[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31461] trunk/blender: rna renaming FModifier & GameObjectSettings

Campbell Barton ideasman42 at gmail.com
Thu Aug 19 19:10:44 CEST 2010


Revision: 31461
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31461
Author:   campbellbarton
Date:     2010-08-19 19:10:43 +0200 (Thu, 19 Aug 2010)

Log Message:
-----------
rna renaming FModifier & GameObjectSettings

Modified Paths:
--------------
    trunk/blender/release/scripts/ui/properties_game.py
    trunk/blender/source/blender/editors/animation/fmodifier_ui.c
    trunk/blender/source/blender/editors/space_graph/graph_edit.c
    trunk/blender/source/blender/editors/space_logic/logic_window.c
    trunk/blender/source/blender/makesrna/intern/rna_fcurve.c
    trunk/blender/source/blender/makesrna/intern/rna_object.c
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt

Modified: trunk/blender/release/scripts/ui/properties_game.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_game.py	2010-08-19 15:49:30 UTC (rev 31460)
+++ trunk/blender/release/scripts/ui/properties_game.py	2010-08-19 17:10:43 UTC (rev 31461)
@@ -56,8 +56,8 @@
             col.prop(ob, "hide_render", text="Invisible") # out of place but useful
 
             col = split.column()
-            col.prop(game, "material_physics")
-            col.prop(game, "rotate_from_normal")
+            col.prop(game, "use_material_physics")
+            col.prop(game, "use_rotate_from_normal")
             col.prop(game, "use_sleep")
 
             layout.separator()
@@ -73,9 +73,9 @@
             col = split.column()
             sub = col.column()
             sub.active = (game.physics_type == 'RIGID_BODY')
-            sub.prop(game, "anisotropic_friction")
+            sub.prop(game, "use_anisotropic_friction")
             subsub = sub.column()
-            subsub.active = game.anisotropic_friction
+            subsub.active = game.use_anisotropic_friction
             subsub.prop(game, "friction_coefficients", text="", slider=True)
 
             split = layout.split()
@@ -83,8 +83,8 @@
             col = split.column()
             col.label(text="Velocity:")
             sub = col.column(align=True)
-            sub.prop(game, "minimum_velocity", text="Minimum")
-            sub.prop(game, "maximum_velocity", text="Maximum")
+            sub.prop(game, "velocity_min", text="Minimum")
+            sub.prop(game, "velocity_max", text="Maximum")
 
             col = split.column()
             col.label(text="Damping:")
@@ -98,15 +98,15 @@
 
             col = split.column()
             col.label(text="Lock Translation:")
-            col.prop(game, "lock_x_axis", text="X")
-            col.prop(game, "lock_y_axis", text="Y")
-            col.prop(game, "lock_z_axis", text="Z")
+            col.prop(game, "lock_location_x", text="X")
+            col.prop(game, "lock_location_y", text="Y")
+            col.prop(game, "lock_location_z", text="Z")
 
             col = split.column()
             col.label(text="Lock Rotation:")
-            col.prop(game, "lock_x_rot_axis", text="X")
-            col.prop(game, "lock_y_rot_axis", text="Y")
-            col.prop(game, "lock_z_rot_axis", text="Z")
+            col.prop(game, "lock_rotation_x", text="X")
+            col.prop(game, "lock_rotation_y", text="Y")
+            col.prop(game, "lock_rotation_z", text="Z")
 
         elif game.physics_type == 'SOFT_BODY':
             col = layout.column()
@@ -174,7 +174,7 @@
         game = context.active_object.game
 
         layout.active = game.use_collision_bounds
-        layout.prop(game, "collision_bounds", text="Bounds")
+        layout.prop(game, "collision_bounds_type", text="Bounds")
 
         split = layout.split()
 
@@ -182,7 +182,7 @@
         col.prop(game, "collision_margin", text="Margin", slider=True)
 
         col = split.column()
-        col.prop(game, "collision_compound", text="Compound")
+        col.prop(game, "use_collision_compound", text="Compound")
 
 
 class RenderButtonsPanel():

Modified: trunk/blender/source/blender/editors/animation/fmodifier_ui.c
===================================================================
--- trunk/blender/source/blender/editors/animation/fmodifier_ui.c	2010-08-19 15:49:30 UTC (rev 31460)
+++ trunk/blender/source/blender/editors/animation/fmodifier_ui.c	2010-08-19 17:10:43 UTC (rev 31461)
@@ -119,7 +119,7 @@
 		but= uiDefButR(block, MENU, B_FMODIFIER_REDRAW, NULL, 0, 0, width-30, UI_UNIT_Y, &ptr, "mode", -1, 0, 0, -1, -1, NULL);
 		uiButSetFunc(but, validate_fmodifier_cb, fcm, NULL);
 		
