_animviz.py
    trunk/blender/release/scripts/ui/properties_data_armature.py
    trunk/blender/release/scripts/ui/properties_data_armature_rigify.py
    trunk/blender/release/scripts/ui/properties_data_bone.py
    trunk/blender/release/scripts/ui/properties_data_curve.py
    trunk/blender/release/scripts/ui/properties_data_lamp.py
    trunk/blender/release/scripts/ui/properties_data_mesh.py
    trunk/blender/release/scripts/ui/properties_data_modifier.py
    trunk/blender/release/scripts/ui/properties_game.py
    trunk/blender/release/scripts/ui/properties_material.py
    trunk/blender/release/scripts/ui/properties_object.py
    trunk/blender/release/scripts/ui/properties_object_constraint.py
    trunk/blender/release/scripts/ui/properties_particle.py
    trunk/blender/release/scripts/ui/properties_physics_cloth.py
    trunk/blender/release/scripts/ui/properties_physics_common.py
    trunk/blender/release/scripts/ui/properties_physics_field.py
    trunk/blender/release/scripts/ui/properties_physics_fluid.py
    trunk/blender/release/scripts/ui/properties_physics_smoke.py
    trunk/blender/release/scripts/ui/properties_physics_softbody.py
    trunk/blender/release/scripts/ui/properties_render.py
    trunk/blender/release/scripts/ui/properties_texture.py
    trunk/blender/release/scripts/ui/properties_world.py
    trunk/blender/release/scripts/ui/space_image.py
    trunk/blender/release/scripts/ui/space_info.py
    trunk/blender/release/scripts/ui/space_sequencer.py
    trunk/blender/release/scripts/ui/space_userpref_keymap.py
    trunk/blender/release/scripts/ui/space_view3d.py
    trunk/blender/release/scripts/ui/space_view3d_toolbar.py
    trunk/blender/source/blender/editors/mesh/editmesh_add.c
    trunk/blender/source/blender/editors/screen/screen_ops.c
    trunk/blender/source/blender/editors/space_image/image_buttons.c
    trunk/blender/source/blender/editors/space_nla/nla_buttons.c
    trunk/blender/source/blender/editors/space_node/drawnode.c
    trunk/blender/source/blender/makesrna/intern/rna_animviz.c
    trunk/blender/source/blender/makesrna/intern/rna_armature.c
    trunk/blender/source/blender/makesrna/intern/rna_cloth.c
    trunk/blender/source/blender/makesrna/intern/rna_constraint.c
    trunk/blender/source/blender/makesrna/intern/rna_curve.c
    trunk/blender/source/blender/makesrna/intern/rna_fluidsim.c
    trunk/blender/source/blender/makesrna/intern/rna_image.c
    trunk/blender/source/blender/makesrna/intern/rna_lamp.c
    trunk/blender/source/blender/makesrna/intern/rna_material.c
    trunk/blender/source/blender/makesrna/intern/rna_material_api.c
    trunk/blender/source/blender/makesrna/intern/rna_mesh.c
    trunk/blender/source/blender/makesrna/intern/rna_modifier.c
    trunk/blender/source/blender/makesrna/intern/rna_nla.c
    trunk/blender/source/blender/makesrna/intern/rna_nodetree.c
    trunk/blender/source/blender/makesrna/intern/rna_object.c
    trunk/blender/source/blender/makesrna/intern/rna_object_force.c
    trunk/blender/source/blender/makesrna/intern/rna_particle.c
    trunk/blender/source/blender/makesrna/intern/rna_pose.c
    trunk/blender/source/blender/makesrna/intern/rna_scene.c
    trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c
    trunk/blender/source/blender/makesrna/intern/rna_sequencer.c
    trunk/blender/source/blender/makesrna/intern/rna_smoke.c
    trunk/blender/source/blender/makesrna/intern/rna_texture.c
    trunk/blender/source/blender/makesrna/intern/rna_world.c
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
    trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp

Added Paths:
-----------
    trunk/blender/release/scripts/op/animsys_update.py

Modified: trunk/blender/release/scripts/io/export_fbx.py
===================================================================
--- trunk/blender/release/scripts/io/export_fbx.py	2010-08-20 05:23:12 UTC (rev 31471)
+++ trunk/blender/release/scripts/io/export_fbx.py	2010-08-20 06:09:58 UTC (rev 31472)
@@ -1082,7 +1082,7 @@
         else:
             do_shadow = 0
 
-        if light.only_shadow or (not light.diffuse and not light.specular):
+        if light.use_only_shadow or (not light.diffuse and not light.specular):
 # 		if mode & Blender.Lamp.Modes.OnlyShadow or (mode & Blender.Lamp.Modes.NoDiffuse and mode & Blender.Lamp.Modes.NoSpecular):
             do_light = 0
         else:
@@ -1190,7 +1190,7 @@
 # 			mat_spec = mat.spec/2.0
             mat_alpha = mat.alpha
             mat_emit = mat.emit
-            mat_shadeless = mat.shadeless
+            mat_shadeless = mat.use_shadeless
 # 			mat_shadeless = mat.mode & Blender.Material.Modes.SHADELESS
             if mat_shadeless:
                 mat_shader = 'Lambert'
@@ -1327,9 +1327,9 @@
             Property: "CurrentMappingType", "enum", "",0
             Property: "UVSwap", "bool", "",0''')
 
