[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31433] trunk/blender: rna naming: verts - > vertices

Campbell Barton ideasman42 at gmail.com
Wed Aug 18 05:42:49 CEST 2010


Revision: 31433
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31433
Author:   campbellbarton
Date:     2010-08-18 05:42:26 +0200 (Wed, 18 Aug 2010)

Log Message:
-----------
rna naming: verts -> vertices

Modified Paths:
--------------
    trunk/blender/release/scripts/io/export_3ds.py
    trunk/blender/release/scripts/io/export_fbx.py
    trunk/blender/release/scripts/io/export_mdd.py
    trunk/blender/release/scripts/io/export_obj.py
    trunk/blender/release/scripts/io/export_ply.py
    trunk/blender/release/scripts/io/export_x3d.py
    trunk/blender/release/scripts/io/import_scene_3ds.py
    trunk/blender/release/scripts/io/import_scene_obj.py
    trunk/blender/release/scripts/modules/bpy_types.py
    trunk/blender/release/scripts/op/add_mesh_torus.py
    trunk/blender/release/scripts/op/mesh.py
    trunk/blender/release/scripts/op/object.py
    trunk/blender/release/scripts/op/uvcalc_follow_active.py
    trunk/blender/release/scripts/op/uvcalc_smart_project.py
    trunk/blender/release/scripts/op/vertexpaint_dirt.py
    trunk/blender/release/scripts/templates/operator_uv.py
    trunk/blender/release/scripts/ui/space_image.py
    trunk/blender/release/scripts/ui/space_view3d.py
    trunk/blender/source/blender/makesrna/intern/rna_mesh.c
    trunk/blender/source/blender/makesrna/intern/rna_mesh_api.c
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt

Modified: trunk/blender/release/scripts/io/export_3ds.py
===================================================================
--- trunk/blender/release/scripts/io/export_3ds.py	2010-08-18 03:24:52 UTC (rev 31432)
+++ trunk/blender/release/scripts/io/export_3ds.py	2010-08-18 03:42:26 UTC (rev 31433)
@@ -564,14 +564,14 @@
 
     img = None
     for i, face in enumerate(mesh.faces):
-        f_v = face.verts
+        f_v = face.vertices
 # 		f_v = face.v
 
         uf = mesh.active_uv_texture.data[i] if do_uv else None
 
         if do_uv:
             f_uv = uf.uv
-            # f_uv =  (uf.uv1, uf.uv2, uf.uv3, uf.uv4) if face.verts[3] else (uf.uv1, uf.uv2, uf.uv3)
+            # f_uv =  (uf.uv1, uf.uv2, uf.uv3, uf.uv4) if face.vertices[3] else (uf.uv1, uf.uv2, uf.uv3)
 # 			f_uv = face.uv
             img = uf.image if uf else None
 # 			img = face.image
@@ -761,18 +761,18 @@
     if len(mesh.uv_textures):
 # 	if mesh.faceUV:
         # Remove the face UVs and convert it to vertex UV:
-        vert_array, uv_array, tri_list = remove_face_uv(mesh.verts, tri_list)
+        vert_array, uv_array, tri_list = remove_face_uv(mesh.vertices, tri_list)
     else:
         # Add the vertices to the vertex array:
         vert_array = _3ds_array()
-        for vert in mesh.verts:
+        for vert in mesh.vertices:
             vert_array.add(_3ds_point_3d(vert.co))
         # If the mesh has vertex UVs, create an array of UVs:
         if len(mesh.sticky):
 # 		if mesh.vertexUV:
             uv_array = _3ds_array()
             for uv in mesh.sticky:
-# 			for vert in mesh.verts:
+# 			for vert in mesh.vertices:
                 uv_array.add(_3ds_point_uv(uv.co))
 # 				uv_array.add(_3ds_point_uv(vert.uvco))
         else:
@@ -1065,7 +1065,7 @@
         '''
         if not blender_mesh.users:
             bpy.data.meshes.remove(blender_mesh)
-# 		blender_mesh.verts = None
+# 		blender_mesh.vertices = None
 
         i+=i
 

Modified: trunk/blender/release/scripts/io/export_fbx.py
===================================================================
--- trunk/blender/release/scripts/io/export_fbx.py	2010-08-18 03:24:52 UTC (rev 31432)
+++ trunk/blender/release/scripts/io/export_fbx.py	2010-08-18 03:42:26 UTC (rev 31433)
@@ -221,7 +221,7 @@
 def getVertsFromGroup(me, group_index):
     ret = []
 