-		uiDefButR(block, TOG, B_FMODIFIER_REDRAW, NULL, 0, 0, width-30, UI_UNIT_Y, &ptr, "additive", -1, 0, 0, -1, -1, NULL);
+		uiDefButR(block, TOG, B_FMODIFIER_REDRAW, NULL, 0, 0, width-30, UI_UNIT_Y, &ptr, "use_additive", -1, 0, 0, -1, -1, NULL);
 	uiBlockEndAlign(block);
 	
 	/* now add settings for individual modes */
@@ -226,7 +226,7 @@
 	/* add the settings */
 	col= uiLayoutColumn(layout, 1);
 		uiItemR(col, &ptr, "function_type", 0, "", 0);
-		uiItemR(col, &ptr, "additive", UI_ITEM_R_TOGGLE, NULL, 0);
+		uiItemR(col, &ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, 0);
 	
 	col= uiLayoutColumn(layout, 0); // no grouping for now
 		uiItemR(col, &ptr, "amplitude", 0, NULL, 0);
@@ -254,14 +254,14 @@
 	/* before range */
 	col= uiLayoutColumn(split, 1);
 		uiItemL(col, "Before:", 0);
-		uiItemR(col, &ptr, "before_mode", 0, "", 0);
-		uiItemR(col, &ptr, "before_cycles", 0, NULL, 0);
+		uiItemR(col, &ptr, "mode_before", 0, "", 0);
+		uiItemR(col, &ptr, "cycles_before", 0, NULL, 0);
 		
 	/* after range */
 	col= uiLayoutColumn(split, 1);
 		uiItemL(col, "After:", 0);
-		uiItemR(col, &ptr, "after_mode", 0, "", 0);
-		uiItemR(col, &ptr, "after_cycles", 0, NULL, 0);
+		uiItemR(col, &ptr, "mode_after", 0, "", 0);
+		uiItemR(col, &ptr, "cycles_after", 0, NULL, 0);
 }
 
 /* --------------- */
@@ -473,8 +473,8 @@
 		uiItemR(col, &ptr, "reference_value", 0, NULL, 0);
 		
 		row= uiLayoutRow(col, 1);
-			uiItemR(row, &ptr, "default_minimum", 0, "Min", 0);
-			uiItemR(row, &ptr, "default_maximum", 0, "Max", 0);
+			uiItemR(row, &ptr, "default_min", 0, "Min", 0);
+			uiItemR(row, &ptr, "default_max", 0, "Max", 0);
 			
 	/* control points header */
 	// TODO: move this control-point control stuff to using the new special widgets for lists
@@ -526,13 +526,13 @@
 		
 		/* x-minimum */
 		col= uiLayoutColumn(split, 1);
-			uiItemR(col, &ptr, "use_minimum_x", 0, NULL, 0);
-			uiItemR(col, &ptr, "minimum_x", 0, NULL, 0);
+			uiItemR(col, &ptr, "use_min_x", 0, NULL, 0);
+			uiItemR(col, &ptr, "min_x", 0, NULL, 0);
 			
 		/* y-minimum*/
 		col= uiLayoutColumn(split, 1);
-			uiItemR(col, &ptr, "use_minimum_y", 0, NULL, 0);
-			uiItemR(col, &ptr, "minimum_y", 0, NULL, 0);
+			uiItemR(col, &ptr, "use_min_y", 0, NULL, 0);
+			uiItemR(col, &ptr, "min_y", 0, NULL, 0);
 	}
 	
 	/* row 2: maximum */
@@ -544,13 +544,13 @@
 		
 		/* x-minimum */
 		col= uiLayoutColumn(split, 1);
-			uiItemR(col, &ptr, "use_maximum_x", 0, NULL, 0);
-			uiItemR(col, &ptr, "maximum_x", 0, NULL, 0);
+			uiItemR(col, &ptr, "use_max_x", 0, NULL, 0);
+			uiItemR(col, &ptr, "max_x", 0, NULL, 0);
 			
 		/* y-minimum*/
 		col= uiLayoutColumn(split, 1);
-			uiItemR(col, &ptr, "use_maximum_y", 0, NULL, 0);
-			uiItemR(col, &ptr, "maximum_y", 0, NULL, 0);
+			uiItemR(col, &ptr, "use_max_y", 0, NULL, 0);
+			uiItemR(col, &ptr, "max_y", 0, NULL, 0);
 	}
 }
 
@@ -567,8 +567,8 @@
 	
 	/* block 1: "stepping" settings */
 	col= uiLayoutColumn(layout, 0);
-		uiItemR(col, &ptr, "step_size", 0, NULL, 0);
-		uiItemR(col, &ptr, "offset", 0, NULL, 0);
+		uiItemR(col, &ptr, "frame_step", 0, NULL, 0);
+		uiItemR(col, &ptr, "frame_offset", 0, NULL, 0);
 		