-        file.write('\n\t\t\tProperty: "WrapModeU", "enum", "",%i' % tex.clamp_x)
+        file.write('\n\t\t\tProperty: "WrapModeU", "enum", "",%i' % tex.use_clamp_x)
 # 		file.write('\n\t\t\tProperty: "WrapModeU", "enum", "",%i' % tex.clampX)
-        file.write('\n\t\t\tProperty: "WrapModeV", "enum", "",%i' % tex.clamp_y)
+        file.write('\n\t\t\tProperty: "WrapModeV", "enum", "",%i' % tex.use_clamp_y)
 # 		file.write('\n\t\t\tProperty: "WrapModeV", "enum", "",%i' % tex.clampY)
 
         file.write('''
@@ -1605,11 +1605,11 @@
         i=-1
         for ed in me.edges:
             if i==-1:
-                file.write('%i' % (ed.use_sharp));	i=0
+                file.write('%i' % (ed.use_edge_sharp));	i=0
             else:
                 if i==54:
                     file.write('\n			 ');	i=0
-                file.write(',%i' % (ed.use_sharp))
+                file.write(',%i' % (ed.use_edge_sharp))
             i+=1
 
         file.write('\n\t\t}')

Modified: trunk/blender/release/scripts/io/export_obj.py
===================================================================
--- trunk/blender/release/scripts/io/export_obj.py	2010-08-20 05:23:12 UTC (rev 31471)
+++ trunk/blender/release/scripts/io/export_obj.py	2010-08-20 06:09:58 UTC (rev 31472)
@@ -93,7 +93,7 @@
             file.write('d %.6f\n' % mat.alpha) # Alpha (obj uses 'd' for dissolve)
 
             # 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting.
-            if mat.shadeless:
+            if mat.use_shadeless:
                 file.write('illum 0\n') # ignore lighting
             elif mat.specular_intensity == 0:
                 file.write('illum 1\n') # no specular.

Modified: trunk/blender/release/scripts/io/export_x3d.py
===================================================================
--- trunk/blender/release/scripts/io/export_x3d.py	2010-08-20 05:23:12 UTC (rev 31471)
+++ trunk/blender/release/scripts/io/export_x3d.py	2010-08-20 06:09:58 UTC (rev 31472)
@@ -470,7 +470,7 @@
             if len(maters) >= 1:
                 mat=maters[0]
                 # matFlags = mat.getMode()
-                if not mat.face_texture:
+                if not mat.use_face_texture:
                 # if not matFlags & Blender.Material.Modes['TEXFACE']:
                     self.writeMaterial(mat, self.cleanStr(mat.name,''), world)
                     # self.writeMaterial(mat, self.cleanStr(maters[0].name,''), world)
@@ -520,7 +520,7 @@
                     is_smooth = True
                     break
             if is_smooth == True:
-                creaseAngle=(mesh.autosmooth_angle)*(math.pi/180.0)
+                creaseAngle=(mesh.auto_smooth_angle)*(math.pi/180.0)
                 # creaseAngle=(mesh.degr)*(math.pi/180.0)
                 self.file.write("creaseAngle=\"%s\" " % (round(creaseAngle,self.cp)))
 
@@ -699,7 +699,7 @@
         # specB = (mat.specCol[2]+0.001)/(1.25/(mat.spec+0.001))
         transp = 1-mat.alpha
         # matFlags = mat.getMode()
-        if mat.shadeless:
+        if mat.use_shadeless:
         # if matFlags & Blender.Material.Modes['SHADELESS']:
           ambient = 1
           shine = 1
@@ -731,7 +731,7 @@
     def writeBackground(self, world, alltextures):
         if world:	worldname = world.name
         else:		return
-        blending = (world.blend_sky, world.paper_sky, world.real_sky)
+        blending = (world.blend_sky, world.paper_sky, world.use_sky_real)
         # blending = world.getSkytype()
         grd = world.horizon_color
         # grd = world.getHor()

Modified: trunk/blender/release/scripts/io/import_scene_obj.py
===================================================================
--- trunk/blender/release/scripts/io/import_scene_obj.py	2010-08-20 05:23:12 UTC (rev 31471)
+++ trunk/blender/release/scripts/io/import_scene_obj.py	2010-08-20 06:09:58 UTC (rev 31472)
@@ -379,7 +379,7 @@
                 texture.mipmap = True
                 texture.interpolation = True
                 texture.use_alpha = True
-                blender_material.transparency = True
+                blender_material.use_transparency = True
                 blender_material.alpha = 0.0
             else:
                 blender_material.add_texture(texture, 'UV', 'COLOR')
@@ -806,7 +806,7 @@
 # 		for sharp_edge in sharp_edges.keys():
 # 			for ed in me.edges:
 # 				if edges_match(sharp_edge, ed.vertices):
-# 					ed.use_sharp = True
+# 					ed.use_edge_sharp = True
 