-    for i, v in enumerate(me.verts):
+    for i, v in enumerate(me.vertices):
         for g in v.groups:
             if g.group == group_index:
                 ret.append((i, g.weight))
@@ -243,11 +243,11 @@
 
     if not len_groupNames:
         # no verts? return a vert aligned empty list
-        return [[] for i in range(len(me.verts))], []
+        return [[] for i in range(len(me.vertices))], []
     else:
-        vWeightList= [[0.0]*len_groupNames for i in range(len(me.verts))]
+        vWeightList= [[0.0]*len_groupNames for i in range(len(me.vertices))]
 
-    for i, v in enumerate(me.verts):
+    for i, v in enumerate(me.vertices):
         for g in v.groups:
             vWeightList[i][g.group] = g.weight
 
@@ -1398,7 +1398,7 @@
                 # TODO - this is a bit lazy, we could have a simple write loop
                 # for this case because all weights are 1.0 but for now this is ok
                 # Parent Bones arent used all that much anyway.
-                vgroup_data = [(j, 1.0) for j in range(len(my_mesh.blenData.verts))]
+                vgroup_data = [(j, 1.0) for j in range(len(my_mesh.blenData.vertices))]
             else:
                 # This bone is not a parent of this mesh object, no weights
                 vgroup_data = []
@@ -1487,7 +1487,7 @@
         file.write('\n\t\tVertices: ')
         i=-1
 
-        for v in me.verts:
+        for v in me.vertices:
             if i==-1:
                 file.write('%.6f,%.6f,%.6f' % tuple(v.co));	i=0
             else:
@@ -1499,7 +1499,7 @@
         file.write('\n\t\tPolygonVertexIndex: ')
         i=-1
         for f in me.faces:
-            fi = f.verts[:]
+            fi = f.vertices[:]
 
             # last index XORd w. -1 indicates end of face
             fi[-1] = fi[-1] ^ -1
@@ -1520,7 +1520,7 @@
         # write loose edges as faces.
         for ed in me.edges:
             if ed.loose:
-                ed_val = ed.verts[:]
+                ed_val = ed.vertices[:]
                 ed_val = ed_val[0], ed_val[-1] ^ -1
 
                 if i==-1:
@@ -1538,14 +1538,14 @@
         i=-1
         for ed in me.edges:
                 if i==-1:
-                    file.write('%i,%i' % (ed.verts[0], ed.verts[1]))
+                    file.write('%i,%i' % (ed.vertices[0], ed.vertices[1]))
 # 					file.write('%i,%i' % (ed.v1.index, ed.v2.index))
                     i=0
                 else:
                     if i==13:
                         file.write('\n\t\t')
                         i=0
-                    file.write(',%i,%i' % (ed.verts[0], ed.verts[1]))
+                    file.write(',%i,%i' % (ed.vertices[0], ed.vertices[1]))
 # 					file.write(',%i,%i' % (ed.v1.index, ed.v2.index))
                 i+=1
 
@@ -1560,7 +1560,7 @@
             Normals: ''')
 
         i=-1
-        for v in me.verts:
+        for v in me.vertices:
             if i==-1:
                 file.write('%.15f,%.15f,%.15f' % tuple(v.normal));	i=0
 # 				file.write('%.15f,%.15f,%.15f' % tuple(v.no));	i=0
@@ -1622,7 +1622,7 @@
         # returns a slice of data depending on number of face verts
         # data is either a MeshTextureFace or MeshColor
         def face_data(data, face):
-            totvert = len(f.verts)
+            totvert = len(f.vertices)
 
             return data[:totvert]
 
@@ -2072,7 +2072,7 @@
 # 								ob.copy().link(me)
 # 								# If new mesh has no vgroups we can try add if verts are teh same
 # 								if not me.getVertGroupNames(): # vgroups were not kept by the modifier
-# 									if len(me.verts) == len(orig_mesh.verts):
+# 									if len(me.vertices) == len(orig_mesh.vertices):
 # 										groupNames, vWeightDict = BPyMesh.meshWeight2Dict(orig_mesh)
 # 										BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
 
@@ -2961,7 +2961,7 @@
     # Clear mesh data Only when writing with modifiers applied
     for me in meshes_to_clear:
         bpy.data.meshes.remove(me)
-# 		me.verts = None
+# 		me.vertices = None
 