 	/* block 2: start range settings */
 	col= uiLayoutColumn(layout, 1);

Modified: trunk/blender/source/blender/editors/space_graph/graph_edit.c
===================================================================
--- trunk/blender/source/blender/editors/space_graph/graph_edit.c	2010-08-19 15:49:30 UTC (rev 31460)
+++ trunk/blender/source/blender/editors/space_graph/graph_edit.c	2010-08-19 17:10:43 UTC (rev 31461)
@@ -1043,7 +1043,7 @@
 									  RNA_float_get(op->ptr, "release"),
 									  RNA_float_get(op->ptr, "threshold"),
 									  RNA_boolean_get(op->ptr, "accumulate"),
-									  RNA_boolean_get(op->ptr, "additive"),
+									  RNA_boolean_get(op->ptr, "use_additive"),
 									  RNA_boolean_get(op->ptr, "square"),
 									  RNA_float_get(op->ptr, "sthreshold"),
 									  FPS, &sbi.length);
@@ -1118,7 +1118,7 @@
 	RNA_def_float(ot->srna, "release", 0.2, 0.0, 5.0, "Release time", "", 0.01, 0.2);
 	RNA_def_float(ot->srna, "threshold", 0.0, 0.0, 1.0, "Threshold", "", 0.01, 0.1);
 	RNA_def_boolean(ot->srna, "accumulate", 0, "Accumulate", "");
-	RNA_def_boolean(ot->srna, "additive", 0, "Additive", "");
+	RNA_def_boolean(ot->srna, "use_additive", 0, "Additive", "");
 	RNA_def_boolean(ot->srna, "square", 0, "Square", "");
 	RNA_def_float(ot->srna, "sthreshold", 0.1, 0.0, 1.0, "Square Threshold", "", 0.01, 0.1);
 }

Modified: trunk/blender/source/blender/editors/space_logic/logic_window.c
===================================================================
--- trunk/blender/source/blender/editors/space_logic/logic_window.c	2010-08-19 15:49:30 UTC (rev 31460)
+++ trunk/blender/source/blender/editors/space_logic/logic_window.c	2010-08-19 17:10:43 UTC (rev 31461)
@@ -4508,13 +4508,13 @@
 			subsplit= uiLayoutSplit(split, 0.85, 0);
 			col= uiLayoutColumn(subsplit, 0);
 			row= uiLayoutRow(col, 0);
-			uiLayoutSetActive(row, RNA_boolean_get(&settings_ptr, "all_states")==0);
-			uiTemplateLayers(row, &settings_ptr, "visible_state", &settings_ptr, "used_states", 0);
+			uiLayoutSetActive(row, RNA_boolean_get(&settings_ptr, "use_all_states")==0);
+			uiTemplateLayers(row, &settings_ptr, "states_visible", &settings_ptr, "used_states", 0);
 			row= uiLayoutRow(col, 0);
-			uiTemplateLayers(row, &settings_ptr, "initial_state", &settings_ptr, "used_states", 0);
+			uiTemplateLayers(row, &settings_ptr, "states_initial", &settings_ptr, "used_states", 0);
 
 			col= uiLayoutColumn(subsplit, 0);
-			uiItemR(col, &settings_ptr, "all_states", UI_ITEM_R_TOGGLE, NULL, 0);
+			uiItemR(col, &settings_ptr, "use_all_states", UI_ITEM_R_TOGGLE, NULL, 0);
 			uiItemR(col, &settings_ptr, "show_debug_state", 0, "", 0); 
 		}
 

Modified: trunk/blender/source/blender/makesrna/intern/rna_fcurve.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_fcurve.c	2010-08-19 15:49:30 UTC (rev 31460)
+++ trunk/blender/source/blender/makesrna/intern/rna_fcurve.c	2010-08-19 17:10:43 UTC (rev 31461)
@@ -568,7 +568,7 @@
 	RNA_def_struct_sdna_from(srna, "FMod_Generator", "data");
 	
 	/* define common props */
-	prop= RNA_def_property(srna, "additive", PROP_BOOLEAN, PROP_NONE);
+	prop= RNA_def_property(srna, "use_additive", PROP_BOOLEAN, PROP_NONE);
 	RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_GENERATOR_ADDITIVE);
 	RNA_def_property_ui_text(prop, "Additive", "Values generated by this modifier are applied on top of the existing values instead of overwriting them");
 	RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
@@ -633,7 +633,7 @@

@@ Diff output truncated at 10240 characters. @@




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