 # 	if unique_smooth_groups and sharp_edges:
 # 		SHARP= Mesh.EdgeFlags.SHARP

Modified: trunk/blender/release/scripts/io/netrender/client.py
===================================================================
--- trunk/blender/release/scripts/io/netrender/client.py	2010-08-20 05:23:12 UTC (rev 31471)
+++ trunk/blender/release/scripts/io/netrender/client.py	2010-08-20 06:09:58 UTC (rev 31472)
@@ -146,7 +146,7 @@
                 addPointCache(job, object, modifier.point_cache, default_path)
             elif modifier.type == "SMOKE" and modifier.smoke_type == "TYPE_DOMAIN":
                 addPointCache(job, object, modifier.domain_settings.point_cache_low, default_path)
-                if modifier.domain_settings.highres:
+                if modifier.domain_settings.use_high_resolution:
                     addPointCache(job, object, modifier.domain_settings.point_cache_high, default_path)
             elif modifier.type == "MULTIRES" and modifier.is_external:
                 file_path = bpy.path.abspath(modifier.filepath)
@@ -210,7 +210,7 @@
 
         address = "" if netsettings.server_address == "[default]" else netsettings.server_address
 
-        master.runMaster((address, netsettings.server_port), netsettings.master_broadcast, netsettings.master_clear, netsettings.path, self.update_stats, self.test_break)
+        master.runMaster((address, netsettings.server_port), netsettings.master_broadcast, netsettings.use_master_clear, netsettings.path, self.update_stats, self.test_break)
 
 
     def render_slave(self, scene):

Modified: trunk/blender/release/scripts/io/netrender/repath.py
===================================================================
--- trunk/blender/release/scripts/io/netrender/repath.py	2010-08-20 05:23:12 UTC (rev 31471)
+++ trunk/blender/release/scripts/io/netrender/repath.py	2010-08-20 06:09:58 UTC (rev 31472)
@@ -121,7 +121,7 @@
                 processPointCache(modifier.point_cache)
             elif modifier.type == "SMOKE" and modifier.smoke_type == "TYPE_DOMAIN":
                 processPointCache(modifier.domain_settings.point_cache_low)
-                if modifier.domain_settings.highres:
+                if modifier.domain_settings.use_high_resolution:
                     processPointCache(modifier.domain_settings.point_cache_high)
             elif modifier.type == "MULTIRES" and modifier.is_external:
                 file_path = bpy.path.abspath(modifier.filepath)

Modified: trunk/blender/release/scripts/io/netrender/slave.py
===================================================================
--- trunk/blender/release/scripts/io/netrender/slave.py	2010-08-20 05:23:12 UTC (rev 31471)
+++ trunk/blender/release/scripts/io/netrender/slave.py	2010-08-20 06:09:58 UTC (rev 31472)
@@ -201,7 +201,7 @@
                             response.read()
                             
                             # Also output on console
-                            if netsettings.slave_outputlog:
+                            if netsettings.use_slave_output_log:
                                 print(str(stdout, encoding='utf8'), end="")
 
                             stdout = bytes()
@@ -225,7 +225,7 @@
                 # flush the rest of the logs
                 if stdout:
                     # Also output on console
-                    if netsettings.slave_thumb:
+                    if netsettings.use_slave_thumb:
                         print(str(stdout, encoding='utf8'), end="")
                     
                     # (only need to update on one frame, they are linked
@@ -254,7 +254,7 @@
                             filename = os.path.join(JOB_PREFIX, "%06d.exr" % frame.number)
 
                             # thumbnail first
-                            if netsettings.slave_thumb:
+                            if netsettings.use_slave_thumb:
                                 thumbname = thumbnail(filename)
 
                                 f = open(thumbname, 'rb')
@@ -294,7 +294,7 @@
 
         conn.close()
 
-        if netsettings.slave_clear:
+        if netsettings.use_slave_clear:
             clearSlave(NODE_PREFIX)
 
 if __name__ == "__main__":

Modified: trunk/blender/release/scripts/io/netrender/ui.py
===================================================================
--- trunk/blender/release/scripts/io/netrender/ui.py	2010-08-20 05:23:12 UTC (rev 31471)
+++ trunk/blender/release/scripts/io/netrender/ui.py	2010-08-20 06:09:58 UTC (rev 31472)
@@ -147,9 +147,9 @@
         rd = scene.render
         netsettings = scene.network_render
 
-        layout.prop(netsettings, "slave_clear")
-        layout.prop(netsettings, "slave_thumb")
-        layout.prop(netsettings, "slave_outputlog")
+        layout.prop(netsettings, "use_slave_clear")

@@ Diff output truncated at 10240 characters. @@




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