     # --------------------------- Footer
     if world:

Modified: trunk/blender/release/scripts/io/export_mdd.py
===================================================================
--- trunk/blender/release/scripts/io/export_mdd.py	2010-08-18 03:24:52 UTC (rev 31432)
+++ trunk/blender/release/scripts/io/export_mdd.py	2010-08-18 03:42:26 UTC (rev 31433)
@@ -65,7 +65,7 @@
     '''
     check and make sure the vertcount is consistent throughout the frame range
     '''
-    if len(mesh.verts) != vertcount:
+    if len(mesh.vertices) != vertcount:
         raise Exception('Error, number of verts has changed during animation, cannot export')
         f.close()
         zero_file(filepath)
@@ -94,7 +94,7 @@
     [0.0, 0.0, 0.0, 1.0],\
     )
 
-    numverts = len(me.verts)
+    numverts = len(me.vertices)
 
     numframes = PREF_ENDFRAME - PREF_STARTFRAME + 1
     PREF_FPS = float(PREF_FPS)
@@ -114,7 +114,7 @@
 
     check_vertcount(me, numverts)
     me.transform(mat_flip * ob.matrix_world)
-    f.write(pack(">%df" % (numverts * 3), *[axis for v in me.verts for axis in v.co]))
+    f.write(pack(">%df" % (numverts * 3), *[axis for v in me.vertices for axis in v.co]))
 
     for frame in range(PREF_STARTFRAME, PREF_ENDFRAME + 1):#in order to start at desired frame
         """
@@ -128,10 +128,10 @@
         me.transform(mat_flip * ob.matrix_world)
 
         # Write the vertex data
-        f.write(pack(">%df" % (numverts * 3), *[axis for v in me.verts for axis in v.co]))
+        f.write(pack(">%df" % (numverts * 3), *[axis for v in me.vertices for axis in v.co]))
 
     """
-    me_tmp.verts= None
+    me_tmp.vertices= None
     """
     f.close()
 

Modified: trunk/blender/release/scripts/io/export_obj.py
===================================================================
--- trunk/blender/release/scripts/io/export_obj.py	2010-08-18 03:24:52 UTC (rev 31432)
+++ trunk/blender/release/scripts/io/export_obj.py	2010-08-18 03:42:26 UTC (rev 31433)
@@ -308,7 +308,7 @@
         of vertices is the face's group
         """
         weightDict = {}
-        for vert_index in face.verts:
+        for vert_index in face.vertices:
 #       for vert in face:
             vWeights = vWeightMap[vert_index]
 #           vWeights = vWeightMap[vert]
@@ -326,7 +326,7 @@
     def getVertsFromGroup(me, group_index):
         ret = []
 
-        for i, v in enumerate(me.verts):
+        for i, v in enumerate(me.vertices):
             for g in v.groups:
                 if g.group == group_index:
                     ret.append((i, g.weight))
@@ -422,7 +422,7 @@
             else:
                 faceuv = False
 
-            me_verts = me.verts[:]
+            me_verts = me.vertices[:]
 
             # XXX - todo, find a better way to do triangulation
             # ...removed convert_to_triface because it relies on editmesh
@@ -432,7 +432,7 @@
                 # Add a dummy object to it.
                 has_quads = False
                 for f in me.faces:
-                    if f.verts[3] != 0:
+                    if f.vertices[3] != 0:
                         has_quads = True
                         break
 
@@ -454,7 +454,7 @@
             else:
                 edges = []
 
-            if not (len(face_index_pairs)+len(edges)+len(me.verts)): # Make sure there is somthing to write
+            if not (len(face_index_pairs)+len(edges)+len(me.vertices)): # Make sure there is somthing to write
 
                 # clean up
                 bpy.data.meshes.remove(me)
@@ -560,7 +560,7 @@
             if EXPORT_NORMALS:
                 for f, f_index in face_index_pairs:
                     if f.smooth:
-                        for v_idx in f.verts:
+                        for v_idx in f.vertices:
                             v = me_verts[v_idx]
                             noKey = veckey3d(v.normal)
                             if noKey not in globalNormals:
@@ -594,9 +594,9 @@
                         vgroupsMap[v_idx].append((g.name, vWeight))
 
             for f, f_index in face_index_pairs:
-                f_v = [me_verts[v_idx] for v_idx in f.verts]
+                f_v = [me_verts[v_idx] for v_idx in f.vertices]
 

@@ Diff output truncated at 10240 characters. @@




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